diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-26 16:12:09 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-26 16:12:09 +0000 |
commit | 251031b790ebc5cd677315174d4e46bc4e287718 (patch) | |
tree | 0f810a515bd5390f771d0dc41cd2e59e9914732d /src | |
parent | 87bee54dede4d9d80731a01bd8c4e9384e047e58 (diff) | |
download | mana-251031b790ebc5cd677315174d4e46bc4e287718.tar.gz mana-251031b790ebc5cd677315174d4e46bc4e287718.tar.bz2 mana-251031b790ebc5cd677315174d4e46bc4e287718.tar.xz mana-251031b790ebc5cd677315174d4e46bc4e287718.zip |
Ported buy dialog, which could still use visual improvement, and added
\|-`~ to the fixed font.
Diffstat (limited to 'src')
-rw-r--r-- | src/Makefile.am | 1 | ||||
-rw-r--r-- | src/game.cpp | 18 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 33 | ||||
-rw-r--r-- | src/graphic/graphic.h | 2 | ||||
-rw-r--r-- | src/gui/buy.cpp | 152 | ||||
-rw-r--r-- | src/gui/buy.h | 96 | ||||
-rw-r--r-- | src/gui/char_server.h | 6 | ||||
-rw-r--r-- | src/gui/gui.cpp | 2 | ||||
-rw-r--r-- | src/gui/shop.h | 2 | ||||
-rw-r--r-- | src/gui/skill.cpp | 2 |
10 files changed, 279 insertions, 35 deletions
diff --git a/src/Makefile.am b/src/Makefile.am index c5c4bb9d..be31df8f 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -4,6 +4,7 @@ tmw_SOURCES = sound/sound.cpp \ graphic/graphic.cpp \ graphic/image.cpp \ gui/button.cpp \ + gui/buy.cpp \ gui/char_server.cpp \ gui/char_select.cpp \ gui/chat.cpp \ diff --git a/src/game.cpp b/src/game.cpp index 37162409..64336157 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -734,17 +734,19 @@ void do_parse() { break; // Buy/Sell dialog case 0x00c4: - //if(show_npc_dialog==0) { - show_npc_dialog = 2; - current_npc = RFIFOL(2); - //} + buyDialog->setVisible(false); + show_npc_dialog = 2; + current_npc = RFIFOL(2); break; // Buy dialog case 0x00c6: - n_items = (len-4)/11; - show_npc_dialog = 3; - for(int k=0;k<n_items;k++) - add_buy_item(RFIFOW(4+11*k+9), RFIFOL(4+11*k)); + n_items = (len - 4) / 11; + buyDialog->reset(); + buyDialog->setMoney(char_info->gp); + buyDialog->setVisible(true); + for (int k = 0; k < n_items; k++) { + buyDialog->addItem(RFIFOW(4 + 11 * k + 9), RFIFOL(4 + 11 * k)); + } break; // Sell dialog case 0x00c7: diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 46413d2b..b3173881 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -44,7 +44,7 @@ DATAFILE *tileset; char itemCurrenyQ[10] = "0"; //char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *skill_list_player, *npc_list_player; +DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *sell_player, *skill_list_player, *npc_list_player; char npc_text[1000] = ""; char statsString2[255] = "n/a"; char skill_points[10] = ""; @@ -57,6 +57,7 @@ char npc_button[10] = "Close"; gcn::TextField *chatInput; StatsDialog *statsDialog; +BuyDialog *buyDialog; void ChatListener::action(const std::string& eventId) { @@ -92,18 +93,6 @@ DIALOG buy_sell_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; -DIALOG buy_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL }, - { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, - { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, - { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, - { tmw_text_proc, 304, 326+25, 50, 20, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, - { tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL }, - { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL }, - { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } -}; - DIALOG sell_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL }, @@ -117,7 +106,7 @@ DIALOG sell_dialog[] = { DIALOG skill_list_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Skills", NULL, NULL }, + { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Stats", NULL, NULL }, { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'u', D_EXIT, 0, 0, (char *)"&Up", NULL, NULL }, { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Close", NULL, NULL }, { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)skill_list, NULL, NULL }, @@ -215,12 +204,15 @@ void init_graphic() { statsDialog = new StatsDialog(guiTop); statsDialog->setPosition(SCREEN_W - statsDialog->getWidth() - 10, 10); + // Create buy dialog + buyDialog = new BuyDialog(guiTop); + buyDialog->setVisible(false); + npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); buy_sell_player = init_dialog(buy_sell_dialog, -1); - buy_player = init_dialog(buy_dialog, -1); sell_player = init_dialog(sell_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); npc_list_player = init_dialog(npc_list_dialog, -1); @@ -379,12 +371,6 @@ void do_graphic(void) { } } } - - textprintf_centre_ex(vbuffer, font, - node->text_x + 45, - node->text_y + 55, - node->speech_color, -1, - "(%d,%d), %d", x, y, dir); } else if (node->job == 45) { // Draw a warp } else { // Draw a monster @@ -561,6 +547,7 @@ void do_graphic(void) { } break; case 3: + /* char money[20]; sprintf(money, "%i gp", char_info->gp); buy_dialog[4].dp = &money; @@ -583,6 +570,7 @@ void do_graphic(void) { buy_player = init_dialog(buy_dialog, -1); close_shop(); } + */ break; case 4: //alert("","","","","",0,0); @@ -664,6 +652,9 @@ void do_graphic(void) { } void exit_graphic() { + delete statsDialog; + delete buyDialog; + shutdown_dialog(npc_player); shutdown_dialog(skill_player); } diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index 019cb67f..ad1d02fa 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -27,6 +27,7 @@ #include "../game.h" #include "../map.h" #include "../being.h" +#include "../gui/buy.h" #include "../gui/chat.h" #include "../gui/inventory.h" #include "../gui/shop.h" @@ -52,6 +53,7 @@ extern BITMAP *hairset; extern char npc_button[10]; extern StatsDialog *statsDialog; +extern BuyDialog *buyDialog; // The action listener for the chat field class ChatListener : public gcn::ActionListener { diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp new file mode 100644 index 00000000..c3b8751d --- /dev/null +++ b/src/gui/buy.cpp @@ -0,0 +1,152 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "buy.h" +#include "button.h" + +#include <sstream> + +BuyDialog::BuyDialog(gcn::Container *parent): + Window(parent, "Buy"), + money(0) +{ + itemList = new gcn::ListBox(this); + scrollArea = new gcn::ScrollArea(itemList); + slider = new gcn::Slider(1.0); + quantityLabel = new gcn::Label("0"); + moneyLabel = new gcn::Label("350 G"); + okButton = new Button("OK"); + cancelButton = new Button("Cancel"); + + setSize(260, 175); + scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110)); + slider->setDimension(gcn::Rectangle(5, 120, 200, 10)); + quantityLabel->setPosition(215, 120); + moneyLabel->setPosition(5, 135); + okButton->setPosition(180, 145); + cancelButton->setPosition(208, 145); + + itemList->setEventId("item"); + slider->setEventId("slider"); + okButton->setEventId("ok"); + cancelButton->setEventId("cancel"); + + itemList->addActionListener(this); + slider->addActionListener(this); + okButton->addActionListener(this); + cancelButton->addActionListener(this); + + add(scrollArea); + add(slider); + add(quantityLabel); + add(moneyLabel); + add(okButton); + add(cancelButton); + + setLocationRelativeTo(getParent()); +} + +BuyDialog::~BuyDialog() +{ + delete cancelButton; + delete okButton; + delete moneyLabel; + delete slider; + delete itemList; + delete scrollArea; +} + +void BuyDialog::setMoney(int amount) +{ + money = amount; + std::stringstream ss; + ss << money << " G"; + moneyLabel->setCaption(ss.str()); + moneyLabel->adjustSize(); +} + +void BuyDialog::reset() +{ + shopInventory.clear(); + money = 0; +} + +void BuyDialog::addItem(short id, int price) +{ + ITEM_SHOP item_shop; + + if (id - 501 >= 0 && id - 501 <= 11) { + sprintf(item_shop.name, "%s %i gp", item_db[id - 501], price); + } + else { + sprintf(item_shop.name, "Unknown item %i gp", price); + } + item_shop.price = price; + item_shop.id = id; + + shopInventory.push_back(item_shop); + itemList->adjustSize(); +} + +void BuyDialog::action(const std::string& eventId) +{ + int selectedItem = itemList->getSelected(); + + if (eventId == "slider" || eventId == "item") { + if (selectedItem > -1) { + int maxItems = money / shopInventory[selectedItem].price; + std::stringstream ss; + + ss << (int)(slider->getValue() * maxItems); + quantityLabel->setCaption(ss.str()); + quantityLabel->adjustSize(); + } + } + else if (eventId == "ok") { + if (selectedItem > -1) { + // Attempt purchase + int maxItems = money / shopInventory[selectedItem].price; + int amount = (int)(slider->getValue() * maxItems); + + if (amount > 0) { + WFIFOW(0) = net_w_value(0x00c8); + WFIFOW(2) = net_w_value(8); + WFIFOW(4) = net_w_value(amount); + WFIFOW(6) = net_w_value(shopInventory[selectedItem].id); + WFIFOSET(8); + } + } + setVisible(false); + } + else if (eventId == "cancel") { + setVisible(false); + } +} + +int BuyDialog::getNumberOfElements() +{ + return shopInventory.size(); +} + +std::string BuyDialog::getElementAt(int i) +{ + return shopInventory[i].name; +} diff --git a/src/gui/buy.h b/src/gui/buy.h new file mode 100644 index 00000000..67978409 --- /dev/null +++ b/src/gui/buy.h @@ -0,0 +1,96 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_BUY_H +#define _TMW_BUY_H + +#include "gui.h" +#include "window.h" +#include "shop.h" + +#include <vector> + +/** + * The buy dialog. + * + * \ingroup GUI + */ +class BuyDialog : public Window, public gcn::ActionListener, + public gcn::ListModel +{ + public: + /** + * Constructor + * + * @see Window::Window + */ + BuyDialog(gcn::Container *parent); + + /** + * Destructor + */ + ~BuyDialog(); + + /** + * Resets the dialog, clearing shop inventory. + */ + void reset(); + + /** + * Sets the amount of available money. + */ + void setMoney(int amount); + + /** + * Adds an item to the shop inventory. + */ + void addItem(short id, int price); + + /** + * Called when receiving actions from the widgets. + */ + void action(const std::string& eventId); + + /** + * Returns the number of items in the shop inventory. + */ + int getNumberOfElements(); + + /** + * Returns the name of item number i in the shop inventory. + */ + std::string getElementAt(int i); + + private: + gcn::Button *okButton; + gcn::Button *cancelButton; + gcn::ListBox *itemList; + gcn::ScrollArea *scrollArea; + gcn::Label *moneyLabel; + gcn::Label *quantityLabel; + gcn::Slider *slider; + + std::vector<ITEM_SHOP> shopInventory; + + int money; +}; + +#endif diff --git a/src/gui/char_server.h b/src/gui/char_server.h index 2f2a6f46..c1cb704b 100644 --- a/src/gui/char_server.h +++ b/src/gui/char_server.h @@ -19,13 +19,13 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#ifndef _CHAR_SEL_SERVER_H +#define _CHAR_SEL_SERVER_H + #ifdef WIN32 #pragma warning (disable:4312) #endif -#ifndef _CHAR_SEL_SERVER_H -#define _CHAR_SEL_SERVER_H - #include "../main.h" #include "../net/network.h" #include "gui.h" diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index b6bfd72f..ee6d2a0a 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -87,7 +87,7 @@ void init_gui(BITMAP *bitmap, const char *skin) { gui->setTop(guiTop); guiFont = new gcn::ImageFont("./data/graphic/fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789:@" - "!\"$%&/=?^+*#[]{}()<>_;'.," + "!\"$%&/=?^+*#[]{}()<>_;'.,\\|-~`" ); gcn::Widget::setGlobalFont(guiFont); diff --git a/src/gui/shop.h b/src/gui/shop.h index 0d8e31ad..73b14e97 100644 --- a/src/gui/shop.h +++ b/src/gui/shop.h @@ -27,7 +27,6 @@ #include <stdlib.h> #include <stdio.h> -#include "../graphic/graphic.h" #include "inventory.h" @@ -43,6 +42,7 @@ struct ITEM_SHOP { extern int n_items; extern char* selectedItem; extern char itemCurrenyQ[10]; +extern char *item_db[]; char *shop_list(int index, int *list_size); void add_buy_item(short id, int price); diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index 65014cb9..5deb270a 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -62,7 +62,7 @@ char *skill_db[] = { DIALOG skill_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 150, 60, 0, 0, 0, 0, 0, 0, (char *)"Skill", NULL, NULL }, + { tmw_dialog_proc, 300, 200, 150, 60, 0, 0, 0, 0, 0, 0, (char *)"Skills", NULL, NULL }, { tmw_text_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, str_string, NULL, NULL }, { tmw_plus_proc, 354, 224, 16, 16, 0, 0, '0', 0, 0, 1, (void*)increaseStatus,NULL, NULL }, { tmw_text_proc, 304, 234, 252, 100, 0, 0, 0, 0, 0, 0, agi_string, NULL, NULL }, |