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Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 19 |
1 files changed, 19 insertions, 0 deletions
@@ -1,3 +1,22 @@ +2006-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/gui/connection.cpp, src/gui/login.cpp, src/gui/gui.cpp, + src/gui/updatewindow.cpp, src/gui/char_select.cpp, + src/gui/register.cpp, src/main.cpp, src/net/loginhandler.cpp, + src/net/messageout.cpp, src/net/network.h, + src/net/charserverhandler.cpp, src/net/maploginhandler.cpp, + src/net/messageout.h, src/net/network.cpp, src/main.h: The Network + can now connect to the three servers and affected methods now take the + server type as a parameter. The MessageOut gained a convenience + constructor (same as was added server side). The game states during + login sequence have been renamed and redone in order to ensure no + communication is attempted to unconnected servers. This allowed the + removal of the outgoing message queue. Connecting to the account + server has been moved before the login/register phase (dialogs will + still need to be updated). Quite a few things are expected to be + broken since I'm rather tired at the moment. I've left many TODO + entries in the code. + 2006-08-19 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/game.cpp, src/net/network.h, src/net/network.cpp: Removed |