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authorLloyd Bryant <lloyd_bryant@netzero.net>2008-08-06 14:12:34 +0000
committerLloyd Bryant <lloyd_bryant@netzero.net>2008-08-06 14:12:34 +0000
commit128afe364bf797d02424b6e7191bb4bd4c1df21d (patch)
tree77f7a3a1212df694a34d86d0b4a2580cfd797a9a /src
parentd7dd3eb44cc9a339851715fcd13435e1cce3e4d7 (diff)
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totally killed the stop walking packet handler
Diffstat (limited to 'src')
-rw-r--r--src/net/beinghandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index c76d0515..a8591fce 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -467,24 +467,24 @@ void BeingHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_STOP:
// Instruction from server to stop walking at x, y.
+ /*
+ * Deactivated - it drives people on the TMW server nuts
+ *
id = msg->readInt32();
dstBeing = beingManager->findBeing(id);
if (dstBeing) {
dstBeing->mX = msg->readInt16();
dstBeing->mY = msg->readInt16();
- /*
- * I'm deactivating this - players are reporting that
- * this makes things *worse*, not better.
if (dstBeing->mAction == Being::WALK) {
dstBeing->mFrame = 0;
dstBeing->setAction(Being::STAND);
}
- */
+
} else {
logger->log("0x0088: Non-existent being %d", id);
}
-
+ */
break;
case SMSG_PLAYER_MOVE_TO_ATTACK: