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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-27 20:07:16 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-28 17:06:52 +0100 |
commit | db0e0cd1f043dd1fb7c6298db6158a78c41373df (patch) | |
tree | 89ec932dedbd5b49cf6d7fb6198d780f19dca21e /src | |
parent | 3c1b12b86d02fb9ec0e9cf86b3afe60893119eba (diff) | |
download | mana-db0e0cd1f043dd1fb7c6298db6158a78c41373df.tar.gz mana-db0e0cd1f043dd1fb7c6298db6158a78c41373df.tar.bz2 mana-db0e0cd1f043dd1fb7c6298db6158a78c41373df.tar.xz mana-db0e0cd1f043dd1fb7c6298db6158a78c41373df.zip |
Take the URL to the server list from the branding file
This way, a Mana based game can have multiple servers associated with it
(for example with different languages), listed under the same branding.
Reviewed-by: Jared Adams
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/serverdialog.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp index f439420b..3d6c0b6f 100644 --- a/src/gui/serverdialog.cpp +++ b/src/gui/serverdialog.cpp @@ -420,10 +420,14 @@ void ServerDialog::setFieldsReadOnly(const bool readOnly) void ServerDialog::downloadServerList() { - // try to load the configuration value for the onlineServerList - std::string listFile = config.getValue("onlineServerList", "void"); - // if there is no entry, try to load the file from the default updatehost - if (listFile == "void") + // Try to load the configuration value for the onlineServerList + std::string listFile = branding.getValue("onlineServerList", std::string()); + + if (listFile.empty()) + listFile = config.getValue("onlineServerList", std::string()); + + // Fall back to manasource.org when neither branding nor config set it + if (listFile.empty()) listFile = "http://manasource.org/serverlist.xml"; mDownload = new Net::Download(this, listFile, &downloadUpdate); |