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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-17 01:43:16 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-17 01:43:16 +0100 |
commit | fe153c7b2598262281477882a2ef82400b24f5b5 (patch) | |
tree | 1e713f6d6c815eec702f1049538a5022c95de5da /src | |
parent | c6462143d107c35846cadc45e205d8ecedb6bf7a (diff) | |
download | mana-fe153c7b2598262281477882a2ef82400b24f5b5.tar.gz mana-fe153c7b2598262281477882a2ef82400b24f5b5.tar.bz2 mana-fe153c7b2598262281477882a2ef82400b24f5b5.tar.xz mana-fe153c7b2598262281477882a2ef82400b24f5b5.zip |
Fixed the Being::logic() once again as pointed out by Thorbjorn.
Luckily or not, the code did the intended without even
being right. :)
Diffstat (limited to 'src')
-rw-r--r-- | src/being.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp index 6b971dbf..7429a95d 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -746,10 +746,10 @@ void Being::logic() // Update the player sprite direction. // N.B.: We only change this if the distance is more than one pixel - // to avoid flawing the ending direction, - // or More than the speed in pixel per ticks for very slow beings. + // to avoid flawing the ending direction for players, + // but always for very slow beings. float maxDistance = mSpeedPixelsPerTick.length(); - if (distance > (maxDistance < 1.0f) ? maxDistance : 1.0f) + if (distance > ((maxDistance > 1.0f) ? 1.0f : 0.0f)) { // The player direction is handled for keyboard // by LocalPlayer::startWalking(), we shouldn't get |