diff options
-rw-r--r-- | src/gui/newskill.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp index 7f785932..4a1b1434 100644 --- a/src/gui/newskill.cpp +++ b/src/gui/newskill.cpp @@ -41,8 +41,8 @@ char *skill_name[] = { "Paradin (Light)", "Tharsis (Dark)", "Crono (Time)", "Astra (Space)", "Gen (Mana)", "", // craft skills 20-29 - "Weaponsmithing", "Armorcrafting", "Jeweler", "Cook", "Tailor", - "Alchemist", "Artisan", "", "", "", + "Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor", + "Alchemist", "Artisan", "Synthesis", "", "", // general skills 30-39 "Running", "Jumping", "Searching", "Sneak", "Trading", "Intimidate", "", "", "", "", @@ -57,7 +57,7 @@ char *skill_name[] = { "Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", "", "", // hunting skills 70-79 "Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana", - "Humanoids", "", "", + "Humanoids", "Plantoids", "", // stats 80-89 "Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana", "Dexterity", "", "", "", @@ -75,11 +75,11 @@ NewSkillDialog::NewSkillDialog(): { skillLabel[i] = new gcn::Label("Empty "); skillLevel[i] = new gcn::Label("00000"); - skillbar[i] = new ProgressBar(0.0f,0,0,270,15,0,0,255); + skillbar[i] = new ProgressBar(0.0f,0,0,100,15,0,0,255); skillLevel[i]->setAlignment(Graphics::RIGHT); - add(skillLabel[i],40,50+i*20); - add(skillLevel[i],200,50+i*20); - add(skillbar[i],250,50+i*20); + add(skillLabel[i],40,5+i*25); + add(skillLevel[i],150,5+i*25); + add(skillbar[i],180,5+i*25); } // initialize the skills for(int i=0;i<N_SKILL;i++) @@ -116,27 +116,27 @@ NewSkillDialog::NewSkillDialog(): closeButton->setEventId("close"); // positioning - setSize(540, 250); + setSize(350, 250); catButton[0]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[0]->setPosition(0, 10); + catButton[0]->setPosition(290, 10); catButton[1]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[1]->setPosition(60, 10); + catButton[1]->setPosition(290, 30); catButton[2]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[2]->setPosition(120, 10); + catButton[2]->setPosition(290, 50); catButton[3]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[3]->setPosition(180, 10); + catButton[3]->setPosition(290, 70); catButton[4]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[4]->setPosition(240, 10); + catButton[4]->setPosition(290, 90); catButton[5]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[5]->setPosition(300, 10); + catButton[5]->setPosition(290, 110); catButton[6]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[6]->setPosition(360, 10); + catButton[6]->setPosition(290, 130); catButton[7]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[7]->setPosition(420, 10); + catButton[7]->setPosition(290, 150); catButton[8]->setDimension(gcn::Rectangle(0,0,60,20)); - catButton[8]->setPosition(480, 10); + catButton[8]->setPosition(290, 170); closeButton->setDimension(gcn::Rectangle(0,0,60,20)); - closeButton->setPosition(480, 230); + closeButton->setPosition(290, 230); // add controls add(catButton[0]); |