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-rw-r--r--src/being.cpp4
-rw-r--r--src/net/tmwa/beinghandler.cpp53
2 files changed, 42 insertions, 15 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 86bebea2..fc2f2f2d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -770,10 +770,6 @@ void Being::logic()
ActorSprite::logic();
- int frameCount = getFrameCount();
- if (frameCount < 10)
- frameCount = 10;
-
// Remove it after 3 secs. TODO: Just play the dead animation before removing
if (!isAlive() && Net::getGameHandler()->removeDeadBeings() &&
get_elapsed_time(mActionTime) > 3000)
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index ddb15428..40c1107b 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -39,9 +39,13 @@
#include "resources/emotedb.h"
#include <iostream>
+#include <cmath>
namespace TmwAthena {
+// Number of pixels where we decide that the position doesn't need to be reset.
+static const float POS_DEST_DIFF_TOLERANCE = 48.0f;
+
BeingHandler::BeingHandler(bool enableSync):
mSync(enableSync)
{
@@ -215,10 +219,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
dstBeing->setAction(Being::STAND);
Vector pos(srcX * tileWidth + tileWidth / 2,
srcY * tileHeight + tileHeight / 2);
- dstBeing->setPosition(pos);
- // We turn the destination back to a pixel one.
+
dstX = dstX * tileWidth + tileWidth / 2;
dstY = dstY * tileHeight + tileHeight / 2;
+ // Don't set the position as the movement algorithm can guess
+ // it and it would break the animation played, when we're
+ // close enough.
+ if (std::abs((float)dstX - pos.x) > POS_DEST_DIFF_TOLERANCE
+ || std::abs((float)dstY - pos.y) > POS_DEST_DIFF_TOLERANCE)
+ dstBeing->setPosition(pos);
+
+ // We turn the destination back to a pixel one.
dstBeing->setDestination(dstX, dstY);
}
else
@@ -249,6 +260,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_BEING_MOVE2:
+ {
/*
* A simplified movement packet, used by the
* later versions of eAthena for both mobs and
@@ -269,11 +281,21 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
msg.readInt32(); // Server tick
- dstBeing->setAction(Being::STAND);
- dstBeing->setPosition(Vector(srcX * tileWidth + tileWidth / 2,
- srcY * tileHeight + tileHeight / 2));
- dstBeing->setDestination(dstX * tileWidth + tileWidth / 2,
- dstY * tileHeight + tileHeight / 2);
+ //dstBeing->setAction(Being::STAND); <-- Not needed anymore.
+
+ Vector pos(srcX * tileWidth + tileWidth / 2,
+ srcY * tileHeight + tileHeight / 2);
+ Vector dest(dstX * tileWidth + tileWidth / 2,
+ dstY * tileHeight + tileHeight / 2);
+ // Don't set the position as the movement algorithm can guess
+ // it and it would break the animation played, when we're
+ // close enough.
+ if (std::abs((float)dest.x - pos.x) > POS_DEST_DIFF_TOLERANCE
+ || std::abs((float)dest.y - pos.y) > POS_DEST_DIFF_TOLERANCE)
+ dstBeing->setPosition(pos);
+
+ dstBeing->setDestination(dest.x, dest.y);
+ }
break;
case SMSG_BEING_REMOVE:
@@ -581,10 +603,19 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
{
Uint16 srcX, srcY, dstX, dstY;
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->setPosition(Vector(srcX * tileWidth + tileWidth / 2,
- srcY * tileHeight + tileHeight / 2));
- dstBeing->setDestination(dstX * tileWidth + tileWidth / 2,
- dstY * tileHeight + tileHeight / 2);
+ Vector pos(srcX * tileWidth + tileWidth / 2,
+ srcY * tileHeight + tileHeight / 2);
+ Vector dest(dstX * tileWidth + tileWidth / 2,
+ dstY * tileHeight + tileHeight / 2);
+
+ // Don't set the position as the movement algorithm can guess
+ // it and it would break the animation played, when we're
+ // close enough.
+ if (std::abs((float)dest.x - pos.x) > POS_DEST_DIFF_TOLERANCE
+ || std::abs((float)dest.y - pos.y) > POS_DEST_DIFF_TOLERANCE)
+ dstBeing->setPosition(pos);
+
+ dstBeing->setDestination(dest.x, dest.y);
}
else
{