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-rw-r--r--src/actorsprite.cpp88
-rw-r--r--src/actorsprite.h20
2 files changed, 0 insertions, 108 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 90176dcd..e279ba5f 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -27,7 +27,6 @@
#include "localplayer.h"
#include "log.h"
#include "simpleanimation.h"
-#include "sound.h"
#include "statuseffect.h"
#include "resources/animation.h"
@@ -151,68 +150,6 @@ void ActorSprite::setTargetType(TargetCursorType type)
mUsedTargetCursor = targetCursor[type][getTargetCursorSize()];
}
-struct EffectDescription {
- std::string mGFXEffect;
- std::string mSFXEffect;
-};
-
-static EffectDescription *default_effect = nullptr;
-static std::map<int, EffectDescription *> effects;
-static bool effects_initialized = false;
-
-static EffectDescription *getEffectDescription(xmlNodePtr node, int *id)
-{
- auto *ed = new EffectDescription;
-
- *id = atoi(XML::getProperty(node, "id", "-1").c_str());
- ed->mSFXEffect = XML::getProperty(node, "audio", "");
- ed->mGFXEffect = XML::getProperty(node, "particle", "");
-
- return ed;
-}
-
-static EffectDescription *getEffectDescription(int effectId)
-{
- if (!effects_initialized)
- {
- XML::Document doc(EFFECTS_FILE);
- xmlNodePtr root = doc.rootNode();
-
- if (!root || !xmlStrEqual(root->name, BAD_CAST "effects"))
- {
- logger->log("Error loading being effects file: "
- EFFECTS_FILE);
- return nullptr;
- }
-
- for_each_xml_child_node(node, root)
- {
- int id;
-
- if (xmlStrEqual(node->name, BAD_CAST "effect"))
- {
- EffectDescription *EffectDescription =
- getEffectDescription(node, &id);
- effects[id] = EffectDescription;
- }
- else if (xmlStrEqual(node->name, BAD_CAST "default"))
- {
- EffectDescription *effectDescription =
- getEffectDescription(node, &id);
-
- delete default_effect;
- default_effect = effectDescription;
- }
- }
-
- effects_initialized = true;
- } // done initializing
-
- EffectDescription *ed = effects[effectId];
-
- return ed ? ed : default_effect;
-}
-
void ActorSprite::setStatusEffect(int index, bool active)
{
const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end();
@@ -238,31 +175,6 @@ void ActorSprite::setStatusEffectBlock(int offset, uint16_t newEffects)
}
}
-void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx)
-{
- logger->log("Special effect #%d on %s", effectId,
- getId() == local_player->getId() ? "self" : "other");
-
- EffectDescription *ed = getEffectDescription(effectId);
-
- if (!ed)
- {
- logger->log("Unknown special effect and no default recorded");
- return;
- }
-
- if (gfx && !ed->mGFXEffect.empty())
- {
- Particle *selfFX;
-
- selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0);
- controlParticle(selfFX);
- }
-
- if (sfx && !ed->mSFXEffect.empty())
- sound.playSfx(ed->mSFXEffect);
-}
-
void ActorSprite::updateStunMode(int oldMode, int newMode)
{
if (this == local_player)
diff --git a/src/actorsprite.h b/src/actorsprite.h
index b3e14830..883934aa 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -114,17 +114,6 @@ public:
void untarget() { mUsedTargetCursor = nullptr; }
/**
- * Triggers a visual effect, such as `level up'. Only draws the visual
- * effect, does not play sound effects.
- *
- * \param effectId ID of the effect to trigger
- */
- virtual void triggerEffect(int effectId)
- {
- internalTriggerEffect(effectId, false, true);
- }
-
- /**
* Sets the actor's stun mode. If zero, the being is `normal', otherwise it
* is `stunned' in some fashion.
*/
@@ -163,15 +152,6 @@ public:
protected:
/**
- * Trigger visual effect, with components
- *
- * \param effectId ID of the effect to trigger
- * \param sfx Whether to trigger sound effects
- * \param gfx Whether to trigger graphical effects
- */
- void internalTriggerEffect(int effectId, bool sfx, bool gfx);
-
- /**
* Notify self that the stun mode has been updated. Invoked by
* setStunMode if something changed.
*/