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-rw-r--r--src/gui/viewport.cpp97
-rw-r--r--src/gui/viewport.h9
2 files changed, 52 insertions, 54 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 6e9720e9..ded0f061 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -192,7 +192,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
mMap->drawCollision(graphics,
(int) mPixelViewX,
(int) mPixelViewY);
- drawDebugPath(graphics);
+ _drawDebugPath(graphics);
}
}
@@ -228,34 +228,35 @@ void Viewport::logic()
{
WindowContainer::logic();
- if (!mMap || !player_node)
- return;
+ // Make the player follow the mouse position
+ // if the mouse is dragged elsewhere than in a window.
+ _followMouse();
+}
+void Viewport::_followMouse()
+{
Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY);
-#ifdef EATHENA_SUPPORT
-
- if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
- mWalkTime != player_node->mWalkTime)
+ // If the left button is dragged
+ if (mPlayerFollowMouse && button & SDL_BUTTON(1))
{
- player_node->setDestination(mMouseX / 32 + mTileViewX,
- mMouseY / 32 + mTileViewY);
- mWalkTime = player_node->mWalkTime;
+ // We create a mouse event and send it to mouseDragged.
+ Uint8 *keys = SDL_GetKeyState(NULL);
+ gcn::MouseEvent mouseEvent(NULL,
+ (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]),
+ false,
+ false,
+ false,
+ gcn::MouseEvent::DRAGGED,
+ gcn::MouseEvent::LEFT,
+ mMouseX,
+ mMouseY,
+ 0);
+
+ mouseDragged(mouseEvent);
}
-#else // MANASERV_SUPPORT
- Uint8 *keys = SDL_GetKeyState(NULL);
- if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
- !(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) &&
- get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
- {
- mLocalWalkTime = tick_time;
- player_node->setDestination(mMouseX + (int) mPixelViewX,
- mMouseY + (int) mPixelViewY);
- player_node->pathSetByMouse();
- }
-#endif
}
-void Viewport::drawDebugPath(Graphics *graphics)
+void Viewport::_drawDebugPath(Graphics *graphics)
{
// Get the current mouse position
SDL_GetMouseState(&mMouseX, &mMouseY);
@@ -269,10 +270,10 @@ void Viewport::drawDebugPath(Graphics *graphics)
(int) (playerPos.y - 32) / 32,
mouseTileX, mouseTileY, 0xFF);
- drawPath(graphics, debugPath);
+ _drawPath(graphics, debugPath);
}
-void Viewport::drawPath(Graphics *graphics, const Path &path)
+void Viewport::_drawPath(Graphics *graphics, const Path &path)
{
graphics->setColor(gcn::Color(255, 0, 0));
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
@@ -380,22 +381,11 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
// Just walk around
else
{
-#ifdef MANASERV_SUPPORT
- // FIXME: REALLY UGLY!
- Uint8 *keys = SDL_GetKeyState(NULL);
- if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) &&
- get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
- {
- mLocalWalkTime = tick_time;
- player_node->setDestination(event.getX() + (int) mPixelViewX,
- event.getY() + (int) mPixelViewY);
- player_node->pathSetByMouse();
- }
-#else
- player_node->setDestination(tilex, tiley);
-#endif
player_node->stopAttack();
mPlayerFollowMouse = true;
+
+ // Make the player go to the mouse position
+ _followMouse();
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
@@ -415,22 +405,25 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
if (!mMap || !player_node)
return;
-#ifdef MANASERV_SUPPORT
- if (mPlayerFollowMouse
- && get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
+ if (mPlayerFollowMouse && !event.isShiftPressed())
{
- mLocalWalkTime = tick_time;
- player_node->setDestination(event.getX() + (int) mPixelViewX,
- event.getY() + (int) mPixelViewY);
- }
+#ifdef MANASERV_SUPPORT
+ if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
+ {
+ mLocalWalkTime = tick_time;
+ player_node->setDestination(event.getX() + (int) mPixelViewX,
+ event.getY() + (int) mPixelViewY);
+ player_node->pathSetByMouse();
+ }
#else
- if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
- {
- int destX = event.getX() / 32 + mTileViewX;
- int destY = event.getY() / 32 + mTileViewY;
- player_node->setDestination(destX, destY);
- }
+ if (mWalkTime != player_node->mWalkTime)
+ {
+ int destX = event.getX() / 32 + mTileViewX;
+ int destY = event.getY() / 32 + mTileViewY;
+ player_node->setDestination(destX, destY);
+ }
#endif
+ }
}
void Viewport::mouseReleased(gcn::MouseEvent &event)
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 39dfaa33..e4311222 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -149,12 +149,17 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* Finds a path from the player to the mouse, and draws it. This is for
* debug purposes.
*/
- void drawDebugPath(Graphics *graphics);
+ void _drawDebugPath(Graphics *graphics);
/**
* Draws the given path.
*/
- void drawPath(Graphics *graphics, const Path &path);
+ void _drawPath(Graphics *graphics, const Path &path);
+
+ /**
+ * Make the player go to the mouse position.
+ */
+ void _followMouse();
Map *mMap; /**< The current map. */