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-rw-r--r-- | docs/meetings/dev-20050204.txt | 59 | ||||
-rw-r--r-- | docs/meetings/dev-20050211.txt | 41 | ||||
-rw-r--r-- | docs/meetings/dev-20050218.txt | 50 | ||||
-rw-r--r-- | docs/meetings/dev-20050225.txt | 41 |
4 files changed, 0 insertions, 191 deletions
diff --git a/docs/meetings/dev-20050204.txt b/docs/meetings/dev-20050204.txt deleted file mode 100644 index 02d1062f..00000000 --- a/docs/meetings/dev-20050204.txt +++ /dev/null @@ -1,59 +0,0 @@ ---------------------------------------------------------------- -Minutes of the TMW Dev Meeting at Friday, 4th of February, 2005 ---------------------------------------------------------------- - -Presence: Rotonen, Hammerbear, ElvenProgrammer -Timespan: 1.5 hours (21:00-22:30 GMT+1) - - -* More priority is given to allowing the world to be expanded. This effort - needs more tiles, but it also requires Tiled to be integrated with TMW soon. - Hammerbear will now work on reading Tiled's maps. - -* Rotonen mentioned a new graphics artist joined our team. He seems a decent - pixel artist and learns fast. A link to some desert graphics: - - http://themanaworld.homeip.net/testall.png - -* Bear is supposed to start scripting. - -* The equipment system has been discussed. Items will be identified in - messages using IDs instead of names to keep the small message size. The - being definition will define the slots available for that being, and the - item definition will define a slot the item may optionally be equipped in, - maybe multiple can be allowed. - - Being will have a list of inventory and a list of equipment slots. Items - can be moved from one to the other and back as is allowed by their - specifications. Relevant messages for the new server are: - - Client to server: MSG_EQUIP { L beingId, L itemId, S slot } - Server to client: MSG_EQUIPMENT_UPD { L beingId, L itemId, S slot } - - The rationale behind the client sending the beingId to the server is that the - client may be controlling multiple beings. Unequipping can be done by using - the same messages but passing 0 as itemId. - - ElvenProgrammer will start to work on this part. - -* Fixes to A* were mentioned. It is doubtful wether it is worthwhile to fix it - because pathfinding can be moved to server side and will probably better be - completely reimplemented. Also we still plan to switch to pixel-based - movement instead of tile-based movement. - -* Attention was given to the currently proposed movement message pairs: - - Client to server: - - MSG_WALK { L beingId, L x, L y } - MSG_TARGET { L beingId, L targetBeingId } - - Server to client: - - MSG_PATH { L beingId, A path } - MSG_ATTACK { L beingId, L targetBeingId, L damage, S damType } - - This moves away from direct player control, and seems only based on mouse - control. Still, it was pointed out Shura and Hammerbear have been discussing - two ways of doing keyboard control that can map on these kind of messages. - diff --git a/docs/meetings/dev-20050211.txt b/docs/meetings/dev-20050211.txt deleted file mode 100644 index 3f2c8aec..00000000 --- a/docs/meetings/dev-20050211.txt +++ /dev/null @@ -1,41 +0,0 @@ ----------------------------------------------------------------- -Minutes of the TMW Dev Meeting at Friday, 11th of February, 2005 ----------------------------------------------------------------- - -Presence: Rotonen, Hammerbear, ElvenProgrammer -Timespan: 0.75 hours (21:00-21:45 GMT+1) - - -* We will continue with server planning/design while working on adding basic - features to the client. - -* Hammerbear should implement .tmx map loading using libxml2, after it's been - verified wether this will work with Dev-C++. - -* It's been agreed to move AUTHORS, README, COPYING, etc. files to their more - common location in the root of the project tree. - -* Planning for the new server will also require us to start trying to - specify/define objects and beings in XML. They have lots of properties as - defined in server.txt, and we need to work towards a convenient format to - store these properties. - -* Release 0.1.0 is planned to be the last eAthena release with the basics - functional. After that we'll be working towards our own server, which when - finished will form 0.2.0 release. - -* Rotonen promises to have a lot of time for The Mana World in the middle - of March, and even more the beginning of June. :-) - -* In the graphics department: - - - It's important the desert tileset is expanded so that we can map the area - around the city. Also the tileset needs to be converted to the higher - resolution we're currently using. Finally tiles need to be added for a - market and other buildings. - - - Complete a high resolution player set. - -* Rotonen can make sounds after he buys a new microphone. As for music, Rotonen - pointed out we have to decide what kind of atmospherical element suits each - environment. diff --git a/docs/meetings/dev-20050218.txt b/docs/meetings/dev-20050218.txt deleted file mode 100644 index 22b87fe7..00000000 --- a/docs/meetings/dev-20050218.txt +++ /dev/null @@ -1,50 +0,0 @@ ----------------------------------------------------------------- -Minutes of the TMW Dev Meeting at Friday, 18th of February, 2005 ----------------------------------------------------------------- - -Presence: Hammerbear, ElvenProgrammer, zenogais, Rotonen, maci -Timespan: 0.75 hours (21:00-21:45 GMT+1) - - -* We agreed to try a monthly release schedule. So with 0.0.9 released on 30th - of January, 0.0.10 is scheduled by the end of this month, with the next - version the month after that, etc. This should remove any doubt about when - the next release is from both team members and players. - -* With the 0.0.10 release less than 2 weeks away, we have still set the - following set of goals to be reached by then, on top of changes already made - since 0.0.9: - - - PhysicsFS usage for loading data from packages (zenogais) - - XML map loading so that Tiled is supported (Hammerbear) - - New GUI look (Bertram) - - More functional inventory/equipment (ElvenProgrammer) - - New tileset (the artists) - - New, expanded, city map (Chetic) - - These are all important milestones in the development of The Mana World, - and they don't go too far in the sense that things will need to be re-done - a great deal when we start working on our own server. Whatever isn't finished - by the end of this month will have to wait for 0.0.11 or 0.1.0. - -* If you haven't noticed already, we have a new team member, his name is - Kyokai. He's been writing on the forums, wiki and has been in discussion on - IRC, in order to involve everybody who would like to get involved in the - planning of our own skills and advancement system. A general concensus seems - to be almost reached, with specific parts still being discussed. Pretty soon - Kyokai could start to implement this system. Be sure to stay informed about - this development if you care about where TMW is heading in this area. - -* Rotonen is in need of a co-director in the art department. Rotonen is - currently the central contact point for the artists. The co-director will - have to know what needs to be done and what has been assigned to each artist. - The most important part may be to comment on the work of the artists, to - answer their questions and to give them directions. - -* maci asked wether Tiled has a feature to export the map as an image, and this - feature is indeed available. It would be nice if the result could be used to - create a nice looking minimap of the area. - -* Elven Programmer added an interesting part about server architecture in - docs/architecture.txt. Anybody who's interested or involved in development - of the server part should read this. diff --git a/docs/meetings/dev-20050225.txt b/docs/meetings/dev-20050225.txt deleted file mode 100644 index 5d5232b7..00000000 --- a/docs/meetings/dev-20050225.txt +++ /dev/null @@ -1,41 +0,0 @@ ----------------------------------------------------------------- -Minutes of the TMW Dev Meeting at Friday, 25th of February, 2005 ----------------------------------------------------------------- - -Presence: Rotonen, Chetic, ElvenProgrammer, Mra -Timespan: 0.75 hours (21:00-21:45 GMT+1) - - -* Rotonen reported no news from art development, but he said he will leave his - tasks to Kyokai since his final exams are approaching. - -* Chetic, even if complaining about missing tiles, is working on maps and - already created a base structure for the new city of Amzeroth. - -* Mra decided to start working on item drops. - -* Since there was not much activity and Hammerbear was missing, I'll define - what we will discuss in the next meeting. I'd like every developer to be - there. - - - First of all we should discuss if we need to open a new project on SF for - the server. We could use the CVS to store the development docs and the - database to create an online database to check items as - http://www.euro-ro.net/game/items/ - - - Planned features for the client: - * trading - * parties - * long range weapons - * magic attacks - * defining gui for long range attacks (target below monster) - * defining gui to trade, equip and inventory (how to use them by - keyboard) - * clothing weapons (also graphic part) - - - Define a server development roadmap. (maybe an eta too?) - - - About the old server, we need to define more scripts and discuss about the - next step for world development. - - - Server control panel: ingame or external application through an open port. |