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authorAndrei Karas <akaras@inbox.ru>2010-11-18 21:01:13 +0200
committerAndrei Karas <akaras@inbox.ru>2010-11-29 22:44:48 +0200
commit2af31544b36b803f066100780d9cfc1c2b5d543a (patch)
tree2830ab3d223df8f5787eb563ef03fee469f06601 /src
parent1f69108501c4bf51f3adac9ffbf7a7631fb12b9a (diff)
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Allow enter OK button key in input field.
By default OK shortcut is space key. Reviewed-by: Jaxad0127, Kage
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp3
-rw-r--r--src/gui/npcdialog.cpp5
-rw-r--r--src/gui/npcdialog.h2
3 files changed, 9 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 77544058..cd36dcdd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -438,7 +438,8 @@ void Game::handleInput()
&& !gui->getFocusHandler()->getModalFocused())
{
NpcDialog *dialog = NpcDialog::getActive();
- if (keyboard.isKeyActive(keyboard.KEY_OK))
+ if (keyboard.isKeyActive(keyboard.KEY_OK)
+ && (!dialog || !dialog->isTextInputFocused()))
{
// Close the Browser if opened
if (helpWindow->isVisible())
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index 6d3995a7..c4128588 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -299,6 +299,11 @@ void NpcDialog::textRequest(const std::string &defaultText)
buildLayout();
}
+bool NpcDialog::isTextInputFocused() const
+{
+ return mTextField->isFocused();
+}
+
bool NpcDialog::isInputFocused() const
{
return mTextField->isFocused() || mIntField->isFocused();
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
index a8521ce9..337da6f2 100644
--- a/src/gui/npcdialog.h
+++ b/src/gui/npcdialog.h
@@ -133,6 +133,8 @@ class NpcDialog : public Window, public gcn::ActionListener,
bool isInputFocused() const;
+ bool isTextInputFocused() const;
+
static bool isAnyInputFocused();
/**