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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-23 21:11:53 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-23 21:11:53 +0000
commitedfe5e4525d16a477a1c88344e3321ccf23b605e (patch)
treecf6be7f81ef24ef6d56c0291fbcb80df4899ece8 /src
parentd39602e433ce887e9f921e7c472a8e5af16fa7ec (diff)
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Some code cleanups in the sell dialog. Made the dialog accept items instead of looking them up in the inventory itself.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp6
-rw-r--r--src/gui/sell.cpp154
-rw-r--r--src/gui/sell.h5
3 files changed, 63 insertions, 102 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f4241d0d..3dd254ef 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1606,8 +1606,10 @@ void do_parse()
sellDialog->reset();
sellDialog->setVisible(true);
for (int k = 0; k < n_items; k++) {
- sellDialog->addItem(
- RFIFOW(4 + 10 * k), RFIFOL(4 + 10 * k + 2));
+ Item *item = inventory->getItem(RFIFOW(4 + 10 * k));
+ if (item) {
+ sellDialog->addItem(item, RFIFOL(4 + 10 * k + 2));
+ }
}
}
else {
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 8140c013..ac40b22c 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -35,7 +35,6 @@
#include "slider.h"
#include "../game.h"
-#include "../inventory.h"
#include "../item.h"
#include "../resources/iteminfo.h"
@@ -44,7 +43,8 @@
SellDialog::SellDialog():
- Window("Sell")
+ Window("Sell"),
+ m_maxItems(0), m_amountItems(0)
{
itemList = new ListBox(this);
scrollArea = new ScrollArea(itemList);
@@ -102,9 +102,6 @@ SellDialog::SellDialog():
add(quitButton);
setLocationRelativeTo(getParent());
-
- m_maxItems = 0;
- m_amountItems = 0;
}
SellDialog::~SellDialog()
@@ -132,10 +129,8 @@ void SellDialog::reset()
decreaseButton->setEnabled(false);
}
-void SellDialog::addItem(short index, int price)
+void SellDialog::addItem(Item *item, int price)
{
- Item *item = inventory->getItem(index);
-
if (!item)
return;
@@ -146,7 +141,7 @@ void SellDialog::addItem(short index, int price)
item_shop.name = ss.str();
item_shop.price = price;
- item_shop.index = index;
+ item_shop.index = item->getInvIndex();
item_shop.id = item->getId();;
item_shop.quantity = item->getQuantity();
@@ -157,101 +152,61 @@ void SellDialog::addItem(short index, int price)
void SellDialog::action(const std::string& eventId)
{
int selectedItem = itemList->getSelected();
- std::stringstream oss;
- if (eventId == "item")
- {
- if (selectedItem > -1)
- {
+ if (eventId == "item") {
+ m_amountItems = 0;
+ slider->setValue(0);
+ decreaseButton->setEnabled(false);
+ sellButton->setEnabled(false);
+
+ quantityLabel->setCaption("0");
+ quantityLabel->adjustSize();
+
+ if (selectedItem > -1) {
slider->setEnabled(true);
increaseButton->setEnabled(true);
- decreaseButton->setEnabled(false);
-
m_maxItems = shopInventory[selectedItem].quantity;
- m_amountItems = 0;
- slider->setValue(0);
- oss << m_amountItems;
- quantityLabel->setCaption(oss.str());
- quantityLabel->adjustSize();
- }
- else
- {
- slider->setValue(0);
+ } else {
slider->setEnabled(false);
increaseButton->setEnabled(false);
- decreaseButton->setEnabled(false);
- sellButton->setEnabled(false);
- m_amountItems = 0;
- }
+ }
}
- else if (eventId == "slider" && selectedItem > -1)
+ else if (eventId == "quit")
{
- m_amountItems = (int)(slider->getValue() * m_maxItems);
+ setVisible(false);
+ current_npc = 0;
+ }
- oss << m_amountItems;
- quantityLabel->setCaption(oss.str());
- quantityLabel->adjustSize();
+ // The following actions require a valid item selection
+ if (selectedItem == -1 || selectedItem >= int(shopInventory.size())) {
+ return;
+ }
- if (m_amountItems > 0)
- {
- sellButton->setEnabled(true);
- decreaseButton->setEnabled(true);
- }
- else
- {
- sellButton->setEnabled(false);
- decreaseButton->setEnabled(false);
- }
+ bool updateButtonsAndLabels = false;
- if (m_amountItems == m_maxItems)
- {
- increaseButton->setEnabled(false);
- }
- else
- {
- increaseButton->setEnabled(true);
- }
+ if (eventId == "slider") {
+ m_amountItems = (int)(slider->getValue() * m_maxItems);
+
+ updateButtonsAndLabels = true;
}
- else if (eventId == "+" && selectedItem > -1)
- {
+ else if (eventId == "+") {
assert(m_amountItems < m_maxItems);
m_amountItems++;
slider->setValue(double(m_amountItems)/double(m_maxItems));
- decreaseButton->setEnabled(true);
- sellButton->setEnabled(true);
- if (m_amountItems == m_maxItems)
- {
- increaseButton->setEnabled(false);
- }
-
- oss << m_amountItems;
- quantityLabel->setCaption(oss.str());
- quantityLabel->adjustSize();
+ updateButtonsAndLabels = true;
}
- else if (eventId == "-" && selectedItem > -1)
- {
+ else if (eventId == "-") {
assert(m_amountItems > 0);
m_amountItems--;
slider->setValue(double(m_amountItems)/double(m_maxItems));
- increaseButton->setEnabled(true);
- if (m_amountItems == 0)
- {
- decreaseButton->setEnabled(false);
- sellButton->setEnabled(false);
- }
-
- oss << m_amountItems;
- quantityLabel->setCaption(oss.str());
- quantityLabel->adjustSize();
+ updateButtonsAndLabels = true;
}
- else if (eventId == "sell" && selectedItem > -1)
- {
+ else if (eventId == "sell") {
// Attempt sell
assert(m_amountItems > 0 && m_amountItems <= m_maxItems);
- assert(selectedItem >= 0 && selectedItem < int(shopInventory.size()));
WFIFOW(0) = net_w_value(0x00c9);
WFIFOW(2) = net_w_value(8);
@@ -259,30 +214,33 @@ void SellDialog::action(const std::string& eventId)
WFIFOW(6) = net_w_value(m_amountItems);
WFIFOSET(8);
- if (m_amountItems == m_maxItems)
- {
- slider->setEnabled(false);
- increaseButton->setEnabled(false);
+ m_maxItems -= m_amountItems;
+ m_amountItems = 0;
+ slider->setValue(0);
+ slider->setEnabled(m_maxItems != 0);
+
+ // All were sold
+ if (!m_maxItems) {
itemList->setSelected(-1);
- shopInventory.erase(shopInventory.begin() += selectedItem);
- }
- else
- {
- m_maxItems = shopInventory[selectedItem].quantity - m_amountItems;
+ shopInventory.erase(shopInventory.begin() + selectedItem);
}
- decreaseButton->setEnabled(false);
- sellButton->setEnabled(false);
+ updateButtonsAndLabels = true;
+ }
- m_amountItems = 0;
- slider->setValue(0);
- quantityLabel->setCaption("O");
+ // If anything changed, we need to update the buttons and labels
+ if (updateButtonsAndLabels) {
+ std::stringstream oss;
+
+ // Update labels
+ oss << m_amountItems;
+ quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
- }
- else if (eventId == "quit")
- {
- setVisible(false);
- current_npc = 0;
+
+ // Update Buttons
+ sellButton->setEnabled(m_amountItems > 0);
+ decreaseButton->setEnabled(m_amountItems > 0);
+ increaseButton->setEnabled(m_amountItems < m_maxItems);
}
}
diff --git a/src/gui/sell.h b/src/gui/sell.h
index 9d1325a0..5cf5479e 100644
--- a/src/gui/sell.h
+++ b/src/gui/sell.h
@@ -33,8 +33,9 @@
#include "../guichanfwd.h"
-struct ITEM_SHOP;
+class Item;
+struct ITEM_SHOP;
/**
* The sell dialog.
@@ -65,7 +66,7 @@ class SellDialog : public Window, public gcn::ActionListener,
/**
* Adds an item to the inventory.
*/
- void addItem(short id, int price);
+ void addItem(Item *item, int price);
/**
* Called when receiving actions from the widgets.