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author | Steve Cotton <steve@s.cotton.clara.co.uk> | 2009-07-20 23:21:09 +0100 |
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committer | Steve Cotton <steve@s.cotton.clara.co.uk> | 2009-07-22 11:36:20 +0100 |
commit | 8f5b3e7b0af9de35453bd8ff32a5bb287b13bc96 (patch) | |
tree | d943f5dea31797de6ca628fadb54338f909bbb79 /tools/tmxcopy/map.cpp | |
parent | 03fd663b2bfbd61f032c47d9aaf6661fe9a18bbe (diff) | |
download | mana-8f5b3e7b0af9de35453bd8ff32a5bb287b13bc96.tar.gz mana-8f5b3e7b0af9de35453bd8ff32a5bb287b13bc96.tar.bz2 mana-8f5b3e7b0af9de35453bd8ff32a5bb287b13bc96.tar.xz mana-8f5b3e7b0af9de35453bd8ff32a5bb287b13bc96.zip |
TMX Tools: minor tidyup
Diffstat (limited to 'tools/tmxcopy/map.cpp')
-rw-r--r-- | tools/tmxcopy/map.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/tools/tmxcopy/map.cpp b/tools/tmxcopy/map.cpp index 0fd764b4..75bd9a45 100644 --- a/tools/tmxcopy/map.cpp +++ b/tools/tmxcopy/map.cpp @@ -390,7 +390,17 @@ bool Map::randomFill(Map* templateMap, const std::string& destLayerName, } /* Now generate extra tiles. - * TODO Need to configure this for desired density. For 2x1 trees, dW*dH/10 is very sparse, dW*dH/2 is dense */ + * + * After considering ways to specify the number of objects to add, I think + * the best user interface (without integrating it with Tiled) is to place + * a small number of objects each time, and have the user run the utility + * several times, reloading the map in Tiled each time until it looks + * right. Simpler than typing magic numbers in at a command prompt. + * + * This algorithm completes after a fixed number of attempts at placing an + * object; regardless of how many attempts are successful. + * For 2x1 trees, destWidth*destHeight/10 is very sparse, dW*dH/2 is dense. + */ srand(time(NULL)); int patternsGenerated = 0; int occupiedAreas = 0; @@ -418,7 +428,6 @@ bool Map::randomFill(Map* templateMap, const std::string& destLayerName, if (areaIsClear) { int p = rand() % templateMap->getNumberOfLayers(); - std::cout <<"Copying pattern "<<p<<" to "<<x<<", "<<y<<std::endl; Layer* srcLayer = templateMap->getLayer(p); for (int loop_y=0; loop_y<templateMap->getHeight(); loop_y++) @@ -436,11 +445,11 @@ bool Map::randomFill(Map* templateMap, const std::string& destLayerName, else { occupiedAreas++; - std::cout <<"Area occupied "<<x<<", "<<y<<std::endl; } } std::clog<<"Generated " << patternsGenerated << " new objects" <<std::endl; + (void) occupiedAreas; // Unused at the moment, but keep it without a compiler warning about unused variables return true; } @@ -461,7 +470,7 @@ bool Map::translateAllLayers(Map* templateMap, const std::string& destLayerName, } if (!checkPassed) return false; - //FIXME - as is, this will add tilesets that are in the template but + //TODO This will unnecessarily add tilesets that are in the template but //not used in the main map std::map<int, int> tilesetTranslation = addAndTranslateTilesets(templateMap); |