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-rw-r--r--src/actorsprite.cpp3
-rw-r--r--src/flooritem.cpp3
2 files changed, 2 insertions, 4 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index e43d94e1..0b1dfd39 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -72,8 +72,7 @@ bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const
// best where their base point should be.
const int px = getPixelX() + offsetX - 16;
// Temporary fix to the Y offset.
- const int py = getPixelY() + offsetY -
- ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
+ const int py = getPixelY() + offsetY - 16;
if (mUsedTargetCursor)
{
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index db62ce9a..c5a031fe 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -42,8 +42,7 @@ FloorItem::FloorItem(int id,
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
mPos.x = x * map->getTileWidth() + 16;
- mPos.y = y * map->getTileHeight() +
- ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
+ mPos.y = y * map->getTileHeight() + 16;
setupSpriteDisplay(itemDb->get(itemId).getDisplay());
}