diff options
-rw-r--r-- | src/map.cpp | 12 | ||||
-rw-r--r-- | src/openglgraphics.cpp | 1 | ||||
-rw-r--r-- | src/particle.cpp | 44 | ||||
-rw-r--r-- | src/resources/image.cpp | 79 | ||||
-rw-r--r-- | src/resources/image.h | 10 |
5 files changed, 117 insertions, 29 deletions
diff --git a/src/map.cpp b/src/map.cpp index bda618e2..877a8ba9 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -120,10 +120,8 @@ Image* MapLayer::getTile(int x, int y) const return mTiles[x + y * mWidth]; } -void MapLayer::draw(Graphics *graphics, - int startX, int startY, - int endX, int endY, - int scrollX, int scrollY, +void MapLayer::draw(Graphics *graphics, int startX, int startY, + int endX, int endY, int scrollX, int scrollY, const Sprites &sprites) const { startX -= mX; @@ -164,8 +162,10 @@ void MapLayer::draw(Graphics *graphics, } // Draw any remaining sprites - if (mIsFringeLayer) { - while (si != sprites.end()) { + if (mIsFringeLayer) + { + while (si != sprites.end()) + { (*si)->draw(graphics, -scrollX, -scrollY); si++; } diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index 78b502ea..df8d264f 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -233,7 +233,6 @@ void OpenGLGraphics::drawImagePattern(Image *image, int x, int y, int w, int h) glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); } - void OpenGLGraphics::updateScreen() { glFlush(); diff --git a/src/particle.cpp b/src/particle.cpp index e56435ed..0e412ada 100644 --- a/src/particle.cpp +++ b/src/particle.cpp @@ -177,7 +177,8 @@ bool Particle::update() mVelocity *= mBounce; mVelocity.z = -mVelocity.z; } - else { + else + { mAlive = false; } } @@ -185,16 +186,12 @@ bool Particle::update() // Update child emitters if ((mLifetimePast-1)%Particle::emitterSkip == 0) { - for ( EmitterIterator e = mChildEmitters.begin(); - e != mChildEmitters.end(); - e++ - ) + for (EmitterIterator e = mChildEmitters.begin(); + e != mChildEmitters.end(); e++) { Particles newParticles = (*e)->createParticles(mLifetimePast); - for ( ParticleIterator p = newParticles.begin(); - p != newParticles.end(); - p++ - ) + for (ParticleIterator p = newParticles.begin(); + p != newParticles.end(); p++) { (*p)->moveBy(mPos); mChildParticles.push_back (*p); @@ -219,7 +216,9 @@ bool Particle::update() if ((*p)->update()) { p++; - } else { + } + else + { delete (*p); p = mChildParticles.erase(p); } @@ -237,8 +236,7 @@ void Particle::moveBy(const Vector &change) { mPos += change; for (ParticleIterator p = mChildParticles.begin(); - p != mChildParticles.end(); - p++) + p != mChildParticles.end(); p++) { if ((*p)->doesFollow()) { @@ -279,20 +277,21 @@ Particle* Particle::addEffect(const std::string &particleEffectFile, xmlNodePtr node; // Animation - if ((node = XML::findFirstChildByName( - effectChildNode, "animation"))) { + if ((node = XML::findFirstChildByName(effectChildNode, "animation"))) + { newParticle = new AnimationParticle(mMap, node); } // Image - else if ((node = XML::findFirstChildByName( - effectChildNode, "image"))) { + else if ((node = XML::findFirstChildByName(effectChildNode, "image"))) + { Image *img= resman->getImage((const char*) node->xmlChildrenNode->content); newParticle = new ImageParticle(mMap, img); } // Other - else { + else + { newParticle = new Particle(mMap); } @@ -315,7 +314,8 @@ Particle* Particle::addEffect(const std::string &particleEffectFile, continue; ParticleEmitter *newEmitter; - newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap, rotation); + newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap, + rotation); newParticle->addEmitter(newEmitter); } @@ -326,7 +326,8 @@ Particle* Particle::addEffect(const std::string &particleEffectFile, } Particle *Particle::addTextSplashEffect(const std::string &text, int x, int y, - const gcn::Color *color, gcn::Font *font, bool outline) + const gcn::Color *color, + gcn::Font *font, bool outline) { Particle *newParticle = new TextParticle(mMap, text, color, font, outline); newParticle->moveTo(x, y); @@ -344,7 +345,10 @@ Particle *Particle::addTextSplashEffect(const std::string &text, int x, int y, } Particle *Particle::addTextRiseFadeOutEffect(const std::string &text, - int x, int y, const gcn::Color *color, gcn::Font *font, bool outline){ + int x, int y, + const gcn::Color *color, + gcn::Font *font, bool outline) +{ Particle *newParticle = new TextParticle(mMap, text, color, font, outline); newParticle->moveTo(x, y); newParticle->setVelocity(0.0f, 0.0f, 0.5f); diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 7a15b762..cff40197 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -26,6 +26,7 @@ #include "image.h" #include "../log.h" +#include "../position.h" #ifdef USE_OPENGL bool Image::mUseOpenGL = false; @@ -47,8 +48,7 @@ Image::Image(SDL_Surface *image): } #ifdef USE_OPENGL -Image::Image(GLuint glimage, int width, int height, - int texWidth, int texHeight): +Image::Image(GLuint glimage, int width, int height, int texWidth, int texHeight): mGLImage(glimage), mTexWidth(texWidth), mTexHeight(texHeight), @@ -316,6 +316,81 @@ void Image::setAlpha(float a) } } +Image* Image::merge(Image* image, const Position& pos) +{ + SDL_Surface* surface = new SDL_Surface(*(image->mImage)); + + Uint32 surface_pix, cur_pix; + Uint8 r, g, b, a, p_r, p_g, p_b, p_a; + double f_a, f_ca, f_pa; + SDL_PixelFormat *current_fmt = mImage->format; + SDL_PixelFormat *surface_fmt = surface->format; + int current_offset, surface_offset; + Position offset(0, 0); + + SDL_LockSurface(surface); + SDL_LockSurface(mImage); + // for each pixel lines of a source image + for (offset.x = (pos.x > 0 ? 0 : -pos.x); offset.x < image->getWidth() && + pos.x + offset.x < getWidth(); offset.x++) + { + for (offset.y = (pos.y > 0 ? 0 : -pos.y); offset.y < image->getHeight() + && pos.y + offset.y < getHeight(); offset.y++) + { + // Computing offset on both images + current_offset = (pos.y + offset.y) * getWidth() + pos.x + offset.x; + surface_offset = offset.y * surface->w + offset.x; + + // Retrieving a pixel to merge + surface_pix = ((Uint32*) surface->pixels)[surface_offset]; + cur_pix = ((Uint32*) mImage->pixels)[current_offset]; + + // Retreiving each channel of the pixel using pixel format + r = (Uint8)(((surface_pix & surface_fmt->Rmask) >> + surface_fmt->Rshift) << surface_fmt->Rloss); + g = (Uint8)(((surface_pix & surface_fmt->Gmask) >> + surface_fmt->Gshift) << surface_fmt->Gloss); + b = (Uint8)(((surface_pix & surface_fmt->Bmask) >> + surface_fmt->Bshift) << surface_fmt->Bloss); + a = (Uint8)(((surface_pix & surface_fmt->Amask) >> + surface_fmt->Ashift) << surface_fmt->Aloss); + + // Retreiving previous alpha value + p_a = (Uint8)(((cur_pix & current_fmt->Amask) >> + current_fmt->Ashift) << current_fmt->Aloss); + + // new pixel with no alpha or nothing on previous pixel + if (a == SDL_ALPHA_OPAQUE || (p_a == 0 && a > 0)) + ((Uint32 *)(surface->pixels))[current_offset] = + SDL_MapRGBA(current_fmt, r, g, b, a); + else if (a > 0) + { // alpha is lower => merge color with previous value + f_a = (double) a / 255.0; + f_ca = 1.0 - f_a; + f_pa = (double) p_a / 255.0; + p_r = (Uint8)(((cur_pix & current_fmt->Rmask) >> + current_fmt->Rshift) << current_fmt->Rloss); + p_g = (Uint8)(((cur_pix & current_fmt->Gmask) >> + current_fmt->Gshift) << current_fmt->Gloss); + p_b = (Uint8)(((cur_pix & current_fmt->Bmask) >> + current_fmt->Bshift) << current_fmt->Bloss); + r = (Uint8)((double) p_r * f_ca * f_pa + (double)r * f_a); + g = (Uint8)((double) p_g * f_ca * f_pa + (double)g * f_a); + b = (Uint8)((double) p_b * f_ca * f_pa + (double)b * f_a); + a = (a > p_a ? a : p_a); + ((Uint32 *)(surface->pixels))[current_offset] = + SDL_MapRGBA(current_fmt, r, g, b, a); + } + } + } + SDL_UnlockSurface(surface); + SDL_UnlockSurface(mImage); + + Image* newImage = new Image(surface); + + return newImage; +} + float Image::getAlpha() { return mAlpha; diff --git a/src/resources/image.h b/src/resources/image.h index 596917ce..f6b77f26 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -41,6 +41,7 @@ #include "resource.h" class Dye; +class Position; class SDL_Rect; class SDL_Surface; @@ -132,6 +133,15 @@ class Image : public Resource static void setLoadAsOpenGL(bool useOpenGL); #endif + /** + * Merges two image SDL_Surfaces together. This is for SDL use only, as + * reducing the number of surfaces that SDL has to render can cut down + * on the number of blit operations necessary, which in turn can help + * improve overall framerates. Don't use unless you are using it to + * reduce the number of overall layers that need to be drawn through SDL. + */ + Image* merge(Image* image, const Position& pos); + protected: /** * Constructor. |