diff options
author | Yohann Ferreira <bertram@cegetel.net> | 2005-03-17 19:29:15 +0000 |
---|---|---|
committer | Yohann Ferreira <bertram@cegetel.net> | 2005-03-17 19:29:15 +0000 |
commit | be45cb2aeb32537d099cb1727ba0baf57bb49c58 (patch) | |
tree | 244249b3f7d01577fcc9fafc3e2b7bcda139fb67 /src | |
parent | eb289c1863b5b35f94e11104768b478af1ab4d94 (diff) | |
download | mana-be45cb2aeb32537d099cb1727ba0baf57bb49c58.tar.gz mana-be45cb2aeb32537d099cb1727ba0baf57bb49c58.tar.bz2 mana-be45cb2aeb32537d099cb1727ba0baf57bb49c58.tar.xz mana-be45cb2aeb32537d099cb1727ba0baf57bb49c58.zip |
Implementation of diagonal walking
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 128 |
1 files changed, 89 insertions, 39 deletions
diff --git a/src/game.cpp b/src/game.cpp index 276131d9..3ef47400 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -376,6 +376,9 @@ void do_input() // Get the state of the keyboard keys Uint8* keys; keys = SDL_GetKeyState(NULL); + int xDirection = 0; + int yDirection = 0; + int Direction = 0; if (walk_status == 0 && player_node->action != DEAD && current_npc == 0) { @@ -384,66 +387,113 @@ void do_input() if (keys[SDLK_UP] || keys[SDLK_KP8]) { - // Up - if (tiledMap->getWalk(x, y - 1) != 0) - { - walk(x, y-1, NORTH); - walk_status = 1; - src_x = x; - src_y = y; - player_node->action = WALK; - player_node->walk_time = tick_time; - player_node->y = y - 1; - player_node->direction = NORTH; - } - else player_node->direction = NORTH; + yDirection = -1; + } + if (keys[SDLK_DOWN] || keys[SDLK_KP2]) + { + yDirection = 1; } - else if (keys[SDLK_DOWN] || keys[SDLK_KP2]) + if (keys[SDLK_LEFT] || keys[SDLK_KP4]) { - // Down - if (tiledMap->getWalk(x, y + 1) != 0) + xDirection = -1; + } + if (keys[SDLK_RIGHT] || keys[SDLK_KP6]) + { + xDirection = 1; + } + + if ( xDirection == 1 && yDirection == 0 ) // Right + { + Direction = EAST; + } + if ( xDirection == -1 && yDirection == 0 ) // Left + { + Direction = WEST; + } + if ( xDirection == 0 && yDirection == -1 ) // Up + { + Direction = NORTH; + } + if ( xDirection == 0 && yDirection == 1 ) // Down + { + Direction = SOUTH; + } + if ( xDirection == 1 && yDirection == 1 ) // Bottom-Right + { + Direction = SE; + } + if ( xDirection == -1 && yDirection == -1 ) // Top-left + { + Direction = NW; + } + if ( xDirection == 1 && yDirection == -1 ) // Top-Right + { + Direction = NE; + } + if ( xDirection == -1 && yDirection == 1 ) // Bottom-Left + { + Direction = SW; + } + + if ( xDirection != 0 || yDirection != 0 ) + { + if (tiledMap->getWalk(x + xDirection, y + yDirection) != 0) { - walk(x, y + 1, SOUTH); + walk(x + xDirection, y + yDirection, Direction); walk_status = 1; src_x = x; src_y = y; player_node->action = WALK; player_node->walk_time = tick_time; - player_node->y = y + 1; - player_node->direction = SOUTH; + player_node->x = x + xDirection; + player_node->y = y + yDirection; + player_node->direction = Direction; } - else player_node->direction = SOUTH; - } - else if (keys[SDLK_LEFT] || keys[SDLK_KP4]) - { - if (tiledMap->getWalk(x - 1, y) != 0) { - walk(x - 1, y, WEST); + else if (tiledMap->getWalk(x + xDirection, y) != 0) + { // Going back to straight direction Left or right + if ( xDirection == 1 ) //right + { + Direction = EAST; + } + else // left + { + Direction = WEST; + } + yDirection = 0; + walk(x + xDirection, y + yDirection, Direction); walk_status = 1; src_x = x; src_y = y; player_node->action = WALK; player_node->walk_time = tick_time; - player_node->x = x - 1; - player_node->direction = WEST; + player_node->x = x + xDirection; + player_node->y = y + yDirection; + player_node->direction = Direction; } - else player_node->direction = WEST; - - } - else if (keys[SDLK_RIGHT] || keys[SDLK_KP6]) - { - if (tiledMap->getWalk(x + 1, y) != 0) { - walk(x + 1, y, EAST); + else if (tiledMap->getWalk(x, y + yDirection) != 0) + { // Going back to straight direction up or down + if ( yDirection == 1 ) //Down + { + Direction = SOUTH; + } + else // Up + { + Direction = NORTH; + } + xDirection = 0; + walk(x + xDirection, y + yDirection, Direction); walk_status = 1; src_x = x; src_y = y; player_node->action = WALK; player_node->walk_time = tick_time; - player_node->x = x + 1; - player_node->direction = EAST; + player_node->x = x + xDirection; + player_node->y = y + yDirection; + player_node->direction = Direction; } - else player_node->direction = EAST; - } - + else player_node->direction = Direction; + } // end if xDirection and yDirection != 0 + if (player_node->action == STAND) { if (keys[SDLK_LCTRL]) |