summaryrefslogtreecommitdiff
path: root/ChangeLog
diff options
context:
space:
mode:
Diffstat (limited to 'ChangeLog')
-rw-r--r--ChangeLog20
1 files changed, 12 insertions, 8 deletions
diff --git a/ChangeLog b/ChangeLog
index 1b36139d..6f61952c 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,9 @@
+2006-10-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac, The Mana World.dev, CMakeLists.txt,
+ data/help/header.txt, NEWS: Set version to 0.0.21.1.
+ * src/player.cpp: Fixed excessive unnecessary reloading of sprites.
+
2006-10-28 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/main.c: Reload wallpaper after updates are fetched.
@@ -5,7 +11,7 @@
2006-10-28 Philipp Sehmisch <tmw@crushnet.org>
- * data/graphics/sprites/monster20.png,
+ * data/graphics/sprites/monster20.png,
data/graphics/sprites/monster20.xml,
data/graphics/sprites/CMakeLists.txt:
Added pumpkin ghost monster for halloween event.
@@ -15,7 +21,7 @@
2006-10-24 Philipp Sehmisch <tmw@crushnet.org>
- * data/graphics/images/ambient/night.png: added graphic for night
+ * data/graphics/images/ambient/night.png: added graphic for night
ambient effect.
2006-10-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
@@ -79,7 +85,7 @@
2006-10-12 Cédric Borgese <cedric.borgese@gmail.com>
- * data/graphics/tiles/Woodland_x3.png : Enlarge the trunk and the
+ * data/graphics/tiles/Woodland_x3.png: Enlarge the trunk and the
base of the trees in the woodland tileset.
2006-10-09 Yohann Ferreira <bertram@cegetel.net>
@@ -145,7 +151,6 @@
* data/graphics/maps/new_2-1.tmx.gz: Matt Howe fixed up cave map.
->>>>>>> .r2727
2006-09-26 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/maps/new_6-1.tmx.gz: Alderan fixed a map issue.
@@ -231,10 +236,9 @@
2006-09-16 Philipp Sehmisch <tmw@crushnet.org>
- * src/animatedsprite.cpp, src/animatedsprite.h:
- Fixed the crash when attacking without a weapon, some additional stability
- improvements and more descriptive variable names in the parsing
- algorithmn.
+ * src/animatedsprite.cpp, src/animatedsprite.h: Fixed the crash when
+ attacking without a weapon, some additional stability improvements and
+ more descriptive variable names in the parsing algorithmn.
2006-09-16 Eugenio Favalli <elvenprogrammer@gmail.com>