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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-18 20:58:33 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-18 20:58:33 +0200 |
commit | d9eea6e19d54c85a937b01f8a232e74e294a4697 (patch) | |
tree | dc1fdf1d182a2be7faec0294b0211823240162f8 /src | |
parent | 64dade048df384289965157c81fb10c3eacef582 (diff) | |
download | mana-d9eea6e19d54c85a937b01f8a232e74e294a4697.tar.gz mana-d9eea6e19d54c85a937b01f8a232e74e294a4697.tar.bz2 mana-d9eea6e19d54c85a937b01f8a232e74e294a4697.tar.xz mana-d9eea6e19d54c85a937b01f8a232e74e294a4697.zip |
Restored the window background to its former glory
Well, opinions might differ about what looks better, but anyway. :P
This also fixes the skin to not take the repeating middle into account
when calculating the minimum width and height. And due to the larger
image parts it should perform a bit better with OpenGL.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/skin.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/gui/skin.cpp b/src/gui/skin.cpp index f6eb0d58..5881a073 100644 --- a/src/gui/skin.cpp +++ b/src/gui/skin.cpp @@ -101,16 +101,14 @@ void Skin::updateAlpha() int Skin::getMinWidth() const { - return (mBorder.grid[ImageRect::UPPER_LEFT]->getWidth() + - mBorder.grid[ImageRect::UPPER_CENTER]->getWidth()) + - mBorder.grid[ImageRect::UPPER_RIGHT]->getWidth(); + return mBorder.grid[ImageRect::UPPER_LEFT]->getWidth() + + mBorder.grid[ImageRect::UPPER_RIGHT]->getWidth(); } int Skin::getMinHeight() const { - return (mBorder.grid[ImageRect::UPPER_LEFT]->getHeight() + - mBorder.grid[ImageRect::LEFT]->getHeight()) + - mBorder.grid[ImageRect::LOWER_LEFT]->getHeight(); + return mBorder.grid[ImageRect::UPPER_LEFT]->getHeight() + + mBorder.grid[ImageRect::LOWER_LEFT]->getHeight(); } SkinLoader::SkinLoader() |