diff options
-rw-r--r-- | ChangeLog | 7 | ||||
-rw-r--r-- | src/localplayer.cpp | 12 | ||||
-rw-r--r-- | src/map.cpp | 4 | ||||
-rw-r--r-- | src/map.h | 4 | ||||
-rw-r--r-- | src/net/gameserver/player.cpp | 8 | ||||
-rw-r--r-- | src/net/gameserver/player.h | 1 | ||||
-rw-r--r-- | src/net/protocol.h | 4 |
7 files changed, 23 insertions, 17 deletions
@@ -1,4 +1,9 @@ -2006-01-05 Bjørn Lindeijer <bjorn@lindeijer.nl> +2007-01-05 Guillaume Melquiond <guillaume.melquiond@gmail.com> + + * src/net/gameserver/player.h, src/net/gameserver/player.cpp, + src/net/protocol.h, src/localplayer.cpp: Implemented item dropping. + +2007-01-05 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/map.cpp, src/map.h: Declared some methods const. diff --git a/src/localplayer.cpp b/src/localplayer.cpp index b3e13a2a..1dd8bdf2 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -104,10 +104,7 @@ Item* LocalPlayer::getInvItem(int index) void LocalPlayer::equipItem(Item *item) { - // XXX What's itemId and slot exactly? Same as eAthena? - /* - Net::GameServer::Player::equip(itemId, slot)); - */ + Net::GameServer::Player::equip(item->getInvIndex()); } void LocalPlayer::unequipItem(Item *item) @@ -138,12 +135,7 @@ void LocalPlayer::useItem(Item *item) void LocalPlayer::dropItem(Item *item, int quantity) { - // XXX Convert for new server - /* - MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); - outMsg.writeShort(item->getInvIndex()); - outMsg.writeShort(quantity); - */ + Net::GameServer::Player::drop(item->getInvIndex(), quantity); } void LocalPlayer::pickUp(FloorItem *item) diff --git a/src/map.cpp b/src/map.cpp index ec4abc50..a88926d7 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -286,7 +286,7 @@ Map::getWalk(int x, int y) const } bool -Map::occupied(int x, int y) +Map::occupied(int x, int y) const { Beings &beings = beingManager->getAll(); for (BeingIterator i = beings.begin(); i != beings.end(); i++) @@ -308,7 +308,7 @@ Map::tileCollides(int x, int y) const } bool -Map::contains(int x, int y) +Map::contains(int x, int y) const { return x >= 0 && y >= 0 && x < mWidth && y < mHeight; } @@ -202,12 +202,12 @@ class Map : public Properties /** * Tells whether a tile is occupied by a being. */ - bool occupied(int x, int y); + bool occupied(int x, int y) const; /** * Tells whether the given coordinates fall within the map boundaries. */ - bool contains(int x, int y); + bool contains(int x, int y) const; int mWidth, mHeight; int mTileWidth, mTileHeight; diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp index 763f3d28..033327c9 100644 --- a/src/net/gameserver/player.cpp +++ b/src/net/gameserver/player.cpp @@ -52,6 +52,14 @@ void Net::GameServer::Player::pickUp(int x, int y) Net::GameServer::connection->send(msg); } +void Net::GameServer::Player::drop(int slot, int amount) +{ + MessageOut msg(PGMSG_DROP); + msg.writeByte(slot); + msg.writeByte(amount); + Net::GameServer::connection->send(msg); +} + void Net::GameServer::Player::equip(int slot) { MessageOut msg(PGMSG_EQUIP); diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h index a5429e65..73a533d5 100644 --- a/src/net/gameserver/player.h +++ b/src/net/gameserver/player.h @@ -35,6 +35,7 @@ namespace Net void say(const std::string &text); void walk(int x, int y); void pickUp(int x, int y); + void drop(int slot, int amount); void equip(int slot); void attack(unsigned char direction); } diff --git a/src/net/protocol.h b/src/net/protocol.h index 4896b977..2fbd59e4 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -148,6 +148,8 @@ enum { GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port PGMSG_PICKUP = 0x0110, // W*2 position + PGMSG_DROP = 0x0111, // B slot, B amount + PGMSG_EQUIP = 0x0112, // B slot GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_BEING_ENTER = 0x0200, // B type, W being id // player: S name, B hair style, B hair color, B gender @@ -163,8 +165,6 @@ enum { GPMSG_SAY = 0x02A1, // W being id, S text PGMSG_USE_ITEM = 0x0300, // L item id GPMSG_USE_RESPONSE = 0x0301, // B error - PGMSG_EQUIP = 0x0302, // L item id, B slot - GPMSG_EQUIP_RESPONSE = 0x0303, // B error GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }* // Chat |