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+2006-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/connection.cpp, src/gui/login.cpp, src/gui/gui.cpp,
+ src/gui/updatewindow.cpp, src/gui/char_select.cpp,
+ src/gui/register.cpp, src/main.cpp, src/net/loginhandler.cpp,
+ src/net/messageout.cpp, src/net/network.h,
+ src/net/charserverhandler.cpp, src/net/maploginhandler.cpp,
+ src/net/messageout.h, src/net/network.cpp, src/main.h: The Network
+ can now connect to the three servers and affected methods now take the
+ server type as a parameter. The MessageOut gained a convenience
+ constructor (same as was added server side). The game states during
+ login sequence have been renamed and redone in order to ensure no
+ communication is attempted to unconnected servers. This allowed the
+ removal of the outgoing message queue. Connecting to the account
+ server has been moved before the login/register phase (dialogs will
+ still need to be updated). Quite a few things are expected to be
+ broken since I'm rather tired at the moment. I've left many TODO
+ entries in the code.
+
2006-08-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/net/network.h, src/net/network.cpp: Removed