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-rw-r--r--src/gui/newskill.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp
index 7f785932..4a1b1434 100644
--- a/src/gui/newskill.cpp
+++ b/src/gui/newskill.cpp
@@ -41,8 +41,8 @@ char *skill_name[] = {
"Paradin (Light)", "Tharsis (Dark)", "Crono (Time)", "Astra (Space)",
"Gen (Mana)", "",
// craft skills 20-29
- "Weaponsmithing", "Armorcrafting", "Jeweler", "Cook", "Tailor",
- "Alchemist", "Artisan", "", "", "",
+ "Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor",
+ "Alchemist", "Artisan", "Synthesis", "", "",
// general skills 30-39
"Running", "Jumping", "Searching", "Sneak", "Trading", "Intimidate",
"", "", "", "",
@@ -57,7 +57,7 @@ char *skill_name[] = {
"Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", "", "",
// hunting skills 70-79
"Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana",
- "Humanoids", "", "",
+ "Humanoids", "Plantoids", "",
// stats 80-89
"Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana",
"Dexterity", "", "", "",
@@ -75,11 +75,11 @@ NewSkillDialog::NewSkillDialog():
{
skillLabel[i] = new gcn::Label("Empty ");
skillLevel[i] = new gcn::Label("00000");
- skillbar[i] = new ProgressBar(0.0f,0,0,270,15,0,0,255);
+ skillbar[i] = new ProgressBar(0.0f,0,0,100,15,0,0,255);
skillLevel[i]->setAlignment(Graphics::RIGHT);
- add(skillLabel[i],40,50+i*20);
- add(skillLevel[i],200,50+i*20);
- add(skillbar[i],250,50+i*20);
+ add(skillLabel[i],40,5+i*25);
+ add(skillLevel[i],150,5+i*25);
+ add(skillbar[i],180,5+i*25);
}
// initialize the skills
for(int i=0;i<N_SKILL;i++)
@@ -116,27 +116,27 @@ NewSkillDialog::NewSkillDialog():
closeButton->setEventId("close");
// positioning
- setSize(540, 250);
+ setSize(350, 250);
catButton[0]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[0]->setPosition(0, 10);
+ catButton[0]->setPosition(290, 10);
catButton[1]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[1]->setPosition(60, 10);
+ catButton[1]->setPosition(290, 30);
catButton[2]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[2]->setPosition(120, 10);
+ catButton[2]->setPosition(290, 50);
catButton[3]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[3]->setPosition(180, 10);
+ catButton[3]->setPosition(290, 70);
catButton[4]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[4]->setPosition(240, 10);
+ catButton[4]->setPosition(290, 90);
catButton[5]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[5]->setPosition(300, 10);
+ catButton[5]->setPosition(290, 110);
catButton[6]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[6]->setPosition(360, 10);
+ catButton[6]->setPosition(290, 130);
catButton[7]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[7]->setPosition(420, 10);
+ catButton[7]->setPosition(290, 150);
catButton[8]->setDimension(gcn::Rectangle(0,0,60,20));
- catButton[8]->setPosition(480, 10);
+ catButton[8]->setPosition(290, 170);
closeButton->setDimension(gcn::Rectangle(0,0,60,20));
- closeButton->setPosition(480, 230);
+ closeButton->setPosition(290, 230);
// add controls
add(catButton[0]);