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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-16 01:13:16 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-16 01:13:16 +0000
commit9433cd3912f1a61555bd4cefdf166290f6c5814a (patch)
treef44843b0e7a6f476af4adfb058faec2203dc3feb /src
parentf8e5e4afaa9e4299ade0a3892fa213a8ed29cb6c (diff)
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Made beings walk a lot smoother.
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp111
1 files changed, 58 insertions, 53 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 1a60e6c3..c852c861 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -81,31 +81,43 @@ char hairtable[16][4][2] = {
{ { 0, 16}, {-1, 6}, {-1, 6}, {0, 6} } // DEAD
};
-int get_x_offset(Being *being) {
+int get_x_offset(Being *being)
+{
int offset = 0;
char direction = being->direction;
- if (being->action == WALK) {
- if (direction != NORTH && direction != SOUTH) {
- offset = being->frame + 1;
- if (offset == 5) offset = 0;
- offset *= 8;
+
+ if (being->action == WALK)
+ {
+ if (direction != NORTH && direction != SOUTH)
+ {
+ offset = (get_elapsed_time(being->walk_time) * 32) / being->speed;
+ if (offset > 32) offset = 32;
+
if (direction == WEST || direction == NW || direction == SW) {
offset = -offset;
offset += 32;
- } else offset -= 32;
+ }
+ else {
+ offset -= 32;
+ }
}
}
+
return offset;
}
-int get_y_offset(Being *being) {
+int get_y_offset(Being *being)
+{
int offset = 0;
char direction = being->direction;
- if (being->action == WALK) {
- if (direction != EAST && direction != WEST) {
- offset = being->frame + 1;
- if (offset == 5) offset = 0;
- offset *= 8;
+
+ if (being->action == WALK)
+ {
+ if (direction != EAST && direction != WEST)
+ {
+ offset = (get_elapsed_time(being->walk_time) * 32) / being->speed;
+ if (offset > 32) offset = 32;
+
if (direction == NORTH || direction == NW || direction == NE) {
offset = -offset;
offset += 32;
@@ -115,6 +127,7 @@ int get_y_offset(Being *being) {
}
}
}
+
return offset;
}
@@ -125,65 +138,55 @@ Engine::Engine()
guiTop->add(debugInfo);
// Create dialogs
-
chatWindow = new ChatWindow("./docs/chatlog.txt", 20);
- chatWindow->setPosition(0, screen->h - chatWindow->getHeight());
-
statusWindow = new StatusWindow();
- statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
-
buyDialog = new BuyDialog();
- buyDialog->setVisible(false);
-
sellDialog = new SellDialog();
- sellDialog->setVisible(false);
-
buySellDialog = new BuySellDialog();
- buySellDialog->setVisible(false);
-
inventoryWindow = new InventoryWindow();
- inventoryWindow->setVisible(false);
- inventoryWindow->setPosition(screen->w - statusWindow->getWidth() -
- inventoryWindow->getWidth() - 10, 5);
-
itemAmountWindow = new ItemAmountWindow();
- itemAmountWindow->setVisible(false);
- itemAmountWindow->setPosition(screen->w - statusWindow->getWidth() -
- inventoryWindow->getWidth() - 10, inventoryWindow->getHeight() +
- 10);
-
npcTextDialog = new NpcTextDialog();
- npcTextDialog->setVisible(false);
-
npcListDialog = new NpcListDialog();
- npcListDialog->setVisible(false);
-
skillDialog = new SkillDialog();
- skillDialog->setVisible(false);
-
newSkillWindow = new NewSkillDialog();
- newSkillWindow->setVisible(false);
-
statsWindow = new StatsWindow();
- statsWindow->setVisible(false);
- statsWindow->setPosition(
- screen->w - 5 - statsWindow->getWidth(),
- statusWindow->getHeight() + 20);
-
setupWindow = new Setup();
- setupWindow->setVisible(false);
-
minimap = new Minimap();
-
equipmentWindow = new EquipmentWindow();
- equipmentWindow->setVisible(false);
-
chargeDialog = new ChargeDialog();
- chargeDialog->setVisible(true);
+
+ // Initialize window posisitons
+ chatWindow->setPosition(0, screen->h - chatWindow->getHeight());
+ statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
+ inventoryWindow->setPosition(screen->w - statusWindow->getWidth() -
+ inventoryWindow->getWidth() - 10, 5);
+ itemAmountWindow->setPosition(screen->w - statusWindow->getWidth() -
+ inventoryWindow->getWidth() - 10, inventoryWindow->getHeight() +
+ 10);
+ statsWindow->setPosition(
+ screen->w - 5 - statsWindow->getWidth(),
+ statusWindow->getHeight() + 20);
chargeDialog->setPosition(
screen->w - 5 - chargeDialog->getWidth(),
screen->h - chargeDialog->getHeight() - 15);
+ // Set initial window visibility
+ chatWindow->setVisible(true);
+ statusWindow->setVisible(true);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
+ inventoryWindow->setVisible(false);
+ itemAmountWindow->setVisible(false);
+ npcTextDialog->setVisible(false);
+ npcListDialog->setVisible(false);
+ skillDialog->setVisible(false);
+ newSkillWindow->setVisible(false);
+ statsWindow->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ chargeDialog->setVisible(false);
+
// Do not focus any text field
gui->focusNone();
@@ -215,6 +218,7 @@ Engine::Engine()
Engine::~Engine()
{
+ // Delete windows
delete chatWindow;
delete statusWindow;
delete buyDialog;
@@ -229,7 +233,8 @@ Engine::~Engine()
delete equipmentWindow;
delete newSkillWindow;
delete itemAmountWindow;
-
+
+ // Delete sprite sets
delete monsterset;
delete npcset;
delete emotionset;