diff options
-rw-r--r-- | aethyra.cbp | 377 | ||||
-rw-r--r-- | src/effectmanager.cpp | 2 | ||||
-rw-r--r-- | src/gui/buddywindow.cpp | 83 | ||||
-rw-r--r-- | src/gui/minimap.cpp | 4 | ||||
-rw-r--r-- | src/gui/newskill.cpp | 193 | ||||
-rw-r--r-- | src/gui/smileycontainer.h | 2 | ||||
-rw-r--r-- | src/gui/smileyshortcutcontainer.h | 3 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 2 | ||||
-rw-r--r-- | src/gui/widgets/adjustingcontainer.cpp | 279 | ||||
-rw-r--r-- | src/gui/widgets/adjustingcontainer.hpp | 235 |
10 files changed, 64 insertions, 1116 deletions
diff --git a/aethyra.cbp b/aethyra.cbp index efc735c9..f24a28a6 100644 --- a/aethyra.cbp +++ b/aethyra.cbp @@ -24,6 +24,7 @@ <Add library="SDL_image" /> <Add library="SDL_mixer" /> <Add library="SDL_net" /> + <Add library="SDL_ttf" /> <Add library="mingw32" /> <Add library="SDLmain" /> <Add library="SDL.dll" /> @@ -66,315 +67,25 @@ <Add alias="All" targets="default;" /> </VirtualTargets> <Compiler> - <Add directory="..\..\..\..\..\..\mingw\include\SDL" /> + <Add option="-fexpensive-optimizations" /> + <Add option="-O3" /> + <Add option="-O2" /> + <Add option="-O1" /> + <Add option="-O" /> + <Add option="-W" /> + <Add option="-Wall" /> + <Add directory="..\aethyra\builds\windows\LinuxXcompileBuildSupport\include\SDL" /> + <Add directory="..\aethyra\builds\windows\LinuxXcompileBuildSupport\include" /> </Compiler> -<<<<<<< HEAD:aethyra.cbp - <Unit filename="src/animatedsprite.cpp" /> - <Unit filename="src/animatedsprite.h" /> - <Unit filename="src/animationparticle.cpp" /> - <Unit filename="src/animationparticle.h" /> - <Unit filename="src/being.cpp" /> - <Unit filename="src/being.h" /> - <Unit filename="src/beingmanager.cpp" /> - <Unit filename="src/beingmanager.h" /> - <Unit filename="src/configlistener.h" /> - <Unit filename="src/configuration.cpp" /> - <Unit filename="src/configuration.h" /> - <Unit filename="src/engine.cpp" /> - <Unit filename="src/engine.h" /> - <Unit filename="src/equipment.cpp" /> - <Unit filename="src/equipment.h" /> - <Unit filename="src/floor_item.cpp" /> - <Unit filename="src/floor_item.h" /> - <Unit filename="src/flooritemmanager.cpp" /> - <Unit filename="src/flooritemmanager.h" /> - <Unit filename="src/game.cpp" /> - <Unit filename="src/game.h" /> - <Unit filename="src/graphics.cpp" /> - <Unit filename="src/graphics.h" /> - <Unit filename="src/gui/box.cpp" /> - <Unit filename="src/gui/box.h" /> - <Unit filename="src/gui/browserbox.cpp" /> - <Unit filename="src/gui/browserbox.h" /> - <Unit filename="src/gui/button.cpp" /> - <Unit filename="src/gui/button.h" /> - <Unit filename="src/gui/buy.cpp" /> - <Unit filename="src/gui/buy.h" /> - <Unit filename="src/gui/buysell.cpp" /> - <Unit filename="src/gui/buysell.h" /> - <Unit filename="src/gui/chargedialog.cpp" /> - <Unit filename="src/gui/chargedialog.h" /> - <Unit filename="src/gui/char_select.cpp" /> - <Unit filename="src/gui/char_select.h" /> - <Unit filename="src/gui/char_server.cpp" /> - <Unit filename="src/gui/char_server.h" /> - <Unit filename="src/gui/chat.cpp" /> - <Unit filename="src/gui/chat.h" /> - <Unit filename="src/gui/chatinput.cpp" /> - <Unit filename="src/gui/chatinput.h" /> - <Unit filename="src/gui/checkbox.cpp" /> - <Unit filename="src/gui/checkbox.h" /> - <Unit filename="src/gui/confirm_dialog.cpp" /> - <Unit filename="src/gui/confirm_dialog.h" /> - <Unit filename="src/gui/connection.cpp" /> - <Unit filename="src/gui/connection.h" /> - <Unit filename="src/gui/debugwindow.cpp" /> - <Unit filename="src/gui/debugwindow.h" /> - <Unit filename="src/gui/equipmentwindow.cpp" /> - <Unit filename="src/gui/equipmentwindow.h" /> - <Unit filename="src/gui/focushandler.cpp" /> - <Unit filename="src/gui/focushandler.h" /> - <Unit filename="src/gui/gccontainer.cpp" /> - <Unit filename="src/gui/gccontainer.h" /> - <Unit filename="src/gui/gui.cpp" /> - <Unit filename="src/gui/gui.h" /> - <Unit filename="src/gui/hbox.cpp" /> - <Unit filename="src/gui/hbox.h" /> - <Unit filename="src/gui/help.cpp" /> - <Unit filename="src/gui/help.h" /> - <Unit filename="src/gui/inttextbox.cpp" /> - <Unit filename="src/gui/inttextbox.h" /> - <Unit filename="src/gui/inventorywindow.cpp" /> - <Unit filename="src/gui/inventorywindow.h" /> - <Unit filename="src/gui/itemcontainer.cpp" /> - <Unit filename="src/gui/itemcontainer.h" /> - <Unit filename="src/gui/itemshortcutcontainer.cpp" /> - <Unit filename="src/gui/itemshortcutcontainer.h" /> - <Unit filename="src/gui/itemshortcutwindow.cpp" /> - <Unit filename="src/gui/itemshortcutwindow.h" /> - <Unit filename="src/gui/item_amount.cpp" /> - <Unit filename="src/gui/item_amount.h" /> - <Unit filename="src/gui/linkhandler.h" /> - <Unit filename="src/gui/listbox.cpp" /> - <Unit filename="src/gui/listbox.h" /> - <Unit filename="src/gui/login.cpp" /> - <Unit filename="src/gui/login.h" /> - <Unit filename="src/gui/menuwindow.cpp" /> - <Unit filename="src/gui/menuwindow.h" /> - <Unit filename="src/gui/minimap.cpp" /> - <Unit filename="src/gui/minimap.h" /> - <Unit filename="src/gui/ministatus.cpp" /> - <Unit filename="src/gui/ministatus.h" /> - <Unit filename="src/gui/npc_text.cpp" /> - <Unit filename="src/gui/npc_text.h" /> - <Unit filename="src/gui/npclistdialog.cpp" /> - <Unit filename="src/gui/npclistdialog.h" /> - <Unit filename="src/gui/ok_dialog.cpp" /> - <Unit filename="src/gui/ok_dialog.h" /> - <Unit filename="src/gui/passwordfield.cpp" /> - <Unit filename="src/gui/passwordfield.h" /> - <Unit filename="src/gui/playerbox.cpp" /> - <Unit filename="src/gui/playerbox.h" /> - <Unit filename="src/gui/popupmenu.cpp" /> - <Unit filename="src/gui/popupmenu.h" /> - <Unit filename="src/gui/progressbar.cpp" /> - <Unit filename="src/gui/progressbar.h" /> - <Unit filename="src/gui/radiobutton.cpp" /> - <Unit filename="src/gui/radiobutton.h" /> - <Unit filename="src/gui/register.cpp" /> - <Unit filename="src/gui/register.h" /> - <Unit filename="src/gui/scrollarea.cpp" /> - <Unit filename="src/gui/scrollarea.h" /> - <Unit filename="src/gui/sell.cpp" /> - <Unit filename="src/gui/sell.h" /> - <Unit filename="src/gui/setup.cpp" /> - <Unit filename="src/gui/setup.h" /> - <Unit filename="src/gui/setup_audio.cpp" /> - <Unit filename="src/gui/setup_audio.h" /> - <Unit filename="src/gui/setup_joystick.cpp" /> - <Unit filename="src/gui/setup_joystick.h" /> - <Unit filename="src/gui/setup_keyboard.cpp" /> - <Unit filename="src/gui/setup_keyboard.h" /> - <Unit filename="src/gui/setup_players.cpp" /> - <Unit filename="src/gui/setup_players.h" /> - <Unit filename="src/gui/setup_video.cpp" /> - <Unit filename="src/gui/setup_video.h" /> - <Unit filename="src/gui/setuptab.h" /> - <Unit filename="src/gui/shop.cpp" /> - <Unit filename="src/gui/shop.h" /> - <Unit filename="src/gui/shoplistbox.cpp" /> - <Unit filename="src/gui/shoplistbox.h" /> - <Unit filename="src/gui/skill.cpp" /> - <Unit filename="src/gui/skill.h" /> - <Unit filename="src/gui/slider.cpp" /> - <Unit filename="src/gui/slider.h" /> - <Unit filename="src/gui/status.cpp" /> - <Unit filename="src/gui/status.h" /> - <Unit filename="src/gui/tabbedcontainer.cpp" /> - <Unit filename="src/gui/tabbedcontainer.h" /> - <Unit filename="src/gui/table.cpp" /> - <Unit filename="src/gui/table.h" /> - <Unit filename="src/gui/table_model.cpp" /> - <Unit filename="src/gui/table_model.h" /> - <Unit filename="src/gui/textbox.cpp" /> - <Unit filename="src/gui/textbox.h" /> - <Unit filename="src/gui/textfield.cpp" /> - <Unit filename="src/gui/textfield.h" /> - <Unit filename="src/gui/trade.cpp" /> - <Unit filename="src/gui/trade.h" /> - <Unit filename="src/gui/updatewindow.cpp" /> - <Unit filename="src/gui/updatewindow.h" /> - <Unit filename="src/gui/vbox.cpp" /> - <Unit filename="src/gui/vbox.h" /> - <Unit filename="src/gui/viewport.cpp" /> - <Unit filename="src/gui/viewport.h" /> - <Unit filename="src/gui/widgets/dropdown.cpp"/> - <Unit filename="src/gui/widgets/dropdown.h" /> - <Unit filename="src/gui/widgets/resizegrip.cpp" /> - <Unit filename="src/gui/widgets/resizegrip.h" /> - <Unit filename="src/gui/window.cpp" /> - <Unit filename="src/gui/window.h" /> - <Unit filename="src/gui/windowcontainer.cpp" /> - <Unit filename="src/gui/windowcontainer.h" /> - <Unit filename="src/guichanfwd.h" /> - <Unit filename="src/imageparticle.cpp" /> - <Unit filename="src/imageparticle.h" /> - <Unit filename="src/inventory.cpp" /> - <Unit filename="src/inventory.h" /> - <Unit filename="src/item.cpp" /> - <Unit filename="src/item.h" /> - <Unit filename="src/itemshortcut.cpp" /> - <Unit filename="src/itemshortcut.h" /> - <Unit filename="src/joystick.cpp" /> - <Unit filename="src/joystick.h" /> - <Unit filename="src/keyboardconfig.cpp" /> - <Unit filename="src/keyboardconfig.h" /> - <Unit filename="src/localplayer.cpp" /> - <Unit filename="src/localplayer.h" /> - <Unit filename="src/lockedarray.h" /> - <Unit filename="src/log.cpp" /> - <Unit filename="src/log.h" /> - <Unit filename="src/logindata.h" /> - <Unit filename="src/main.cpp" /> - <Unit filename="src/main.h" /> - <Unit filename="src/map.cpp" /> - <Unit filename="src/map.h" /> - <Unit filename="src/monster.cpp" /> - <Unit filename="src/monster.h" /> - <Unit filename="src/net/beinghandler.cpp" /> - <Unit filename="src/net/beinghandler.h" /> - <Unit filename="src/net/buysellhandler.cpp" /> - <Unit filename="src/net/buysellhandler.h" /> - <Unit filename="src/net/charserverhandler.cpp" /> - <Unit filename="src/net/charserverhandler.h" /> - <Unit filename="src/net/chathandler.cpp" /> - <Unit filename="src/net/chathandler.h" /> - <Unit filename="src/net/equipmenthandler.cpp" /> - <Unit filename="src/net/equipmenthandler.h" /> - <Unit filename="src/net/inventoryhandler.cpp" /> - <Unit filename="src/net/inventoryhandler.h" /> - <Unit filename="src/net/itemhandler.cpp" /> - <Unit filename="src/net/itemhandler.h" /> - <Unit filename="src/net/loginhandler.cpp" /> - <Unit filename="src/net/loginhandler.h" /> - <Unit filename="src/net/maploginhandler.cpp" /> - <Unit filename="src/net/maploginhandler.h" /> - <Unit filename="src/net/messagehandler.cpp" /> - <Unit filename="src/net/messagehandler.h" /> - <Unit filename="src/net/messagein.cpp" /> - <Unit filename="src/net/messagein.h" /> - <Unit filename="src/net/messageout.cpp" /> - <Unit filename="src/net/messageout.h" /> - <Unit filename="src/net/network.cpp" /> - <Unit filename="src/net/network.h" /> - <Unit filename="src/net/npchandler.cpp" /> - <Unit filename="src/net/npchandler.h" /> - <Unit filename="src/net/partyhandler.cpp"/> - <Unit filename="src/net/partyhandler.h" /> - <Unit filename="src/net/playerhandler.cpp" /> - <Unit filename="src/net/playerhandler.h" /> - <Unit filename="src/net/protocol.cpp" /> - <Unit filename="src/net/protocol.h" /> - <Unit filename="src/net/skillhandler.cpp" /> - <Unit filename="src/net/skillhandler.h" /> - <Unit filename="src/net/tradehandler.cpp" /> - <Unit filename="src/net/tradehandler.h" /> - <Unit filename="src/npc.cpp" /> - <Unit filename="src/npc.h" /> - <Unit filename="src/openglgraphics.cpp" /> - <Unit filename="src/openglgraphics.h" /> - <Unit filename="src/particle.cpp" /> - <Unit filename="src/particle.h" /> - <Unit filename="src/particleemitter.cpp" /> - <Unit filename="src/particleemitter.h" /> - <Unit filename="src/party.cpp" /> - <Unit filename="src/party.h" /> - <Unit filename="src/player.cpp" /> - <Unit filename="src/player.h" /> - <Unit filename="src/player_relations.cpp" /> - <Unit filename="src/player_relations.h" /> - <Unit filename="src/properties.h" /> - <Unit filename="src/recorder.cpp" /> - <Unit filename="src/recorder.h" /> - <Unit filename="src/resources/action.cpp" /> - <Unit filename="src/resources/action.h" /> - <Unit filename="src/resources/ambientoverlay.cpp" /> - <Unit filename="src/resources/ambientoverlay.h" /> - <Unit filename="src/resources/animation.cpp" /> - <Unit filename="src/resources/animation.h" /> - <Unit filename="src/resources/buddylist.cpp"/> - <Unit filename="src/resources/buddylist.h" /> - <Unit filename="src/resources/dye.cpp" /> - <Unit filename="src/resources/dye.h" /> - <Unit filename="src/resources/image.cpp" /> - <Unit filename="src/resources/image.h" /> - <Unit filename="src/resources/imageloader.cpp" /> - <Unit filename="src/resources/imageloader.h" /> - <Unit filename="src/resources/imageset.cpp" /> - <Unit filename="src/resources/imageset.h" /> - <Unit filename="src/resources/imagewriter.cpp" /> - <Unit filename="src/resources/imagewriter.h" /> - <Unit filename="src/resources/itemdb.cpp" /> - <Unit filename="src/resources/itemdb.h" /> - <Unit filename="src/resources/iteminfo.cpp" /> - <Unit filename="src/resources/iteminfo.h" /> - <Unit filename="src/resources/mapreader.cpp" /> - <Unit filename="src/resources/mapreader.h" /> - <Unit filename="src/resources/monsterdb.cpp" /> - <Unit filename="src/resources/monsterdb.h" /> - <Unit filename="src/resources/monsterinfo.cpp" /> - <Unit filename="src/resources/monsterinfo.h" /> - <Unit filename="src/resources/music.cpp" /> - <Unit filename="src/resources/music.h" /> - <Unit filename="src/resources/npcdb.cpp" /> - <Unit filename="src/resources/npcdb.h" /> - <Unit filename="src/resources/resource.cpp" /> - <Unit filename="src/resources/resource.h" /> - <Unit filename="src/resources/resourcemanager.cpp" /> - <Unit filename="src/resources/resourcemanager.h" /> - <Unit filename="src/resources/soundeffect.cpp" /> - <Unit filename="src/resources/soundeffect.h" /> - <Unit filename="src/resources/spritedef.cpp" /> - <Unit filename="src/resources/spritedef.h" /> - <Unit filename="src/serverinfo.h" /> - <Unit filename="src/simpleanimation.cpp" /> - <Unit filename="src/simpleanimation.h" /> - <Unit filename="src/sound.cpp" /> - <Unit filename="src/sound.h" /> - <Unit filename="src/sprite.h" /> - <Unit filename="src/text.cpp" /> - <Unit filename="src/text.h" /> - <Unit filename="src/textmanager.cpp" /> - <Unit filename="src/textmanager.h" /> - <Unit filename="src/textparticle.cpp" /> - <Unit filename="src/textparticle.h" /> - <Unit filename="src/tileset.h" /> - <Unit filename="src/aethyra.rc"> + <Linker> + <Add option="-s" /> + <Add directory="..\aethyra\builds\windows\LinuxXcompileBuildSupport\dll" /> + </Linker> + <Unit filename="src\SDLMain.h" /> + <Unit filename="src\aethyra.rc"> <Option compilerVar="WINDRES" /> - <Option target="<{~None~}>" /> + <Option target="default" /> </Unit> - <Unit filename="src/utils/base64.cpp" /> - <Unit filename="src/utils/base64.h" /> - <Unit filename="src/utils/dtor.h" /> - <Unit filename="src/utils/fastsqrt.h" /> - <Unit filename="src/utils/strprintf.cpp" /> - <Unit filename="src/utils/strprintf.h" /> - <Unit filename="src/utils/tostring.h" /> - <Unit filename="src/utils/xml.cpp" /> - <Unit filename="src/utils/xml.h" /> - <Unit filename="src/winver.h"> - <Option target="unix" /> -======= <Unit filename="src\animatedsprite.cpp" /> <Unit filename="src\animatedsprite.h" /> <Unit filename="src\animationparticle.cpp" /> @@ -386,10 +97,13 @@ <Unit filename="src\configlistener.h" /> <Unit filename="src\configuration.cpp" /> <Unit filename="src\configuration.h" /> + <Unit filename="src\effectmanager.cpp" /> + <Unit filename="src\effectmanager.h" /> <Unit filename="src\engine.cpp" /> <Unit filename="src\engine.h" /> <Unit filename="src\equipment.cpp" /> <Unit filename="src\equipment.h" /> + <Unit filename="src\extensions.h" /> <Unit filename="src\floor_item.cpp" /> <Unit filename="src\floor_item.h" /> <Unit filename="src\flooritemmanager.cpp" /> @@ -402,10 +116,10 @@ <Unit filename="src\gui\box.h" /> <Unit filename="src\gui\browserbox.cpp" /> <Unit filename="src\gui\browserbox.h" /> - <Unit filename="src\gui\buddywindow.cpp" /> - <Unit filename="src\gui\buddywindow.h" /> <Unit filename="src\gui\button.cpp" /> <Unit filename="src\gui\button.h" /> + <Unit filename="src\gui\buttonbox.cpp" /> + <Unit filename="src\gui\buttonbox.h" /> <Unit filename="src\gui\buy.cpp" /> <Unit filename="src\gui\buy.h" /> <Unit filename="src\gui\buysell.cpp" /> @@ -414,14 +128,14 @@ <Unit filename="src\gui\char_select.h" /> <Unit filename="src\gui\char_server.cpp" /> <Unit filename="src\gui\char_server.h" /> - <Unit filename="src\gui\chargedialog.cpp" /> - <Unit filename="src\gui\chargedialog.h" /> <Unit filename="src\gui\chat.cpp" /> <Unit filename="src\gui\chat.h" /> <Unit filename="src\gui\chatinput.cpp" /> <Unit filename="src\gui\chatinput.h" /> <Unit filename="src\gui\checkbox.cpp" /> <Unit filename="src\gui\checkbox.h" /> + <Unit filename="src\gui\colour.cpp" /> + <Unit filename="src\gui\colour.h" /> <Unit filename="src\gui\confirm_dialog.cpp" /> <Unit filename="src\gui\confirm_dialog.h" /> <Unit filename="src\gui\connection.cpp" /> @@ -463,8 +177,6 @@ <Unit filename="src\gui\minimap.h" /> <Unit filename="src\gui\ministatus.cpp" /> <Unit filename="src\gui\ministatus.h" /> - <Unit filename="src\gui\newskill.cpp" /> - <Unit filename="src\gui\newskill.h" /> <Unit filename="src\gui\npc_text.cpp" /> <Unit filename="src\gui\npc_text.h" /> <Unit filename="src\gui\npclistdialog.cpp" /> @@ -485,13 +197,14 @@ <Unit filename="src\gui\register.h" /> <Unit filename="src\gui\scrollarea.cpp" /> <Unit filename="src\gui\scrollarea.h" /> - <Unit filename="src\gui\selectionlistener.h" /> <Unit filename="src\gui\sell.cpp" /> <Unit filename="src\gui\sell.h" /> <Unit filename="src\gui\setup.cpp" /> <Unit filename="src\gui\setup.h" /> <Unit filename="src\gui\setup_audio.cpp" /> <Unit filename="src\gui\setup_audio.h" /> + <Unit filename="src\gui\setup_colours.cpp" /> + <Unit filename="src\gui\setup_colours.h" /> <Unit filename="src\gui\setup_joystick.cpp" /> <Unit filename="src\gui\setup_joystick.h" /> <Unit filename="src\gui\setup_keyboard.cpp" /> @@ -505,10 +218,22 @@ <Unit filename="src\gui\shop.h" /> <Unit filename="src\gui\shoplistbox.cpp" /> <Unit filename="src\gui\shoplistbox.h" /> + <Unit filename="src\gui\shortcutcontainer.cpp" /> + <Unit filename="src\gui\shortcutcontainer.h" /> + <Unit filename="src\gui\shortcutwindow.cpp" /> + <Unit filename="src\gui\shortcutwindow.h" /> <Unit filename="src\gui\skill.cpp" /> <Unit filename="src\gui\skill.h" /> <Unit filename="src\gui\slider.cpp" /> <Unit filename="src\gui\slider.h" /> + <Unit filename="src\gui\smileycontainer.cpp" /> + <Unit filename="src\gui\smileycontainer.h" /> + <Unit filename="src\gui\smileyshortcutcontainer.cpp" /> + <Unit filename="src\gui\smileyshortcutcontainer.h" /> + <Unit filename="src\gui\smileywindow.cpp" /> + <Unit filename="src\gui\smileywindow.h" /> + <Unit filename="src\gui\speechbubble.cpp" /> + <Unit filename="src\gui\speechbubble.h" /> <Unit filename="src\gui\status.cpp" /> <Unit filename="src\gui\status.h" /> <Unit filename="src\gui\tabbedcontainer.cpp" /> @@ -523,12 +248,16 @@ <Unit filename="src\gui\textfield.h" /> <Unit filename="src\gui\trade.cpp" /> <Unit filename="src\gui\trade.h" /> + <Unit filename="src\gui\truetypefont.cpp" /> + <Unit filename="src\gui\truetypefont.h" /> <Unit filename="src\gui\updatewindow.cpp" /> <Unit filename="src\gui\updatewindow.h" /> <Unit filename="src\gui\vbox.cpp" /> <Unit filename="src\gui\vbox.h" /> <Unit filename="src\gui\viewport.cpp" /> <Unit filename="src\gui\viewport.h" /> + <Unit filename="src\gui\widgets\dropdown.cpp" /> + <Unit filename="src\gui\widgets\dropdown.h" /> <Unit filename="src\gui\widgets\resizegrip.cpp" /> <Unit filename="src\gui\widgets\resizegrip.h" /> <Unit filename="src\gui\window.cpp" /> @@ -588,7 +317,8 @@ <Unit filename="src\net\network.h" /> <Unit filename="src\net\npchandler.cpp" /> <Unit filename="src\net\npchandler.h" /> - <Unit filename="src\net\packet.h" /> + <Unit filename="src\net\partyhandler.cpp" /> + <Unit filename="src\net\partyhandler.h" /> <Unit filename="src\net\playerhandler.cpp" /> <Unit filename="src\net\playerhandler.h" /> <Unit filename="src\net\protocol.cpp" /> @@ -603,14 +333,22 @@ <Unit filename="src\openglgraphics.h" /> <Unit filename="src\particle.cpp" /> <Unit filename="src\particle.h" /> + <Unit filename="src\particlecontainer.cpp" /> + <Unit filename="src\particlecontainer.h" /> <Unit filename="src\particleemitter.cpp" /> <Unit filename="src\particleemitter.h" /> <Unit filename="src\particleemitterprop.h" /> + <Unit filename="src\party.cpp" /> + <Unit filename="src\party.h" /> <Unit filename="src\player.cpp" /> <Unit filename="src\player.h" /> <Unit filename="src\player_relations.cpp" /> <Unit filename="src\player_relations.h" /> + <Unit filename="src\position.cpp" /> + <Unit filename="src\position.h" /> <Unit filename="src\properties.h" /> + <Unit filename="src\recorder.cpp" /> + <Unit filename="src\recorder.h" /> <Unit filename="src\resources\action.cpp" /> <Unit filename="src\resources\action.h" /> <Unit filename="src\resources\ambientoverlay.cpp" /> @@ -619,6 +357,8 @@ <Unit filename="src\resources\animation.h" /> <Unit filename="src\resources\buddylist.cpp" /> <Unit filename="src\resources\buddylist.h" /> + <Unit filename="src\resources\colordb.cpp" /> + <Unit filename="src\resources\colordb.h" /> <Unit filename="src\resources\dye.cpp" /> <Unit filename="src\resources\dye.h" /> <Unit filename="src\resources\image.cpp" /> @@ -666,28 +406,25 @@ <Unit filename="src\textparticle.cpp" /> <Unit filename="src\textparticle.h" /> <Unit filename="src\tileset.h" /> - <Unit filename="src\tmw.rc"> - <Option compilerVar="CPP" /> ->>>>>>> a7c21e6f8add37af7412449742ec55c8daa8571a:tmw.cbp - </Unit> <Unit filename="src\utils\base64.cpp" /> <Unit filename="src\utils\base64.h" /> - <Unit filename="src\utils\colorconversion.cpp" /> - <Unit filename="src\utils\colorconversion.h" /> <Unit filename="src\utils\dtor.h" /> <Unit filename="src\utils\fastsqrt.h" /> + <Unit filename="src\utils\mutex.h" /> <Unit filename="src\utils\strprintf.cpp" /> <Unit filename="src\utils\strprintf.h" /> <Unit filename="src\utils\tostring.h" /> <Unit filename="src\utils\trim.h" /> <Unit filename="src\utils\xml.cpp" /> <Unit filename="src\utils\xml.h" /> + <Unit filename="src\vector.cpp" /> <Unit filename="src\vector.h" /> <Unit filename="src\winver.h" /> <Extensions> <code_completion /> <envvars /> <debugger /> + <lib_finder disable_auto="1" /> </Extensions> </Project> </CodeBlocks_project_file> diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp index 89bbf8f5..1fdf87e8 100644 --- a/src/effectmanager.cpp +++ b/src/effectmanager.cpp @@ -44,7 +44,7 @@ EffectManager::EffectManager() for_each_xml_child_node(node, root) { - int id; + //int id; if (xmlStrEqual(node->name, BAD_CAST "effect")) { diff --git a/src/gui/buddywindow.cpp b/src/gui/buddywindow.cpp deleted file mode 100644 index 14a941a5..00000000 --- a/src/gui/buddywindow.cpp +++ /dev/null @@ -1,83 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "buddywindow.h" - -#include <guichan/widgets/listbox.hpp> - -#include "button.h" -#include "chat.h" -#include "scrollarea.h" - -#include "../resources/buddylist.h" - -extern ChatWindow *chatWindow; - -BuddyWindow::BuddyWindow(): - Window("Buddy") -{ - setContentSize(124, 202); - - mBuddyList = new BuddyList(); - - mListbox = new gcn::ListBox(); - mListbox->setListModel(mBuddyList); - - ScrollArea *scrollArea = new ScrollArea(mListbox); - scrollArea->setDimension(gcn::Rectangle( - 7, 5, 110, 170)); - add(scrollArea); - - Button *talk = new Button("Talk", "Talk", this); - Button *remove = new Button("Remove", "Remove", this); - Button *cancel = new Button("Cancel", "Cancel", this); - - talk->setPosition(2,180); - remove->setPosition(talk->getWidth()+2,180); - cancel->setPosition(talk->getWidth()+remove->getWidth()+2,180); - - add(talk); - add(remove); - add(cancel); -} - -void BuddyWindow::action(const gcn::ActionEvent &event) -{ - if (event.getId() == "Talk") { - int selected = mListbox->getSelected(); - if ( selected > -1 ) - { - std::string who = mBuddyList->getElementAt(selected); - chatWindow->setInputText(who +": "); - } - } - else if (event.getId() == "Remove") { - int selected = mListbox->getSelected(); - if ( selected > -1 ) - { - std::string who = mBuddyList->getElementAt(selected); - mBuddyList->removeBuddy(who); - } - } - else if (event.getId() == "Cancel") { - setVisible(false); - } -} diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index fc00ad18..fddd5199 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -84,8 +84,8 @@ void Minimap::draw(gcn::Graphics *graphics) if (mMapImage->getWidth() > a.width || mMapImage->getHeight() > a.height) { - mapOriginX = ((a.width) / 2) - (player_node->mX * mProportion); - mapOriginY = ((a.height) / 2) - (player_node->mY * mProportion); + mapOriginX = (int) (((a.width) / 2) - (player_node->mX * mProportion)); + mapOriginY = (int) (((a.height) / 2) - (player_node->mY * mProportion)); const int minOriginX = a.width - mMapImage->getWidth(); const int minOriginY = a.height - mMapImage->getHeight(); diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp deleted file mode 100644 index 20fc01bd..00000000 --- a/src/gui/newskill.cpp +++ /dev/null @@ -1,193 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - - /* This file implements the new skill dialog for use under the latest - * version of the skill system as of 2005/02/20 - */ - -#include "newskill.h" - -#include <guichan/widgets/label.hpp> - -#include "button.h" -#include "progressbar.h" - -#include "../graphics.h" - -const char *skill_name[] = { - // 0-99 - // weapon skills 0-9 - "Short Blades", "Long Blades", "Hammers", "Archery", "Whip", - "Staves", "Throwing", "Piercing", "Hand to Hand", NULL, - // magic skills 10-19 - "Epyri (Fire)", "Merene (Water)", "Geon (Earth)", "Izurial (Air)", - "Lumine (Light)", "Tenebrae (Dark)", "Chronos (Time)", "Teless (Space)", - "Gen (Mana)", NULL, - // craft skills 20-29 - "Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor", - "Alchemist", "Artisan", "Synthesis", NULL, NULL, - // general skills 30-39 - "Running", "Searching", "Sneak", "Trading", "Intimidate", - "Athletics", NULL, NULL, NULL,NULL, - // combat skills 40-49 - "Dodge", "Accuracy", "Critical", "Block", "Parry", "Diehard", "Magic Aura", - "Counter", NULL, NULL, - // resistance skills 50-59 - "Poison", "Silence", "Petrify", "Paralyze", "Blind", "Slow", "Zombie", - "Critical", NULL, NULL, - // element reistance 60-69 - "Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)", - "Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", NULL, - NULL, - // hunting skills 70-79 - "Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana", - "Humanoids", "Plantoids", NULL, - // stats 80-89 - "Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana", - "Dexterity", NULL, NULL, NULL, - // unused (reserved) 90-99 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL -}; - - -NewSkillDialog::NewSkillDialog(): - Window("Skills") -{ - startPoint = 0; - for (int i = 0; i < N_SKILL_CAT_SIZE; i++) - { - mSkillLabel[i] = new gcn::Label("Empty "); - mSkillLevel[i] = new gcn::Label("00000"); - mSkillbar[i] = new ProgressBar(0.0f,100,15,0,0,255); - mSkillLevel[i]->setAlignment(Graphics::RIGHT); - add(mSkillLabel[i],40,5+i*25); - add(mSkillLevel[i],150,5+i*25); - add(mSkillbar[i],180,5+i*25); - } - // initialize the skills - for (int i = 0; i < N_SKILL; i++) - { - mPlayerSkill[i].level = 0; - mPlayerSkill[i].exp = 0; - } - resetNSD(); - - // create controls - Button *catButton[N_SKILL_CAT]; - catButton[0] = new Button("Weapons", "g1", this); - catButton[1] = new Button("Magic", "g2", this); - catButton[2] = new Button("Craft", "g3", this); - catButton[3] = new Button("General", "g4", this); - catButton[4] = new Button("Combat", "g5", this); - catButton[5] = new Button("E. Resist", "g6", this); - catButton[6] = new Button("S. Resist", "g7", this); - catButton[7] = new Button("Hunting", "g8", this); - catButton[8] = new Button("Stat", "g9", this); - - setContentSize(350, 250); - - for (int i = 0; i < 9; ++i) { - catButton[i]->setDimension(gcn::Rectangle(0, 0, 60, 20)); - catButton[i]->setPosition(290, 20 * i); - add(catButton[i]); - } - - Button *closeButton = new Button("Close", "close", this); - closeButton->setDimension(gcn::Rectangle(0,0,60,20)); - closeButton->setPosition(290, 230); - add(closeButton); - - // finsihing touches - setLocationRelativeTo(getParent()); -} - -void NewSkillDialog::action(const gcn::ActionEvent &event) -{ - int osp = startPoint; - if (event.getId() == "close") - { - setVisible(false); - } - else if (event.getId() == "g1") // weapons group 0-9 - { - startPoint =0; - } - else if (event.getId() == "g2") // magic group 10-19 - { - startPoint =10; - } - else if (event.getId() == "g3") // craft group 20-29 - { - startPoint =20; - } - else if (event.getId() == "g4") // general group 30-39 - { - startPoint =30; - } - else if (event.getId() == "g5") // combat group 40-49 - { - startPoint =40; - } - else if (event.getId() == "g6") // e. resist group 50-59 - { - startPoint =50; - } - else if (event.getId() == "g7") // s resist group 60-69 - { - startPoint =60; - } - else if (event.getId() == "g8") // hunting group 70-79 - { - startPoint =70; - } - else if (event.getId() == "g9") // stats group 80-89 - { - startPoint =80; - } - if (osp != startPoint) - { - resetNSD(); - } -} - -void NewSkillDialog::resetNSD() -{ - for (int a = 0; a < N_SKILL_CAT_SIZE; a++) - { - if (skill_name[a + startPoint]) - { - mSkillLabel[a]->setCaption(skill_name[a + startPoint]); - mSkillLabel[a]->setVisible(true); - char tmp[5]; - sprintf(tmp, "%d", mPlayerSkill[a+startPoint].level); - mSkillLevel[a]->setCaption(tmp); - mSkillLevel[a]->setVisible(true); - mSkillbar[a]->setProgress(0.0f); - mSkillbar[a]->setVisible(true); - } - else - { - mSkillLevel[a]->setVisible(false); - mSkillLabel[a]->setVisible(false); - mSkillbar[a]->setVisible(false); - } - } -} diff --git a/src/gui/smileycontainer.h b/src/gui/smileycontainer.h index a6dadab6..ddfe9ec5 100644 --- a/src/gui/smileycontainer.h +++ b/src/gui/smileycontainer.h @@ -24,11 +24,11 @@ #include <list> -#include <resources/imageset.h> #include <guichan/mouselistener.hpp> #include <guichan/widget.hpp> #include <guichan/widgetlistener.hpp> +#include "../resources/imageset.h" #include "../guichanfwd.h" class Image; diff --git a/src/gui/smileyshortcutcontainer.h b/src/gui/smileyshortcutcontainer.h index 72ddd54a..d6bbbc4f 100644 --- a/src/gui/smileyshortcutcontainer.h +++ b/src/gui/smileyshortcutcontainer.h @@ -25,9 +25,10 @@ #include <guichan/mouselistener.hpp> #include <guichan/widget.hpp> #include <guichan/widgetlistener.hpp> -#include <resources/imageset.h> +#include "../resources/imageset.h" #include "../guichanfwd.h" + #include "shortcutcontainer.h" class Image; diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 35b5ec88..f6f9bb42 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -201,7 +201,7 @@ Viewport::draw(gcn::Graphics *gcnGraphics) // Draw text if (textManager) { - textManager->draw(graphics, mPixelViewX, mPixelViewY); + textManager->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); } // Draw player names, speech, and emotion sprite as needed diff --git a/src/gui/widgets/adjustingcontainer.cpp b/src/gui/widgets/adjustingcontainer.cpp deleted file mode 100644 index 2c613fbe..00000000 --- a/src/gui/widgets/adjustingcontainer.cpp +++ /dev/null @@ -1,279 +0,0 @@ -/* _______ __ __ __ ______ __ __ _______ __ __ - * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ - * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / - * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / - * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / - * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / - * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ - * - * Copyright (c) 2007 - 2008 Josh Matthews and Olof Naessén - * - * - * Per Larsson a.k.a finalman - * Olof Naessén a.k.a jansem/yakslem - * - * Visit: http://guichan.sourceforge.net - * - * License: (BSD) - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * 3. Neither the name of Guichan nor the names of its contributors may - * be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED - * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* - * For comments regarding functions please see the header file. - */ - -#include "adjustingcontainer.hpp" - -#include <guichan.hpp> - -namespace gcn -{ - namespace contrib - { - AdjustingContainer::AdjustingContainer() - : mWidth(0), - mHeight(0), - mNumberOfColumns(1), - mNumberOfRows(1), - mPaddingLeft(0), - mPaddingRight(0), - mPaddingTop(0), - mPaddingBottom(0), - mVerticalSpacing(0), - mHorizontalSpacing(0) - - - { - mColumnWidths.push_back(0); - mRowHeights.push_back(0); - } - - AdjustingContainer::~AdjustingContainer() - { - - } - - void AdjustingContainer::setNumberOfColumns(unsigned int numberOfColumns) - { - mNumberOfColumns = numberOfColumns; - - if (mColumnAlignment.size() < numberOfColumns) - { - while (mColumnAlignment.size() < numberOfColumns) - { - mColumnAlignment.push_back(LEFT); - } - } - else - { - while (mColumnAlignment.size() > numberOfColumns) - { - mColumnAlignment.pop_back(); - } - } - } - - void AdjustingContainer::setColumnAlignment(unsigned int column, - unsigned int alignment) - { - if (column < mColumnAlignment.size()) - { - mColumnAlignment[column] = alignment; - } - } - - void AdjustingContainer::setPadding(unsigned int paddingLeft, - unsigned int paddingRight, - unsigned int paddingTop, - unsigned int paddingBottom) - { - mPaddingLeft = paddingLeft; - mPaddingRight = paddingRight; - mPaddingTop = paddingTop; - mPaddingBottom = paddingBottom; - } - - void AdjustingContainer::setVerticalSpacing(unsigned int verticalSpacing) - { - mVerticalSpacing = verticalSpacing; - } - - void AdjustingContainer::setHorizontalSpacing(unsigned int horizontalSpacing) - { - mHorizontalSpacing = horizontalSpacing; - } - - void AdjustingContainer::logic() - { - Container::logic(); - adjustContent(); - } - - void AdjustingContainer::add(Widget *widget) - { - Container::add(widget); - mContainedWidgets.push_back(widget); - } - - void AdjustingContainer::add(Widget *widget, int x, int y) - { - add(widget); - } - - void AdjustingContainer::clear() - { - Container::clear(); - mContainedWidgets.clear(); - } - - void AdjustingContainer::remove(Widget *widget) - { - Container::remove(widget); - std::vector<gcn::Widget *>::iterator it; - for(it = mContainedWidgets.begin(); it != mContainedWidgets.end(); it++) - { - if(*it == widget) - { - mContainedWidgets.erase(it); - break; - } - } - } - - void AdjustingContainer::adjustSize() - { - mNumberOfRows = mContainedWidgets.size() - / mNumberOfColumns + mContainedWidgets.size() % mNumberOfColumns; - - mColumnWidths.clear(); - - unsigned int i; - for (i = 0; i < mNumberOfColumns; i++) - { - mColumnWidths.push_back(0); - } - - mRowHeights.clear(); - - for (i = 0; i < mNumberOfRows; i++) - { - mRowHeights.push_back(0); - } - - for (i = 0; i < mNumberOfColumns; i++) - { - unsigned int j; - for (j = 0; j < mNumberOfRows && mNumberOfColumns * j + i < mContainedWidgets.size(); j++) - { - if ((unsigned int)mContainedWidgets[mNumberOfColumns * j + i]->getWidth() > mColumnWidths[i]) - { - mColumnWidths[i] = mContainedWidgets[mNumberOfColumns * j + i]->getWidth(); - } - if ((unsigned int)mContainedWidgets[mNumberOfColumns * j + i]->getHeight() > mRowHeights[j]) - { - mRowHeights[j] = mContainedWidgets[mNumberOfColumns * j + i]->getHeight(); - } - } - } - - mWidth = mPaddingLeft; - - for (i = 0; i < mColumnWidths.size(); i++) - { - mWidth += mColumnWidths[i] + mHorizontalSpacing; - } - - mWidth -= mHorizontalSpacing; - mWidth += mPaddingRight; - - mHeight = mPaddingTop; - - for (i = 0; i < mRowHeights.size(); i++) - { - mHeight += mRowHeights[i] + mVerticalSpacing; - } - - mHeight -= mVerticalSpacing; - mHeight += mPaddingBottom; - - setHeight(mHeight); - setWidth(mWidth); - } - - void AdjustingContainer::adjustContent() - { - adjustSize(); - - unsigned int columnCount = 0; - unsigned int rowCount = 0; - unsigned int y = mPaddingTop; - - for (unsigned int i = 0; i < mContainedWidgets.size(); i++) - { - unsigned basex; - if (columnCount % mNumberOfColumns) - { - basex = mPaddingLeft; - unsigned int j; - - for (j = 0; j < columnCount; j++) - { - basex += mColumnWidths[j] + mHorizontalSpacing; - } - } - else - { - basex = mPaddingLeft; - } - - switch (mColumnAlignment[columnCount]) - { - case LEFT: - mContainedWidgets[i]->setX(basex); - break; - case CENTER: - mContainedWidgets[i]->setX(basex + (mColumnWidths[columnCount] - mContainedWidgets[i]->getWidth()) / 2); - break; - case RIGHT: - mContainedWidgets[i]->setX(basex + mColumnWidths[columnCount] - mContainedWidgets[i]->getWidth()); - break; - default: - throw GCN_EXCEPTION("Unknown alignment."); - } - - mContainedWidgets[i]->setY(y); - columnCount++; - - if (columnCount == mNumberOfColumns) - { - columnCount = 0; - y += mRowHeights[rowCount] + mVerticalSpacing; - rowCount++; - } - } - } - } -} diff --git a/src/gui/widgets/adjustingcontainer.hpp b/src/gui/widgets/adjustingcontainer.hpp deleted file mode 100644 index 3227274e..00000000 --- a/src/gui/widgets/adjustingcontainer.hpp +++ /dev/null @@ -1,235 +0,0 @@ -/* _______ __ __ __ ______ __ __ _______ __ __ - * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ - * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / - * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / - * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / - * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / - * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ - * - * Copyright (c) 2007 - 2008 Josh Matthews and Olof Naessén - * - * - * Per Larsson a.k.a finalman - * Olof Naessén a.k.a jansem/yakslem - * - * Visit: http://guichan.sourceforge.net - * - * License: (BSD) - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * 3. Neither the name of Guichan nor the names of its contributors may - * be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED - * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef GCN_CONTRIB_ADJUSTINGCONTAINER_HPP -#define GCN_CONTRIB_ADJUSTINGCONTAINER_HPP - -#include <vector> - -namespace gcn -{ - namespace contrib - { - /** - * Self-adjusting Container class. AdjustingContainers are an easy way to - * have Guichan position a group of widgets for you. It organizes elements - * in a table layout, with fixed columns and variable rows. The user specifies - * - * @verbitam - * <ul> - * <li>the number of columns</li> - * <li>horizontal spacing between columns</li> - * <li>vertical spacing between rows</li> - * <li>padding around the sides of the container</li> - * <li>each column's alignment</li> - * </ul> - * @endverbitam - * - * These properties give the user a lot of flexibility to make the - * widgets look just right. - * @code - * AdjustingContainer *adjust = new AdjustingContainer; - * adjust->setPadding(5, 5, 5, 5); //left, right, top, bottom - * adjust->setHorizontalSpacing(3); - * adjust->setVerticalSpacing(3); - * adjust->setColumns(3); - * adjust->setColumnAlignment(0, AdjustingContainer::LEFT); - * adjust->setColumnAlignment(1, AdjustingContainer::CENTER); - * adjust->setColumnAlignment(2, AdjustingContainer::RIGHT); - * top->add(adjust); - * - * for(int j = 0; j < 9; j++) - * { - * gcn::Label *l; - * int r = rand() % 3; - * if(r == 0) - * l = new gcn::Label("Short"); - * else if(r == 1) - * l = new gcn::Label("A longer phrase"); - * else - * l = new gcn::Label("Extravagent and wordy text"); - * adjust->add(l); - * @endcode - * - * Output: - * @verbitam - * <pre> - *+---------------------------------------------------------------------------+ - *| | - *| A longer phrase Short Extravagent and wordy text | - *| | - *| Short Extravagent and wordy text Short | - *| | - *| Short A longer phrase A longer phrase | - *| | - *+---------------------------------------------------------------------------+ - * </pre> - * @endverbitam - * As you can see, each column is only as big as its largest element. - * The AdjustingContainer will resize itself and rearrange its contents - * based on whatever widgets it contains, allowing dynamic addition and - * removal while the program is running. It also plays nicely with ScrollAreas, - * allowing you to show a fixed, maximum size while not limiting the actual - * container. - * - * For more help with using AdjustingContainers, try the Guichan forums - * (http://guichan.sourceforge.net/forum/) or email mrlachatte@gmail.com. - * - * @author Josh Matthews - */ - class AdjustingContainer : public gcn::Container - { - public: - /** - * Constructor. - */ - AdjustingContainer(); - - /** - * Destructor. - */ - virtual ~AdjustingContainer(); - - /** - * Set the number of columns to divide the widgets into. - * The number of rows is derived automatically from the number - * of widgets based on the number of columns. Default column - * alignment is left. - * - * @param numberOfColumns the number of columns. - */ - virtual void setNumberOfColumns(unsigned int numberOfColumns); - - /** - * Set a specific column's alignment. - * - * @param column the column number, starting from 0. - * @param alignment the column's alignment. See enum with alignments. - */ - virtual void setColumnAlignment(unsigned int column, unsigned int alignment); - - /** - * Set the padding for the sides of the container. - * - * @param paddingLeft left padding. - * @param paddingRight right padding. - * @param paddingTop top padding. - * @param paddingBottom bottom padding. - */ - virtual void setPadding(unsigned int paddingLeft, - unsigned int paddingRight, - unsigned int paddingTop, - unsigned int paddingBottom); - - /** - * Set the spacing between rows. - * - * @param verticalSpacing spacing in pixels. - */ - virtual void setVerticalSpacing(unsigned int verticalSpacing); - - /** - * Set the horizontal spacing between columns. - * - * @param horizontalSpacing spacing in pixels. - */ - virtual void setHorizontalSpacing(unsigned int horizontalSpacing); - - /** - * Rearrange the widgets and resize the container. - */ - virtual void adjustContent(); - - - // Inherited from Container - - virtual void logic(); - - virtual void add(Widget *widget); - - virtual void add(Widget *widget, int x, int y); - - virtual void remove(Widget *widget); - - virtual void clear(); - - /** - * Possible alignment values for each column. - * - * LEFT - Align content to the left of the column. - * MIDDLE - Align content to the middle of the column. - * RIGHT - Align content to the right of the column. - */ - enum - { - LEFT = 0, - CENTER, - RIGHT - }; - - protected: - - /** - * Adjust the size of the container to fit all the widgets. - */ - virtual void adjustSize(); - - std::vector<Widget*> mContainedWidgets; - std::vector<unsigned int> mColumnWidths; - std::vector<unsigned int> mColumnAlignment; - std::vector<unsigned int> mRowHeights; - unsigned int mWidth; - unsigned int mHeight; - unsigned int mNumberOfColumns; - unsigned int mNumberOfRows; - unsigned int mPaddingLeft; - unsigned int mPaddingRight; - unsigned int mPaddingTop; - unsigned int mPaddingBottom; - unsigned int mVerticalSpacing; - unsigned int mHorizontalSpacing; - }; - } -} - -#endif |