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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-28 02:17:35 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-28 02:17:35 +0100 |
commit | 91da5b104a0895578a0a2a7debbfb495e50ef4f4 (patch) | |
tree | b6e5342f6b93875cc9b21384f9bdcada405173c6 /src | |
parent | ad9036cb9026091ae0d5b0150513a907e092613f (diff) | |
download | mana-91da5b104a0895578a0a2a7debbfb495e50ef4f4.tar.gz mana-91da5b104a0895578a0a2a7debbfb495e50ef4f4.tar.bz2 mana-91da5b104a0895578a0a2a7debbfb495e50ef4f4.tar.xz mana-91da5b104a0895578a0a2a7debbfb495e50ef4f4.zip |
Some more cleanup
Renamed Skill_Tab to SkillTab and got rid of MAX_SLOT, using maxSlot
instead.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/char_select.cpp | 62 | ||||
-rw-r--r-- | src/gui/skilldialog.cpp | 58 | ||||
-rw-r--r-- | src/gui/skilldialog.h | 15 |
3 files changed, 67 insertions, 68 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index a0f7230e..bf885de9 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -19,50 +19,48 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <string> - -#include <guichan/font.hpp> - -#include "button.h" -#include "char_select.h" -#include "confirm_dialog.h" -#include "label.h" -#include "ok_dialog.h" -#include "playerbox.h" -#include "textfield.h" +#include "gui/button.h" +#include "gui/char_select.h" +#include "gui/confirm_dialog.h" +#include "gui/label.h" +#include "gui/ok_dialog.h" +#include "gui/playerbox.h" +#include "gui/textfield.h" #ifdef TMWSERV_SUPPORT -#include "radiobutton.h" -#include "slider.h" +#include "gui/radiobutton.h" +#include "gui/slider.h" -#include "unregisterdialog.h" -#include "changepassworddialog.h" -#include "changeemaildialog.h" +#include "gui/unregisterdialog.h" +#include "gui/changepassworddialog.h" +#include "gui/changeemaildialog.h" -#include "../logindata.h" +#include "logindata.h" -#include "../net/tmwserv/accountserver/account.h" -#include "../net/tmwserv/charserverhandler.h" +#include "net/tmwserv/accountserver/account.h" +#include "net/tmwserv/charserverhandler.h" #else -#include "../net/ea/charserverhandler.h" +#include "net/ea/charserverhandler.h" #endif -#include "widgets/layout.h" +#include "gui/widgets/layout.h" -#include "../game.h" -#include "../localplayer.h" -#include "../main.h" -#include "../units.h" +#include "game.h" +#include "localplayer.h" +#include "main.h" +#include "units.h" -#include "../net/messageout.h" +#include "net/messageout.h" -#include "../resources/colordb.h" +#include "resources/colordb.h" -#include "../utils/gettext.h" -#include "../utils/strprintf.h" -#include "../utils/stringutils.h" +#include "utils/gettext.h" +#include "utils/strprintf.h" +#include "utils/stringutils.h" -#define MAX_SLOT 2 +#include <guichan/font.hpp> + +#include <string> // Defined in main.cpp, used here for setting the char create dialog extern CharServerHandler charServerHandler; @@ -258,7 +256,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) { new CharDeleteConfirm(this); } - else if (n_character <= MAX_SLOT) + else if (n_character <= maxSlot) { // Start new character dialog CharCreateDialog *charCreateDialog = diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 16c983ad..4afd92ac 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -19,28 +19,30 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <guichan/widgets/label.hpp> -#include <guichan/widgets/container.hpp> -#include <guichan/widgets/icon.hpp> +#include "gui/skilldialog.h" + +#include "gui/icon.h" +#include "gui/button.h" +#include "gui/listbox.h" +#include "gui/scrollarea.h" +#include "gui/windowcontainer.h" +#include "gui/progressbar.h" -#include "skilldialog.h" +#include "gui/widgets/tabbedarea.h" -#include "icon.h" -#include "button.h" -#include "listbox.h" -#include "scrollarea.h" -#include "windowcontainer.h" -#include "progressbar.h" +#include "localplayer.h" -#include "widgets/tabbedarea.h" +#include "utils/dtor.h" +#include "utils/gettext.h" +#include "utils/stringutils.h" -#include "../localplayer.h" +#include <guichan/widgets/label.hpp> +#include <guichan/widgets/container.hpp> +#include <guichan/widgets/icon.hpp> -#include "../utils/dtor.h" -#include "../utils/gettext.h" -#include "../utils/stringutils.h" +#include <vector> -class Skill_Tab : public GCContainer, public gcn::ActionListener +class SkillTab : public GCContainer, public gcn::ActionListener { public: /** @@ -51,7 +53,7 @@ class Skill_Tab : public GCContainer, public gcn::ActionListener /** * Constructor */ - Skill_Tab(const std::string &type); + SkillTab(const std::string &type); /** * Update this tab @@ -105,18 +107,18 @@ SkillDialog::SkillDialog(): TabbedArea *panel = new TabbedArea; panel->setDimension(gcn::Rectangle(5, 5, 270, 420)); - Skill_Tab *tab; + SkillTab *tab; // Add each type of skill tab to the panel - tab = new Skill_Tab("Weapon"); + tab = new SkillTab("Weapon"); panel->addTab(_("Weapons"), tab); mTabs.push_back(tab); - tab = new Skill_Tab("Magic"); + tab = new SkillTab("Magic"); panel->addTab(_("Magic"), tab); mTabs.push_back(tab); - tab = new Skill_Tab("Craft"); + tab = new SkillTab("Craft"); panel->addTab(_("Crafts"), tab); mTabs.push_back(tab); @@ -153,14 +155,14 @@ void SkillDialog::draw(gcn::Graphics *g) void SkillDialog::update() { - for(std::list<Skill_Tab*>::const_iterator i = mTabs.begin(); + for(std::list<SkillTab*>::const_iterator i = mTabs.begin(); i != mTabs.end(); ++i) { (*i)->update(); } } -Skill_Tab::Skill_Tab(const std::string &type): type(type) +SkillTab::SkillTab(const std::string &type): type(type) { setOpaque(false); setDimension(gcn::Rectangle(0, 0, 270, 420)); @@ -200,7 +202,7 @@ Skill_Tab::Skill_Tab(const std::string &type): type(type) } -int Skill_Tab::getSkillNum() +int SkillTab::getSkillNum() { int skillNum = 0; @@ -222,7 +224,7 @@ int Skill_Tab::getSkillNum() else return skillNum; } -int Skill_Tab::getSkillBegin() +int SkillTab::getSkillBegin() { int skillBegin = 0; @@ -244,14 +246,14 @@ int Skill_Tab::getSkillBegin() else return skillBegin; } -Icon* Skill_Tab::getIcon(int index) +Icon* SkillTab::getIcon(int index) { int skillBegin = getSkillBegin(); std::string icon = LocalPlayer::getSkillInfo(index + skillBegin).icon; return new Icon(icon); } -void Skill_Tab::updateSkill(int index) +void SkillTab::updateSkill(int index) { int skillBegin = getSkillBegin(); @@ -306,7 +308,7 @@ void Skill_Tab::updateSkill(int index) } } -void Skill_Tab::update() +void SkillTab::update() { int skillNum = getSkillNum(); diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h index b79be800..8d1f6a88 100644 --- a/src/gui/skilldialog.h +++ b/src/gui/skilldialog.h @@ -22,20 +22,19 @@ #ifndef SKILL_H #define SKILL_H -#include <vector> -#include <list> +#include "gui/window.h" +#include "gui/gccontainer.h" + +#include "guichanfwd.h" #include <guichan/listmodel.hpp> #include <guichan/actionlistener.hpp> -#include "window.h" -#include "gccontainer.h" - -#include "../guichanfwd.h" +#include <list> class ProgressBar; class Icon; -class Skill_Tab; +class SkillTab; /** * The skill dialog. @@ -71,7 +70,7 @@ class SkillDialog : public Window, public gcn::ActionListener void draw(gcn::Graphics *g); private: - std::list<Skill_Tab*> mTabs; + std::list<SkillTab*> mTabs; }; extern SkillDialog *skillDialog; |