diff options
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/main.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 78cc7552..adad9e0f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -752,9 +752,9 @@ void do_parse() { break; // Level up case 0x019b: - if(RFIFOL(2)==player_node->id) { + if (RFIFOL(2) == player_node->id) { #ifndef WIN32 - SOUND_SID sound_id = sound.loadItem("./data/sound/wavs/level.wav"); + SOUND_SID sound_id = sound.loadItem("./data/sound/wavs/level.ogg"); sound.startItem(sound_id, 64); sound.clearCache(); #endif /* not WIN32 */ diff --git a/src/main.cpp b/src/main.cpp index eb36e171..3dc7862c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -319,7 +319,7 @@ int main() { sound.setVolume(64); /* left here to serve as an example ;) - SOUND_SID id = sound.loadItem("./data/sound/wavs/level.wav"); + SOUND_SID id = sound.loadItem("./data/sound/wavs/level.ogg"); sound.startItem(id, 70);*/ } catch (const char *err) { ok("Sound Engine", err); |