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authorDavid Athay <ko2fan@gmail.com>2008-05-27 15:53:21 +0000
committerDavid Athay <ko2fan@gmail.com>2008-05-27 15:53:21 +0000
commitc72778820c971184eef932cfea5654c66111f923 (patch)
tree05b60c64cf8f62d856980a810e365f801f761f00 /src
parent0367de5a7e6dad668bdb9de448dfc8b1f76ba1b2 (diff)
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Changed location of tmw directory on OSX
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp6
-rw-r--r--src/player_relations.cpp4
2 files changed, 8 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index db9f85ac..1c4895fa 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -145,6 +145,12 @@ void init_engine(const Options &options)
#if defined WIN32
if (!CreateDirectory(homeDir.c_str(), 0) &&
GetLastError() != ERROR_ALREADY_EXISTS)
+#elif defined __APPLE__
+ // Use Application Directory instead of .tmw
+ homeDir = std::string(PHYSFS_getUserDir()) +
+ "/Library/Application Support/The Mana World";
+ if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
+ (errno != EEXIST))
#else
// Checking if /home/user/.tmw folder exists.
if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
diff --git a/src/player_relations.cpp b/src/player_relations.cpp
index fe71191c..86e0861e 100644
--- a/src/player_relations.cpp
+++ b/src/player_relations.cpp
@@ -60,7 +60,7 @@ class PlayerConfSerialiser : public ConfigurationListManager<std::pair<std::stri
return container;
if (!(*container)[name]) {
- int v = cobj->getValue(RELATION, PlayerRelation::NEUTRAL);
+ int v = (int)cobj->getValue(RELATION, PlayerRelation::NEUTRAL);
(*container)[name] = new PlayerRelation(static_cast<PlayerRelation::relation>(v));
}
// otherwise ignore the duplicate entry
@@ -121,7 +121,7 @@ PlayerRelationsManager::load(void)
clear();
mPersistIgnores = config.getValue(PERSIST_IGNORE_LIST, 0);
- mDefaultPermissions = config.getValue(DEFAULT_PERMISSIONS, mDefaultPermissions);
+ mDefaultPermissions = (int)config.getValue(DEFAULT_PERMISSIONS, mDefaultPermissions);
std::string ignore_strategy_name = config.getValue(PLAYER_IGNORE_STRATEGY, DEFAULT_IGNORE_STRATEGY);
int ignore_strategy_index = getPlayerIgnoreStrategyIndex(ignore_strategy_name);
if (ignore_strategy_index >= 0)