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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-05 22:20:07 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-05 22:26:28 +0100 |
commit | 51e14c9d7aab75fe60f68d4943759eef66eafe9a (patch) | |
tree | cc132a87539ad0e461ac29fddc4b985b83362e72 /src | |
parent | e5bca038ff79497ec2fde520132c017e5105ce60 (diff) | |
download | mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.tar.gz mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.tar.bz2 mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.tar.xz mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.zip |
Fixed the low framerate problem by not waiting for network events
The enet service loop was waiting up to 10ms for a new network packet to
come in. There is no need for this, so just remove it. Raised the
framerate from about 60 to over 200 fps for me.
Diffstat (limited to 'src')
-rw-r--r-- | src/net/manaserv/network.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/net/manaserv/network.cpp b/src/net/manaserv/network.cpp index 5bf411cb..ddadc007 100644 --- a/src/net/manaserv/network.cpp +++ b/src/net/manaserv/network.cpp @@ -142,8 +142,8 @@ void flush() { ENetEvent event; - // Wait up to 10 milliseconds for an event. - while (enet_host_service(client, &event, 10) > 0) + // Check if there are any new events + while (enet_host_service(client, &event, 0) > 0) { switch (event.type) { @@ -164,11 +164,7 @@ void flush() break; case ENET_EVENT_TYPE_NONE: - logger->log("No event during 10 milliseconds."); - break; - default: - logger->log("Unhandled enet event."); break; } } |