diff options
-rw-r--r-- | src/actorsprite.cpp | 3 | ||||
-rw-r--r-- | src/flooritem.cpp | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index e43d94e1..0b1dfd39 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -72,8 +72,7 @@ bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const // best where their base point should be. const int px = getPixelX() + offsetX - 16; // Temporary fix to the Y offset. - const int py = getPixelY() + offsetY - - ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); + const int py = getPixelY() + offsetY - 16; if (mUsedTargetCursor) { diff --git a/src/flooritem.cpp b/src/flooritem.cpp index db62ce9a..c5a031fe 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -42,8 +42,7 @@ FloorItem::FloorItem(int id, // these translations aren't necessary anymore. The sprites know // best where their base point should be. mPos.x = x * map->getTileWidth() + 16; - mPos.y = y * map->getTileHeight() + - ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); + mPos.y = y * map->getTileHeight() + 16; setupSpriteDisplay(itemDb->get(itemId).getDisplay()); } |