diff options
-rw-r--r-- | src/imageparticle.cpp | 10 | ||||
-rw-r--r-- | src/particle.cpp | 13 | ||||
-rw-r--r-- | src/particle.h | 3 | ||||
-rw-r--r-- | src/textparticle.cpp | 10 |
4 files changed, 18 insertions, 18 deletions
diff --git a/src/imageparticle.cpp b/src/imageparticle.cpp index feb9548d..8ef2cce9 100644 --- a/src/imageparticle.cpp +++ b/src/imageparticle.cpp @@ -56,14 +56,6 @@ void ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const return; } - float alphafactor = mAlpha; - - if (mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut) - alphafactor *= (float) mLifetimeLeft / (float) mFadeOut; - - if (mLifetimePast < mFadeIn) - alphafactor *= (float) mLifetimePast / (float) mFadeIn; - - mImage->setAlpha(alphafactor); + mImage->setAlpha(getCurrentAlpha()); graphics->drawImage(mImage, screenX, screenY); } diff --git a/src/particle.cpp b/src/particle.cpp index 84161c9f..0c4a7d7e 100644 --- a/src/particle.cpp +++ b/src/particle.cpp @@ -393,6 +393,19 @@ void Particle::adjustEmitterSize(int w, int h) } } +float Particle::getCurrentAlpha() const +{ + float alpha = mAlpha; + + if (mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut) + alpha *= (float)mLifetimeLeft / (float)mFadeOut; + + if (mLifetimePast < mFadeIn) + alpha *= (float)mLifetimePast / (float)mFadeIn; + + return alpha; +} + void Particle::setMap(Map *map) { mMap = map; diff --git a/src/particle.h b/src/particle.h index 0690e8c4..69f8c2be 100644 --- a/src/particle.h +++ b/src/particle.h @@ -286,6 +286,9 @@ class Particle : public Sprite { return 1; } protected: + /** Calculates the current alpha transparency taking current fade status into account*/ + float getCurrentAlpha() const; + bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ Vector mPos; /**< Position in pixels relative to map. */ int mLifetimeLeft; /**< Lifetime left in game ticks*/ diff --git a/src/textparticle.cpp b/src/textparticle.cpp index e6226449..c9b5fc18 100644 --- a/src/textparticle.cpp +++ b/src/textparticle.cpp @@ -44,16 +44,8 @@ void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const int screenX = (int) mPos.x + offsetX; int screenY = (int) mPos.y - (int) mPos.z + offsetY; - float alpha = mAlpha * 255.0f; - - if (mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut) - alpha = alpha * mLifetimeLeft / mFadeOut; - - if (mLifetimePast < mFadeIn) - alpha = alpha * mLifetimePast / mFadeIn; - gcn::Color color = *mColor; - color.a = (int)alpha; + color.a = getCurrentAlpha() * 255; TextRenderer::renderText(graphics, mText, screenX, screenY, gcn::Graphics::CENTER, |