diff options
author | Bertram <bertram@cegetel.net> | 2010-03-02 23:55:54 +0100 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-12 23:50:22 +0200 |
commit | e87a2a533eb892c6e8b00cc483eed7c69032bf7a (patch) | |
tree | 9bbf3f6c7137dbe8246ea3453934e6b1f75bc4dc /src | |
parent | dd2b559ea0d467db7fec522a63a66a82c1415b36 (diff) | |
download | mana-e87a2a533eb892c6e8b00cc483eed7c69032bf7a.tar.gz mana-e87a2a533eb892c6e8b00cc483eed7c69032bf7a.tar.bz2 mana-e87a2a533eb892c6e8b00cc483eed7c69032bf7a.tar.xz mana-e87a2a533eb892c6e8b00cc483eed7c69032bf7a.zip |
Added a more trusty path debug view for ManaServ.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/viewport.cpp | 70 | ||||
-rw-r--r-- | src/gui/viewport.h | 3 |
2 files changed, 58 insertions, 15 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index cd94a52d..1c0959d7 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -259,30 +259,72 @@ void Viewport::_drawDebugPath(Graphics *graphics) // Get the current mouse position SDL_GetMouseState(&mMouseX, &mMouseY); - const int mouseTileX = (mMouseX + (int) mPixelViewX) / 32; - const int mouseTileY = (mMouseY + (int) mPixelViewY) / 32; - const Vector &playerPos = player_node->getPosition(); + Path debugPath; + + if (Net::getNetworkType() == ServerInfo::EATHENA) + { + const int mouseTileX = (mMouseX + (int) mPixelViewX) / 32; + const int mouseTileY = (mMouseY + (int) mPixelViewY) / 32; + const Vector &playerPos = player_node->getPosition(); - Path debugPath = mMap->findPath( + debugPath = mMap->findPath( (int) (playerPos.x - 16) / 32, (int) (playerPos.y - 32) / 32, mouseTileX, mouseTileY, 0xFF); - _drawPath(graphics, debugPath); + _drawPath(graphics, debugPath); + } + else if (Net::getNetworkType() == ServerInfo::MANASERV) + { + const Vector &playerPos = player_node->getPosition(); + + debugPath = mMap->findPixelPath( + (int) playerPos.x, + (int) playerPos.y, + mMouseX + (int) mPixelViewX, + mMouseY + (int) mPixelViewY, + player_node->getWidth() / 2, 0xFF); + + // We draw the path proposed by mouse + _drawPath(graphics, debugPath, gcn::Color(255, 0, 255)); + + // But also the one currently walked on. + _drawPath(graphics, player_node->getPath(), gcn::Color(0, 0, 255)); + } } -void Viewport::_drawPath(Graphics *graphics, const Path &path) +void Viewport::_drawPath(Graphics *graphics, const Path &path, + gcn::Color color) { - graphics->setColor(gcn::Color(255, 0, 0)); - for (Path::const_iterator i = path.begin(); i != path.end(); ++i) + graphics->setColor(color); + + if (Net::getNetworkType() == ServerInfo::EATHENA) + { + for (Path::const_iterator i = path.begin(); i != path.end(); ++i) + { + int squareX = i->x * 32 - (int) mPixelViewX + 12; + int squareY = i->y * 32 - (int) mPixelViewY + 12; + + graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); + graphics->drawText( + toString(mMap->getMetaTile(i->x, i->y)->Gcost), + squareX + 4, squareY + 12, gcn::Graphics::CENTER); + } + } + else if (Net::getNetworkType() == ServerInfo::MANASERV) { - int squareX = i->x * 32 - (int) mPixelViewX + 12; - int squareY = i->y * 32 - (int) mPixelViewY + 12; + for (Path::const_iterator i = path.begin(); i != path.end(); ++i) + { + int squareX = i->x - (int) mPixelViewX; + int squareY = i->y - (int) mPixelViewY; + + graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4, + 8, 8)); + graphics->drawText( + toString(mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost), + squareX + 4, squareY + 12, gcn::Graphics::CENTER); + } - graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); - graphics->drawText( - toString(mMap->getMetaTile(i->x, i->y)->Gcost), - squareX + 4, squareY + 12, gcn::Graphics::CENTER); } } diff --git a/src/gui/viewport.h b/src/gui/viewport.h index e67cc6d3..9658f934 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -174,7 +174,8 @@ class Viewport : public WindowContainer, public gcn::MouseListener, /** * Draws the given path. */ - void _drawPath(Graphics *graphics, const Path &path); + void _drawPath(Graphics *graphics, const Path &path, + gcn::Color color = gcn::Color(255, 0, 0)); /** * Make the player go to the mouse position. |