diff options
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | src/animation.cpp | 39 | ||||
-rw-r--r-- | src/animation.h | 5 |
3 files changed, 19 insertions, 30 deletions
@@ -1,3 +1,8 @@ +2006-07-21 Eugenio Favalli <elvenprogrammer@gmail.com> + + * src/animation.cpp, src/animation.h: Removed unused code, fixed a + numeric conversion, used a more meaningful speed. + 2006-07-20 Eugenio Favalli <elvenprogrammer@gmail.com> * data/help/header.txt, data/help/skills.txt, docs/FAQ.txt, README: diff --git a/src/animation.cpp b/src/animation.cpp index d3fa7ce2..129ab4bf 100644 --- a/src/animation.cpp +++ b/src/animation.cpp @@ -51,10 +51,10 @@ Animation::update(unsigned int time) mTime += time; if (!mAnimationPhases.empty()) { - while ((mTime > (*iCurrentPhase).delay) && - (*iCurrentPhase).delay > 0) + unsigned int delay = iCurrentPhase->delay; + while (mTime > delay && delay > 0) { - mTime -= (*iCurrentPhase).delay; + mTime -= delay; iCurrentPhase++; if (iCurrentPhase == mAnimationPhases.end()) { @@ -73,7 +73,7 @@ Animation::getCurrentPhase() } else { - return (*iCurrentPhase).image; + return iCurrentPhase->image; } } @@ -103,7 +103,6 @@ Animation::getLength() length += (*i).delay; } } - printf("length: %i\n", length); return length; } @@ -346,33 +345,23 @@ AnimatedSprite::play(std::string action, int time) Action *nextAction = mActions[mAction]; Animation *animation = nextAction->getAnimation(mDirection); animationLength = animation->getLength(); - if (animationLength) - { - mSpeed = time / animationLength; - } - else - { - mSpeed = 1.0f; - } -} - -void -AnimatedSprite::play(std::string action, std::string direction) -{ - play(action); - mDirection = direction; + mSpeed = (float)animationLength / time; } void AnimatedSprite::update(int time) { - //avoid freaking out at first frame or when tick_time overflows + // avoid freaking out at first frame or when tick_time overflows if (time < mLastTime || mLastTime == 0) mLastTime = time; - Action *action = mActions[mAction]; - Animation *animation = action->getAnimation(mDirection); - animation->update((unsigned int)((time - mLastTime) / mSpeed)); - mLastTime = time; + // if not enough time have passed yet, do nothing + if (time > mLastTime) + { + Action *action = mActions[mAction]; + Animation *animation = action->getAnimation(mDirection); + animation->update((time - mLastTime) * mSpeed, mSpeed); + mLastTime = time; + } } bool diff --git a/src/animation.h b/src/animation.h index 7447b7a8..4f7d57a9 100644 --- a/src/animation.h +++ b/src/animation.h @@ -112,11 +112,6 @@ class AnimatedSprite void play(std::string action, int time); /** - * Sets a new action with a new direction. - */ - void play(std::string action, std::string direction); - - /** * Inform the animation of the passed time so that it can output the * correct animation phase. */ |