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-rw-r--r--NEWS1
-rw-r--r--src/map.cpp13
-rw-r--r--src/map.h2
3 files changed, 11 insertions, 5 deletions
diff --git a/NEWS b/NEWS
index cabbbd44..97478837 100644
--- a/NEWS
+++ b/NEWS
@@ -1,6 +1,7 @@
0.5.3 (11 September 2011)
- Fixed endless loop when a sprite definition promises too many images
- Fixed crash when selecting a character that has a Dark Talisman equipped
+- Fixed drawing glitch with overwide tiles
- Fixed building without OpenGL
0.5.2 (17 April 2011)
diff --git a/src/map.cpp b/src/map.cpp
index f845f2ff..9e6d865d 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -120,8 +120,10 @@ Image* MapLayer::getTile(int x, int y) const
return mTiles[x + y * mWidth];
}
-void MapLayer::draw(Graphics *graphics, int startX, int startY,
- int endX, int endY, int scrollX, int scrollY,
+void MapLayer::draw(Graphics *graphics,
+ int startX, int startY,
+ int endX, int endY,
+ int scrollX, int scrollY,
const MapSprites &sprites, int debugFlags) const
{
startX -= mX;
@@ -178,7 +180,8 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
Map::Map(int width, int height, int tileWidth, int tileHeight):
mWidth(width), mHeight(height),
mTileWidth(tileWidth), mTileHeight(tileHeight),
- mMaxTileHeight(height),
+ mMaxTileHeight(tileHeight),
+ mMaxTileWidth(tileWidth),
mDebugFlags(MAP_NORMAL),
mOnClosedList(1), mOnOpenList(2),
mLastScrollX(0.0f), mLastScrollY(0.0f)
@@ -281,6 +284,8 @@ void Map::addTileset(Tileset *tileset)
if (tileset->getHeight() > mMaxTileHeight)
mMaxTileHeight = tileset->getHeight();
+ if (tileset->getWidth() > mMaxTileWidth)
+ mMaxTileWidth = tileset->getWidth();
}
bool spriteCompare(const Sprite *a, const Sprite *b)
@@ -304,7 +309,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
// Calculate range of tiles which are on-screen
int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
endPixelY += mMaxTileHeight - mTileHeight;
- int startX = scrollX / mTileWidth;
+ int startX = (scrollX - mMaxTileWidth + mTileWidth) / mTileWidth;
int startY = scrollY / mTileHeight;
int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth;
int endY = endPixelY / mTileHeight;
diff --git a/src/map.h b/src/map.h
index 9fc32232..2e0eb614 100644
--- a/src/map.h
+++ b/src/map.h
@@ -360,7 +360,7 @@ class Map : public Properties
int mWidth, mHeight;
int mTileWidth, mTileHeight;
- int mMaxTileHeight;
+ int mMaxTileHeight, mMaxTileWidth;
MetaTile *mMetaTiles;
Layers mLayers;
Tilesets mTilesets;