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authorStefan Dombrowski <stefan@uni-bonn.de>2011-04-11 21:07:32 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2011-04-11 21:07:32 +0200
commit13c4a1131854887ac9ec83f80c7964f6b2949c87 (patch)
treeeff4f6cc35faed99536bd4c229ad626695e7eebf /src
parentb38c31b289d36b2dae594e44d0e8b5e21f083dc5 (diff)
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Removing annoying NPC trade messages from chat
The thanks messages got removed, because they are useless and when selling many items they completely trashed the chat. The pick-up information for money now respects the configuration. Reviewed-by: thorbjorn
Diffstat (limited to 'src')
-rw-r--r--src/net/tmwa/buysellhandler.cpp11
-rw-r--r--src/net/tmwa/playerhandler.cpp19
2 files changed, 15 insertions, 15 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 209f034d..fae63c67 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -112,11 +112,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_NPC_BUY_RESPONSE:
- if (msg.readInt8() == 0)
- {
- localChatTab->chatLog(_("Thanks for buying."), BY_SERVER);
- }
- else
+ if (msg.readInt8() != 0)
{
// Reset player money since buy dialog already assumed purchase
// would go fine
@@ -126,11 +122,8 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_NPC_SELL_RESPONSE:
- if (msg.readInt8() == 0)
- localChatTab->chatLog(_("Thanks for selling."), BY_SERVER);
- else
+ if (msg.readInt8() != 0)
localChatTab->chatLog(_("Unable to sell."), BY_SERVER);
-
break;
}
}
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 48e7f4b3..a4cd7b15 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -21,6 +21,7 @@
#include "net/tmwa/playerhandler.h"
+#include "configuration.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
@@ -337,14 +338,20 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
player_node->setExperience(JOB, msg.readInt32(),
player_node->getExperience(JOB).second);
break;
- case 0x0014: {
- int curGp = player_node->getMoney();
+ case 0x0014:
+ {
+ const int curGp = player_node->getMoney();
player_node->setMoney(msg.readInt32());
- if (player_node->getMoney() > curGp)
+ if (player_node->getMoney() <= curGp)
+ break;
+ std::string money = Units::formatCurrency(
+ player_node->getMoney() - curGp);
+ if (config.getValue("showpickupchat", 1))
localChatTab->chatLog(strprintf(_("You picked up "
- "%s."),
- Units::formatCurrency(player_node->getMoney()
- - curGp).c_str()), BY_SERVER);
+ "%s."), money.c_str()), BY_SERVER);
+ if (config.getValue("showpickupparticle", 1))
+ player_node->addMessageToQueue(money,
+ UserPalette::PICKUP_INFO);
}
break;
case 0x0016: