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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-28 20:37:05 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-28 20:37:05 +0200 |
commit | e7e550c863c3bb5d5e8697ecce1ea37ad248e362 (patch) | |
tree | 3928fa5a167a0bd3975a6c889775bc4ddea195a2 /src | |
parent | 25bfbc30fb4958a3a754d74bbe971dec717f831c (diff) | |
download | mana-e7e550c863c3bb5d5e8697ecce1ea37ad248e362.tar.gz mana-e7e550c863c3bb5d5e8697ecce1ea37ad248e362.tar.bz2 mana-e7e550c863c3bb5d5e8697ecce1ea37ad248e362.tar.xz mana-e7e550c863c3bb5d5e8697ecce1ea37ad248e362.zip |
Random code cleanups requested righteously by Thorbjorn - part 1.
- Fixed bogus documentation.
- Fixed Vector parameters to const Vector& where releavant.
- Removed a false comment.
- Removed superfluous headers in src/net/tmwa/beinghandler.h.
- Optimize a bit the tmwa::beingHandler::getPixelsPerTickMoveSpeed()
function.
Diffstat (limited to 'src')
-rw-r--r-- | src/actorsprite.cpp | 1 | ||||
-rw-r--r-- | src/being.cpp | 2 | ||||
-rw-r--r-- | src/being.h | 8 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 17 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.h | 4 | ||||
-rw-r--r-- | src/net/playerhandler.h | 7 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.h | 3 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 21 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.h | 4 |
9 files changed, 29 insertions, 38 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 0b1dfd39..b2f921cd 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -71,7 +71,6 @@ bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const // these translations aren't necessary anymore. The sprites know // best where their base point should be. const int px = getPixelX() + offsetX - 16; - // Temporary fix to the Y offset. const int py = getPixelY() + offsetY - 16; if (mUsedTargetCursor) diff --git a/src/being.cpp b/src/being.cpp index 7429a95d..36646006 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -167,7 +167,7 @@ Map::BlockType Being::getBlockType() const return mInfo->getBlockType(); } -void Being::setMoveSpeed(Vector speed) +void Being::setMoveSpeed(const Vector &speed) { mMoveSpeed = speed; // If we already can, recalculate the system speed right away. diff --git a/src/being.h b/src/being.h index fcd2b8f8..f19e3df4 100644 --- a/src/being.h +++ b/src/being.h @@ -310,9 +310,9 @@ class Being : public ActorSprite, public Mana::Listener /** * Sets the move speed. * in ticks per tile for eAthena, - * in tiles per second for Manaserv. + * in tiles per second for Manaserv (0.1 precision). */ - void setMoveSpeed(Vector speed); + void setMoveSpeed(const Vector &speed); /** * Gets the original Move speed. @@ -522,13 +522,13 @@ class Being : public ActorSprite, public Mana::Listener /** * Walk speed for x and y movement values. * In ticks per tile for eAthena, - * In pixels per ticks for Manaserv. - * @see MILLISECONDS_IN_A_TICK + * In pixels per second for Manaserv. */ Vector mMoveSpeed; /** * Being speed in pixel per ticks. Used internally for the being logic. + * @see MILLISECONDS_IN_A_TICK */ Vector mSpeedPixelsPerTick; diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 38eb2678..317481ab 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -412,16 +412,18 @@ int PlayerHandler::getJobLocation() return -1; } -Vector PlayerHandler::getDefaultMoveSpeed() +Vector PlayerHandler::getDefaultMoveSpeed() const { // Return default speed at 6 tiles per second. return Vector(6.0f, 6.0f, 0.0f); } -Vector PlayerHandler::getPixelsPerTickMoveSpeed(Vector speed, Map *map) +Vector PlayerHandler::getPixelsPerTickMoveSpeed(const Vector &speed, Map *map) { // We don't use z for now. - speed.z = 0; + Vector speedInTicks; + // speedInTicks.x = speedInTicks.y = speedInTicks.z = 0; + // ^ Done by constructor Game *game = Game::instance(); if (game && !map) @@ -431,18 +433,17 @@ Vector PlayerHandler::getPixelsPerTickMoveSpeed(Vector speed, Map *map) { logger->log("Manaserv::PlayerHandler: Speed wasn't given back" " because Map not initialized."); - speed.x = speed.y = 0; - return speed; + return speedInTicks; } - speed.x = speed.x + speedInTicks.x = speed.x * (float)map->getTileWidth() / 1000 * (float) MILLISECONDS_IN_A_TICK; - speed.y = speed.y + speedInTicks.y = speed.y * (float)map->getTileHeight() / 1000 * (float) MILLISECONDS_IN_A_TICK; - return speed; + return speedInTicks; } } // namespace ManaServ diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h index 8bba1580..3e3f8aad 100644 --- a/src/net/manaserv/playerhandler.h +++ b/src/net/manaserv/playerhandler.h @@ -65,9 +65,9 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler int getJobLocation(); - Vector getDefaultMoveSpeed(); + Vector getDefaultMoveSpeed() const; - Vector getPixelsPerTickMoveSpeed(Vector speed, Map *map = 0); + Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = 0); bool usePixelPrecision() { return true; } diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index 5d94a093..f9396caf 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -66,14 +66,15 @@ class PlayerHandler * Get the original default movement speed. * Example: * In ticks per tiles for eAthena - * In pixels per second for Manaserv + * In tiles per second for Manaserv */ - virtual Vector getDefaultMoveSpeed() = 0; + virtual Vector getDefaultMoveSpeed() const = 0; /** * Convert the original speed in pixel per tick for internal use. */ - virtual Vector getPixelsPerTickMoveSpeed(Vector speed, Map *map = 0) = 0; + virtual Vector getPixelsPerTickMoveSpeed(const Vector &speed, + Map *map = 0) = 0; /** * Tells whether the client has to use pixel paths. diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h index 32b4a7bd..ab833af0 100644 --- a/src/net/tmwa/beinghandler.h +++ b/src/net/tmwa/beinghandler.h @@ -22,9 +22,6 @@ #ifndef NET_TA_BEINGHANDLER_H #define NET_TA_BEINGHANDLER_H -#include "vector.h" - -#include "net/net.h" #include "net/tmwa/messagehandler.h" namespace TmwAthena { diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 9210de6e..9d97dc73 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -615,7 +615,7 @@ int PlayerHandler::getJobLocation() return JOB; } -Vector PlayerHandler::getDefaultMoveSpeed() +Vector PlayerHandler::getDefaultMoveSpeed() const { // Return an normalized speed for any side // as the offset is calculated elsewhere. @@ -623,30 +623,23 @@ Vector PlayerHandler::getDefaultMoveSpeed() return Vector(15.0f, 15.0f, 0.0f); } -Vector PlayerHandler::getPixelsPerTickMoveSpeed(Vector speed, Map *map) +Vector PlayerHandler::getPixelsPerTickMoveSpeed(const Vector &speed, Map *map) { Game *game = Game::instance(); if (game && !map) map = game->getCurrentMap(); - if (!map) + if (!map || speed.x == 0 || speed.y == 0) { - logger->log("TmwAthena::PlayerHandler: Speed not given back" - " because Map not yet initialized."); - return Vector(0.0f, 0.0f, 0.0f); - } - - if (speed.x == 0 || speed.y == 0) - { - logger->log("TmwAthena::PlayerHandler: " - "Invalid Speed given from server."); - speed = getDefaultMoveSpeed(); + logger->log("TmwAthena::PlayerHandler: Speed set to default: " + "Map not yet initialized or invalid speed."); + return getDefaultMoveSpeed(); } Vector speedInTicks; - speedInTicks.z = 0; // We don't use z for now. + // speedInTicks.z = 0; // We don't use z for now. speedInTicks.x = 1 / speed.x * (float)map->getTileWidth(); speedInTicks.y = 1 / speed.y * (float)map->getTileHeight(); diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h index 42eb85f2..63812f47 100644 --- a/src/net/tmwa/playerhandler.h +++ b/src/net/tmwa/playerhandler.h @@ -58,9 +58,9 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler int getJobLocation(); - Vector getDefaultMoveSpeed(); + Vector getDefaultMoveSpeed() const; - Vector getPixelsPerTickMoveSpeed(Vector speed, Map *map = 0); + Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = 0); bool usePixelPrecision() { return false; } |