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-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/storagewindow.cpp22
-rw-r--r--src/localplayer.cpp16
-rw-r--r--src/net/ea/adminhandler.cpp2
-rw-r--r--src/net/ea/adminhandler.h23
-rw-r--r--src/net/ea/chathandler.cpp1
-rw-r--r--src/net/ea/chathandler.h25
-rw-r--r--src/net/ea/inventoryhandler.cpp14
-rw-r--r--src/net/ea/inventoryhandler.h25
-rw-r--r--src/net/ea/maphandler.cpp2
-rw-r--r--src/net/ea/maphandler.h13
-rw-r--r--src/net/ea/npchandler.cpp42
-rw-r--r--src/net/ea/npchandler.h36
-rw-r--r--src/net/ea/partyhandler.cpp5
-rw-r--r--src/net/ea/partyhandler.h19
-rw-r--r--src/net/ea/playerhandler.h25
-rw-r--r--src/net/ea/skillhandler.h5
-rw-r--r--src/net/ea/tradehandler.h19
-rw-r--r--src/net/inventoryhandler.h24
-rw-r--r--src/net/maphandler.h12
-rw-r--r--src/net/messagehandler.h2
-rw-r--r--src/net/net.h68
-rw-r--r--src/net/npchandler.h30
-rw-r--r--src/net/partyhandler.h26
-rw-r--r--src/net/playerhandler.h28
25 files changed, 268 insertions, 218 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 15beb99c..113c20f6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -371,7 +371,7 @@ Game::Game(Network *network):
mChatHandler(new ChatHandler),
mInventoryHandler(new InventoryHandler),
mItemHandler(new ItemHandler),
- mNpcHandler(new NPCHandler),
+ mNpcHandler(new NpcHandler),
mPlayerHandler(new PlayerHandler),
mTradeHandler(new TradeHandler),
mLastTarget(Being::UNKNOWN),
diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp
index 59b6de7a..2828b197 100644
--- a/src/gui/storagewindow.cpp
+++ b/src/gui/storagewindow.cpp
@@ -180,29 +180,29 @@ void StorageWindow::mouseClicked(gcn::MouseEvent &event)
}
}
-Item* StorageWindow::getSelectedItem() const
+Item *StorageWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}
void StorageWindow::addStore(Item *item, int amount)
{
- // Net::getInvyHandler()->moveItem(Net::InvyHandler::INVENTORY,
- invyHandler->moveItem(Net::InvyHandler::INVENTORY,
- item->getInvIndex(), amount,
- Net::InvyHandler::STORAGE);
+ // Net::getInventoryHandler()->moveItem(Net::InvyHandler::INVENTORY,
+ inventoryHandler->moveItem(Net::InventoryHandler::INVENTORY,
+ item->getInvIndex(), amount,
+ Net::InventoryHandler::STORAGE);
}
void StorageWindow::removeStore(Item *item, int amount)
{
- // Net::getInvyHandler()->moveItem(Net::InvyHandler::STORAGE,
- invyHandler->moveItem(Net::InvyHandler::STORAGE,
- item->getInvIndex(), amount,
- Net::InvyHandler::INVENTORY);
+ // Net::getInventoryHandler()->moveItem(Net::InvyHandler::STORAGE,
+ inventoryHandler->moveItem(Net::InventoryHandler::STORAGE,
+ item->getInvIndex(), amount,
+ Net::InventoryHandler::INVENTORY);
}
void StorageWindow::close()
{
- // Net::getInvyHandler()->closeStorage();
- invyHandler->closeStorage();
+ // Net::getInventoryHandler()->closeStorage();
+ inventoryHandler->closeStorage();
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 7dc9ec43..a154e6a0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -353,11 +353,11 @@ void LocalPlayer::moveInvItem(Item *item, int newIndex)
void LocalPlayer::equipItem(Item *item)
{
- // Net::getInvyHandler()->equipItem(item);
+ // Net::getInventoryHandler()->equipItem(item);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::equip(item->getInvIndex());
#else
- invyHandler->equipItem(item);
+ inventoryHandler->equipItem(item);
#endif
}
@@ -375,11 +375,11 @@ void LocalPlayer::unequipItem(int slot)
void LocalPlayer::unequipItem(Item *item)
{
- // Net::getInvyHandler()->unequipItem(item);
+ // Net::getInventoryHandler()->unequipItem(item);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::unequip(item->getInvIndex());
#else
- invyHandler->unequipItem(item);
+ inventoryHandler->unequipItem(item);
#endif
// Tidy equipment directly to avoid weapon still shown bug, for instance
@@ -390,21 +390,21 @@ void LocalPlayer::unequipItem(Item *item)
void LocalPlayer::useItem(Item *item)
{
- // Net::getInvyHandler()->useItem(item);
+ // Net::getInventoryHandler()->useItem(item);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::useItem(item->getInvIndex());
#else
- invyHandler->useItem(item);
+ inventoryHandler->useItem(item);
#endif
}
void LocalPlayer::dropItem(Item *item, int quantity)
{
- // Net::getInvyHandler()->dropItem(item, quantity);
+ // Net::getInventoryHandler()->dropItem(item, quantity);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::drop(item->getInvIndex(), quantity);
#else
- invyHandler->dropItem(item, quantity);
+ inventoryHandler->dropItem(item, quantity);
#endif
}
diff --git a/src/net/ea/adminhandler.cpp b/src/net/ea/adminhandler.cpp
index c1194ef1..04c946c0 100644
--- a/src/net/ea/adminhandler.cpp
+++ b/src/net/ea/adminhandler.cpp
@@ -62,7 +62,7 @@ void AdminHandler::handleMessage(MessageIn &msg)
if (id == 0)
localChatTab->chatLog(_("Kick failed!"), BY_SERVER);
else
- localChatTab->chatLog(_("Kick succedded!"), BY_SERVER);
+ localChatTab->chatLog(_("Kick succeeded!"), BY_SERVER);
break;
}
}
diff --git a/src/net/ea/adminhandler.h b/src/net/ea/adminhandler.h
index ae40e9d7..a7db0113 100644
--- a/src/net/ea/adminhandler.h
+++ b/src/net/ea/adminhandler.h
@@ -22,6 +22,7 @@
#ifndef NET_EA_ADMINHANDLER_H
#define NET_EA_ADMINHANDLER_H
+#include "net/adminhandler.h"
#include "net/messagehandler.h"
#include "net/net.h"
@@ -30,27 +31,27 @@ class AdminHandler : public MessageHandler, public Net::AdminHandler
public:
AdminHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void announce(const std::string &text);
+ void announce(const std::string &text);
- virtual void localAnnounce(const std::string &text);
+ void localAnnounce(const std::string &text);
- virtual void hide(bool hide);
+ void hide(bool hide);
- virtual void kick(int playerId);
+ void kick(int playerId);
- virtual void kick(const std::string &name);
+ void kick(const std::string &name);
- virtual void ban(int playerId);
+ void ban(int playerId);
- virtual void ban(const std::string &name);
+ void ban(const std::string &name);
- virtual void unban(int playerId);
+ void unban(int playerId);
- virtual void unban(const std::string &name);
+ void unban(const std::string &name);
- virtual void mute(int playerId, int type, int limit);
+ void mute(int playerId, int type, int limit);
};
extern AdminHandler *adminHandler;
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index 2949c3dc..3abf2b24 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -29,6 +29,7 @@
#include "being.h"
#include "beingmanager.h"
#include "game.h"
+#include "localplayer.h"
#include "player_relations.h"
#include "gui/widgets/chattab.h"
diff --git a/src/net/ea/chathandler.h b/src/net/ea/chathandler.h
index 99c580dd..6ca71b80 100644
--- a/src/net/ea/chathandler.h
+++ b/src/net/ea/chathandler.h
@@ -22,6 +22,7 @@
#ifndef NET_EA_CHATHANDLER_H
#define NET_EA_CHATHANDLER_H
+#include "net/chathandler.h"
#include "net/messagehandler.h"
#include "net/net.h"
@@ -30,30 +31,30 @@ class ChatHandler : public MessageHandler, public Net::ChatHandler
public:
ChatHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void talk(const std::string &text);
+ void talk(const std::string &text);
- virtual void me(const std::string &text);
+ void me(const std::string &text);
- virtual void privateMessage(const std::string &recipient,
+ void privateMessage(const std::string &recipient,
const std::string &text);
- virtual void channelList();
+ void channelList();
- virtual void enterChannel(int channelId, const std::string &password);
+ void enterChannel(int channelId, const std::string &password);
- virtual void quitChannel(int channelId);
+ void quitChannel(int channelId);
- virtual void sendToChannel(int channelId, const std::string &text);
+ void sendToChannel(int channelId, const std::string &text);
- virtual void userList(int channelId);
+ void userList(int channelId);
- virtual void setChannelTopic(int channelId, const std::string &text);
+ void setChannelTopic(int channelId, const std::string &text);
- virtual void setUserMode(int channelId, const std::string &name, int mode);
+ void setUserMode(int channelId, const std::string &name, int mode);
- virtual void kickUser(int channelId, const std::string &name);
+ void kickUser(int channelId, const std::string &name);
};
extern ChatHandler *chatHandler;
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 423d2e9c..7dfb6277 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -47,7 +47,7 @@
enum { debugInventory = 1 };
-InventoryHandler *invyHandler;
+InventoryHandler *inventoryHandler;
InventoryHandler::InventoryHandler()
{
@@ -66,7 +66,7 @@ InventoryHandler::InventoryHandler()
0
};
handledMessages = _messages;
- invyHandler = this;
+ inventoryHandler = this;
}
void InventoryHandler::handleMessage(MessageIn &msg)
@@ -337,6 +337,16 @@ void InventoryHandler::dropItem(Item *item, int amount)
outMsg.writeInt16(amount);
}
+void InventoryHandler::splitItem(Item *item, int amount)
+{
+ // Not implemented for eAthena (possible?)
+}
+
+void InventoryHandler::openStorage()
+{
+ // Doesn't apply to eAthena, since opening happens through NPCs?
+}
+
void InventoryHandler::closeStorage()
{
MessageOut outMsg(CMSG_CLOSE_STORAGE);
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index def4285f..bfebc9b3 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -22,30 +22,35 @@
#ifndef NET_EA_INVENTORYHANDLER_H
#define NET_EA_INVENTORYHANDLER_H
+#include "net/inventoryhandler.h"
#include "net/messagehandler.h"
#include "net/net.h"
-class InventoryHandler : public MessageHandler, public Net::InvyHandler
+class InventoryHandler : public MessageHandler, public Net::InventoryHandler
{
public:
InventoryHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void equipItem(Item *item);
+ void equipItem(Item *item);
- virtual void unequipItem(Item *item);
+ void unequipItem(Item *item);
- virtual void useItem(Item *item);
+ void useItem(Item *item);
- virtual void dropItem(Item *item, int amount);
+ void dropItem(Item *item, int amount);
- virtual void closeStorage();
+ void splitItem(Item *item, int amount);
- virtual void moveItem(StorageType source, int slot, int amount,
- StorageType destination);
+ void openStorage();
+
+ void closeStorage();
+
+ void moveItem(StorageType source, int slot, int amount,
+ StorageType destination);
};
-extern InventoryHandler *invyHandler;
+extern InventoryHandler *inventoryHandler;
#endif // NET_EA_INVENTORYHANDLER_H
diff --git a/src/net/ea/maphandler.cpp b/src/net/ea/maphandler.cpp
index c7fe42d9..fefeac86 100644
--- a/src/net/ea/maphandler.cpp
+++ b/src/net/ea/maphandler.cpp
@@ -1,6 +1,6 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
diff --git a/src/net/ea/maphandler.h b/src/net/ea/maphandler.h
index c264cf10..77811b4e 100644
--- a/src/net/ea/maphandler.h
+++ b/src/net/ea/maphandler.h
@@ -1,6 +1,6 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
@@ -22,6 +22,7 @@
#ifndef NET_EA_MAPHANDLER_H
#define NET_EA_MAPHANDLER_H
+#include "net/maphandler.h"
#include "net/messagehandler.h"
#include "net/net.h"
@@ -30,15 +31,15 @@ class MapHandler : public MessageHandler, public Net::MapHandler
public:
MapHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void connect();
+ void connect();
- virtual void mapLoaded(const std::string &mapName);
+ void mapLoaded(const std::string &mapName);
- virtual void who();
+ void who();
- virtual void quit();
+ void quit();
};
extern MapHandler *mapHandler;
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
index 9f9bc6a6..33e478cb 100644
--- a/src/net/ea/npchandler.cpp
+++ b/src/net/ea/npchandler.cpp
@@ -39,9 +39,9 @@
#include <SDL_types.h>
-NPCHandler *npcHandler;
+NpcHandler *npcHandler;
-NPCHandler::NPCHandler()
+NpcHandler::NpcHandler()
{
static const Uint16 _messages[] = {
SMSG_NPC_CHOICE,
@@ -56,7 +56,7 @@ NPCHandler::NPCHandler()
npcHandler = this;
}
-void NPCHandler::handleMessage(MessageIn &msg)
+void NpcHandler::handleMessage(MessageIn &msg)
{
int id;
@@ -121,40 +121,40 @@ void NPCHandler::handleMessage(MessageIn &msg)
}
}
-void NPCHandler::talk(int npcId)
+void NpcHandler::talk(int npcId)
{
MessageOut outMsg(CMSG_NPC_TALK);
outMsg.writeInt32(npcId);
outMsg.writeInt8(0); // Unused
}
-void NPCHandler::nextDialog(int npcId)
+void NpcHandler::nextDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(npcId);
}
-void NPCHandler::closeDialog(int npcId)
+void NpcHandler::closeDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcId);
}
-void NPCHandler::listInput(int npcId, int value)
+void NpcHandler::listInput(int npcId, int value)
{
MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(npcId);
outMsg.writeInt8(value);
}
-void NPCHandler::integerInput(int npcId, int value)
+void NpcHandler::integerInput(int npcId, int value)
{
MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
outMsg.writeInt32(npcId);
outMsg.writeInt32(value);
}
-void NPCHandler::stringInput(int npcId, const std::string &value)
+void NpcHandler::stringInput(int npcId, const std::string &value)
{
MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(value.length() + 9);
@@ -163,23 +163,32 @@ void NPCHandler::stringInput(int npcId, const std::string &value)
outMsg.writeInt8(0); // Prevent problems with string reading
}
-void NPCHandler::buy(int beingId)
+void NpcHandler::sendLetter(int npcId, const std::string &recipient,
+ const std::string &text)
{
+ // TODO
+}
+void NpcHandler::startShopping(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::buy(int beingId)
+{
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(0); // Buy
}
-void NPCHandler::sell(int beingId)
+void NpcHandler::sell(int beingId)
{
-
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(1); // Sell
}
-void NPCHandler::buyItem(int beingId, int itemId, int amount)
+void NpcHandler::buyItem(int beingId, int itemId, int amount)
{
MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
@@ -187,10 +196,15 @@ void NPCHandler::buyItem(int beingId, int itemId, int amount)
outMsg.writeInt16(itemId);
}
-void NPCHandler::sellItem(int beingId, int itemId, int amount)
+void NpcHandler::sellItem(int beingId, int itemId, int amount)
{
MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
outMsg.writeInt16(itemId + INVENTORY_OFFSET);
outMsg.writeInt16(amount);
}
+
+void NpcHandler::endShopping(int beingId)
+{
+ // TODO
+}
diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h
index a8212ce0..9ca83f11 100644
--- a/src/net/ea/npchandler.h
+++ b/src/net/ea/npchandler.h
@@ -24,35 +24,43 @@
#include "net/messagehandler.h"
#include "net/net.h"
+#include "net/npchandler.h"
-class NPCHandler : public MessageHandler, public Net::NpcHandler
+class NpcHandler : public MessageHandler, public Net::NpcHandler
{
public:
- NPCHandler();
+ NpcHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void talk(int npcId);
+ void talk(int npcId);
- virtual void nextDialog(int npcId);
+ void nextDialog(int npcId);
- virtual void closeDialog(int npcId);
+ void closeDialog(int npcId);
- virtual void listInput(int npcId, int value);
+ void listInput(int npcId, int value);
- virtual void integerInput(int npcId, int value);
+ void integerInput(int npcId, int value);
- virtual void stringInput(int npcId, const std::string &value);
+ void stringInput(int npcId, const std::string &value);
- virtual void buy(int beingId);
+ void sendLetter(int npcId, const std::string &recipient,
+ const std::string &text);
- virtual void sell(int beingId);
+ void startShopping(int beingId);
- virtual void buyItem(int beingId, int itemId, int amount);
+ void buy(int beingId);
- virtual void sellItem(int beingId, int itemId, int amount);
+ void sell(int beingId);
+
+ void buyItem(int beingId, int itemId, int amount);
+
+ void sellItem(int beingId, int itemId, int amount);
+
+ void endShopping(int beingId);
};
-extern NPCHandler *npcHandler;
+extern NpcHandler *npcHandler;
#endif // NET_EA_NPCHANDLER_H
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
index 94abe0f1..38adaa7e 100644
--- a/src/net/ea/partyhandler.cpp
+++ b/src/net/ea/partyhandler.cpp
@@ -255,3 +255,8 @@ void PartyHandler::chat(const std::string &text)
outMsg.writeInt16(text.length() + 4);
outMsg.writeString(text, text.length());
}
+
+void PartyHandler::requestPartyMembers()
+{
+ // Our eAthena doesn't have this message
+}
diff --git a/src/net/ea/partyhandler.h b/src/net/ea/partyhandler.h
index 5db4d43a..df38bd6c 100644
--- a/src/net/ea/partyhandler.h
+++ b/src/net/ea/partyhandler.h
@@ -24,6 +24,7 @@
#include "net/messagehandler.h"
#include "net/net.h"
+#include "net/partyhandler.h"
class PartyHandler : public MessageHandler, public Net::PartyHandler
{
@@ -32,21 +33,23 @@ class PartyHandler : public MessageHandler, public Net::PartyHandler
~PartyHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void create(const std::string &name="");
+ void create(const std::string &name = "");
- virtual void join(int partyId);
+ void join(int partyId);
- virtual void invite(int playerId);
+ void invite(int playerId);
- virtual void inviteResponse(bool accept);
+ void inviteResponse(bool accept);
- virtual void leave();
+ void leave();
- virtual void kick(int playerId);
+ void kick(int playerId);
- virtual void chat(const std::string &text);
+ void chat(const std::string &text);
+
+ void requestPartyMembers();
};
extern PartyHandler *partyHandler;
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index f1d45a79..cc84dec0 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -24,35 +24,36 @@
#include "net/messagehandler.h"
#include "net/net.h"
+#include "net/playerhandler.h"
class PlayerHandler : public MessageHandler, public Net::PlayerHandler
{
public:
PlayerHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void attack(Being *being);
+ void attack(Being *being);
- virtual void emote(int emoteId);
+ void emote(int emoteId);
- virtual void increaseStat(LocalPlayer::Attribute attr);
+ void increaseStat(LocalPlayer::Attribute attr);
- virtual void decreaseStat(LocalPlayer::Attribute attr);
+ void decreaseStat(LocalPlayer::Attribute attr);
- virtual void pickUp(FloorItem *floorItem);
+ void pickUp(FloorItem *floorItem);
- virtual void setDirection(int direction);
+ void setDirection(int direction);
- virtual void setDestination(int x, int y, int direction = -1);
+ void setDestination(int x, int y, int direction = -1);
- virtual void changeAction(Being::Action action);
+ void changeAction(Being::Action action);
- virtual void respawn();
+ void respawn();
- virtual void ingorePlayer(const std::string &player, bool ignore);
+ void ingorePlayer(const std::string &player, bool ignore);
- virtual void ingoreAll(bool ignore);
+ void ingoreAll(bool ignore);
};
extern PlayerHandler *playerHandler;
diff --git a/src/net/ea/skillhandler.h b/src/net/ea/skillhandler.h
index f3d1b9de..b4e464ed 100644
--- a/src/net/ea/skillhandler.h
+++ b/src/net/ea/skillhandler.h
@@ -24,15 +24,16 @@
#include "net/messagehandler.h"
#include "net/net.h"
+#include "net/skillhandler.h"
class SkillHandler : public MessageHandler, public Net::SkillHandler
{
public:
SkillHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void up(int skillId);
+ void up(int skillId);
};
extern SkillHandler *skillHandler;
diff --git a/src/net/ea/tradehandler.h b/src/net/ea/tradehandler.h
index af7a064f..b6e0fdf8 100644
--- a/src/net/ea/tradehandler.h
+++ b/src/net/ea/tradehandler.h
@@ -24,29 +24,30 @@
#include "net/messagehandler.h"
#include "net/net.h"
+#include "net/tradehandler.h"
class TradeHandler : public MessageHandler, public Net::TradeHandler
{
public:
TradeHandler();
- virtual void handleMessage(MessageIn &msg);
+ void handleMessage(MessageIn &msg);
- virtual void request(Being *being);
+ void request(Being *being);
- virtual void respond(bool accept);
+ void respond(bool accept);
- virtual void addItem(int slotNum, int amount);
+ void addItem(int slotNum, int amount);
- virtual void removeItem(int slotNum, int amount);
+ void removeItem(int slotNum, int amount);
- virtual void setMoney(int amount);
+ void setMoney(int amount);
- virtual void confirm();
+ void confirm();
- virtual void finish();
+ void finish();
- virtual void cancel();
+ void cancel();
};
extern TradeHandler *tradeHandler;
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index cbd1b6c5..73a07710 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -27,24 +27,25 @@
#include <iosfwd>
namespace Net {
-class InvyHandler
+
+class InventoryHandler
{
public:
- virtual void equipItem(Item *item) {}
+ virtual void equipItem(Item *item) = 0;
- virtual void unequipItem(Item *item) {}
+ virtual void unequipItem(Item *item) = 0;
- virtual void useItem(Item *item) {}
+ virtual void useItem(Item *item) = 0;
- virtual void dropItem(Item *item, int amount) {}
+ virtual void dropItem(Item *item, int amount) = 0;
- virtual void splitItem(Item *item, int amount) {}
+ virtual void splitItem(Item *item, int amount) = 0;
- virtual void openStorage() {}
+ virtual void openStorage() = 0;
- virtual void closeStorage() {}
+ virtual void closeStorage() = 0;
- //void changeCart() {}
+ //void changeCart() = 0;
enum StorageType {
INVENTORY,
@@ -53,8 +54,9 @@ class InvyHandler
};
virtual void moveItem(StorageType source, int slot, int amount,
- StorageType destination) {}
+ StorageType destination) = 0;
};
-}
+
+} // namespace Net
#endif // INVENTORYHANDLER_H
diff --git a/src/net/maphandler.h b/src/net/maphandler.h
index be33e074..80f9183f 100644
--- a/src/net/maphandler.h
+++ b/src/net/maphandler.h
@@ -25,17 +25,19 @@
#include <iosfwd>
namespace Net {
+
class MapHandler
{
public:
- virtual void connect() {}
+ virtual void connect() = 0;
- virtual void mapLoaded(const std::string &mapName) {}
+ virtual void mapLoaded(const std::string &mapName) = 0;
- virtual void who() {}
+ virtual void who() = 0;
- virtual void quit() {}
+ virtual void quit() = 0;
};
-}
+
+} // namespace Net
#endif // MAPHANDLER_H
diff --git a/src/net/messagehandler.h b/src/net/messagehandler.h
index 261a8351..9b207dcc 100644
--- a/src/net/messagehandler.h
+++ b/src/net/messagehandler.h
@@ -50,4 +50,4 @@ class MessageHandler
#endif
};
-#endif
+#endif // NET_MESSAGEHANDLER_H
diff --git a/src/net/net.h b/src/net/net.h
index aa2c8a27..75ee3aed 100644
--- a/src/net/net.h
+++ b/src/net/net.h
@@ -22,46 +22,36 @@
#ifndef NET_H
#define NET_H
-#include "net/adminhandler.h"
-#include "net/charhandler.h"
-#include "net/chathandler.h"
-#include "net/generalhandler.h"
-#include "net/guildhandler.h"
-#include "net/inventoryhandler.h"
-#include "net/loginhandler.h"
-#include "net/maphandler.h"
-#include "net/npchandler.h"
-#include "net/partyhandler.h"
-#include "net/playerhandler.h"
-#include "net/skillhandler.h"
-#include "net/tradehandler.h"
-
namespace Net {
-Net::AdminHandler *getAdminHandler();
-
-Net::CharHandler *getCharHandler();
-
-Net::ChatHandler *getChatHandler();
-
-Net::GeneralHandler *getGeneralHandler();
-
-Net::GuildHandler *getGuildHandler();
-
-Net::InvyHandler *getInvyHandler();
-
-Net::LoginHandler *getLoginHandler();
-
-Net::MapHandler *getMapHandler();
-
-Net::NpcHandler *getNpcHandler();
-
-Net::PartyHandler *getPartyHandler();
-
-Net::PlayerHandler *getPlayerHandler();
-
-Net::SkillHandler *getSkillHandler();
-Net::TradeHandler *getTradeHandler();
-}
+class AdminHandler;
+class CharHandler;
+class ChatHandler;
+class GeneralHandler;
+class GuildHandler;
+class InventoryHandler;
+class LoginHandler;
+class MapHandler;
+class NpcHandler;
+class PartyHandler;
+class PlayerHandler;
+class SkillHandler;
+class TradeHandler;
+
+AdminHandler *getAdminHandler();
+CharHandler *getCharHandler();
+ChatHandler *getChatHandler();
+GeneralHandler *getGeneralHandler();
+GuildHandler *getGuildHandler();
+InventoryHandler *getInventoryHandler();
+LoginHandler *getLoginHandler();
+MapHandler *getMapHandler();
+NpcHandler *getNpcHandler();
+PartyHandler *getPartyHandler();
+PlayerHandler *getPlayerHandler();
+SkillHandler *getSkillHandler();
+TradeHandler *getTradeHandler();
+
+} // namespace Net
#endif // NET_H
diff --git a/src/net/npchandler.h b/src/net/npchandler.h
index 18e52b48..1f211c41 100644
--- a/src/net/npchandler.h
+++ b/src/net/npchandler.h
@@ -25,36 +25,38 @@
#include <iosfwd>
namespace Net {
+
class NpcHandler
{
public:
- virtual void talk(int npcId) {}
+ virtual void talk(int npcId) = 0;
- virtual void nextDialog(int npcId) {}
+ virtual void nextDialog(int npcId) = 0;
- virtual void closeDialog(int npcId) {}
+ virtual void closeDialog(int npcId) = 0;
- virtual void listInput(int npcId, int value) {}
+ virtual void listInput(int npcId, int value) = 0;
- virtual void integerInput(int npcId, int value){}
+ virtual void integerInput(int npcId, int value) = 0;
- virtual void stringInput(int npcId, const std::string &value) {}
+ virtual void stringInput(int npcId, const std::string &value) = 0;
virtual void sendLetter(int npcId, const std::string &recipient,
- const std::string &text) {}
+ const std::string &text) = 0;
- virtual void startShoping(int beingId) {}
+ virtual void startShopping(int beingId) = 0;
- virtual void buy(int beingId) {}
+ virtual void buy(int beingId) = 0;
- virtual void sell(int beingId) {}
+ virtual void sell(int beingId) = 0;
- virtual void buyItem(int beingId, int itemId, int ammount) {}
+ virtual void buyItem(int beingId, int itemId, int ammount) = 0;
- virtual void sellItem(int beingId, int itemId, int ammount) {}
+ virtual void sellItem(int beingId, int itemId, int ammount) = 0;
- virtual void endShoping(int beingId) {}
+ virtual void endShopping(int beingId) = 0;
};
-}
+
+} // namespace Net
#endif // NPCHANDLER_H
diff --git a/src/net/partyhandler.h b/src/net/partyhandler.h
index b58bd5f4..2d61d9cd 100644
--- a/src/net/partyhandler.h
+++ b/src/net/partyhandler.h
@@ -22,32 +22,34 @@
#ifndef PARTYHANDLER_H
#define PARTYHANDLER_H
-#include <iosfwd>
+#include <string>
namespace Net {
+
class PartyHandler
{
public:
- virtual void create(const std::string &name="") {}
+ virtual void create(const std::string &name = "") = 0;
- virtual void join(int partyId) {}
+ virtual void join(int partyId) = 0;
- virtual void invite(int playerId) {}
+ virtual void invite(int playerId) = 0;
- virtual void inviteResponse(bool accept) {}
+ virtual void inviteResponse(bool accept) = 0;
- virtual void leave() {}
+ virtual void leave() = 0;
- virtual void kick(int playerId) {}
+ virtual void kick(int playerId) = 0;
- virtual void chat(const std::string &text) {}
+ virtual void chat(const std::string &text) = 0;
- virtual void partyMembers() {}
+ virtual void requestPartyMembers() = 0;
- // virtual void options() {}
+ // virtual void options() = 0;
- // virtual void message() {}
+ // virtual void message() = 0;
};
-}
+
+} // namespace Net
#endif // PARTYHANDLER_H
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index b451331e..6e277dc3 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -26,34 +26,34 @@
#include "floor_item.h"
#include "localplayer.h"
-#include <iosfwd>
-
namespace Net {
+
class PlayerHandler
{
public:
- virtual void attack(Being *being) {}
+ virtual void attack(Being *being) = 0;
- virtual void emote(int emoteId) {}
+ virtual void emote(int emoteId) = 0;
- virtual void increaseStat(LocalPlayer::Attribute attr) {}
+ virtual void increaseStat(LocalPlayer::Attribute attr) = 0;
- virtual void decreaseStat(LocalPlayer::Attribute attr) {}
+ virtual void decreaseStat(LocalPlayer::Attribute attr) = 0;
- virtual void pickUp(FloorItem *floorItem) {}
+ virtual void pickUp(FloorItem *floorItem) = 0;
- virtual void setDirection(int direction) {}
+ virtual void setDirection(int direction) = 0;
- virtual void setDestination(int x, int y, int direction = -1) {}
+ virtual void setDestination(int x, int y, int direction = -1) = 0;
- virtual void changeAction(Being::Action action) {}
+ virtual void changeAction(Being::Action action) = 0;
- virtual void respawn() {}
+ virtual void respawn() = 0;
- virtual void ingorePlayer(const std::string &player, bool ignore) {}
+ virtual void ingorePlayer(const std::string &player, bool ignore) = 0;
- virtual void ingoreAll(bool ignore) {}
+ virtual void ingoreAll(bool ignore) = 0;
};
-}
+
+} // namespace Net
#endif // PLAYERHANDLER_H