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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-09 14:31:43 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-09 15:09:56 -0600 |
commit | f269d5a68e6a22676c49961c7529b9c00dc90649 (patch) | |
tree | 3ccce636203883c0009146099df9d4854cab2171 /src | |
parent | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (diff) | |
download | mana-f269d5a68e6a22676c49961c7529b9c00dc90649.tar.gz mana-f269d5a68e6a22676c49961c7529b9c00dc90649.tar.bz2 mana-f269d5a68e6a22676c49961c7529b9c00dc90649.tar.xz mana-f269d5a68e6a22676c49961c7529b9c00dc90649.zip |
Move target cursor management into ActorSprite
This simplifies handling of target cursors, centralizing their logic into a
single class, instead of two. Also make them more flexible and move the image
files outside of the theme so servers can can control them and give them
better names.
Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src')
-rw-r--r-- | src/actorsprite.cpp | 121 | ||||
-rw-r--r-- | src/actorsprite.h | 34 | ||||
-rw-r--r-- | src/client.cpp | 23 | ||||
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 58 | ||||
-rw-r--r-- | src/localplayer.h | 16 |
6 files changed, 170 insertions, 84 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index ad703bc2..da81873f 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -34,10 +34,16 @@ #include "net/net.h" #include "resources/image.h" +#include "resources/imageset.h" #include "resources/resourcemanager.h" +#include <cassert> + #define EFFECTS_FILE "effects.xml" +ImageSet *ActorSprite::targetCursorImages[2][NUM_TC]; +SimpleAnimation *ActorSprite::targetCursor[2][NUM_TC]; + ActorSprite::ActorSprite(int id): mId(id), mStunMode(0), @@ -83,9 +89,6 @@ bool ActorSprite::drawSpriteAt(Graphics *graphics, int x, int y) const void ActorSprite::logic() { // Update sprite animations - if (mUsedTargetCursor) - mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK); - update(tick_time * MILLISECONDS_IN_A_TICK); // Restart status/particle effects, if needed @@ -105,6 +108,18 @@ void ActorSprite::logic() mChildParticleEffects.moveTo(mPos.x, mPos.y); } +void ActorSprite::actorLogic() +{ + // Update sprite animations + for (int size = TC_SMALL; size < NUM_TC; size++) + { + for (int type = TCT_NORMAL; type < NUM_TCT; type++) + { + targetCursor[type][size]->update(tick_time * MILLISECONDS_IN_A_TICK); + } + } +} + void ActorSprite::setMap(Map* map) { Actor::setMap(map); @@ -119,10 +134,12 @@ void ActorSprite::controlParticle(Particle *particle) mChildParticleEffects.addLocally(particle); } -void ActorSprite::setTargetAnimation(SimpleAnimation *animation) +void ActorSprite::setTargetType(TargetCursorType type) { - mUsedTargetCursor = animation; - mUsedTargetCursor->reset(); + if (type == TCT_NONE) + untarget(); + else + mUsedTargetCursor = targetCursor[type][getTargetCursorSize()]; } struct EffectDescription { @@ -324,3 +341,95 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, mMustResetParticles = true; } + +void ActorSprite::load() +{ + initTargetCursor(); +} + +void ActorSprite::unload() +{ + cleanupTargetCursors(); +} + +static const char *cursorType(int type) +{ + switch (type) + { + case ActorSprite::TCT_IN_RANGE: + return "in-range"; + case ActorSprite::TCT_NORMAL: + return "normal"; + default: + assert(false); + } +} + +static const char *cursorSize(int size) +{ + switch (size) + { + case ActorSprite::TC_LARGE: + return "l"; + case ActorSprite::TC_MEDIUM: + return "m"; + case ActorSprite::TC_SMALL: + return "s"; + default: + assert(false); + } +} + +void ActorSprite::initTargetCursor() +{ + static std::string targetCursor = "graphics/target-cursor-%s-%s.png"; + static int targetWidths[NUM_TC] = {44, 62, 82}; + static int targetHeights[NUM_TC] = {35, 44, 60}; + + // Load target cursors + for (int size = TC_SMALL; size < NUM_TC; size++) + { + for (int type = TCT_NORMAL; type < NUM_TCT; type++) + { + loadTargetCursor(strprintf(targetCursor.c_str(), cursorType(type), + cursorSize(size)), targetWidths[size], + targetHeights[size], type, size); + } + } +} + +void ActorSprite::cleanupTargetCursors() +{ + for (int size = TC_SMALL; size < NUM_TC; size++) + { + for (int type = TCT_NORMAL; type < NUM_TCT; type++) + { + delete targetCursor[type][size]; + targetCursorImages[type][size]->decRef(); + } + } +} + +void ActorSprite::loadTargetCursor(const std::string &filename, + int width, int height, int type, int size) +{ + assert(size > -1); + assert(size < 3); + + ResourceManager *resman = ResourceManager::getInstance(); + ImageSet *currentImageSet = resman->getImageSet(filename, width, height); + + Animation *anim = new Animation; + + for (unsigned int i = 0; i < currentImageSet->size(); ++i) + { + anim->addFrame(currentImageSet->get(i), 750, + (16 - (currentImageSet->getWidth() / 2)), + (16 - (currentImageSet->getHeight() / 2))); + } + + SimpleAnimation *currentCursor = new SimpleAnimation(anim); + + targetCursorImages[type][size] = currentImageSet; + targetCursor[type][size] = currentCursor; +} diff --git a/src/actorsprite.h b/src/actorsprite.h index b5c402eb..a56be125 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -53,6 +53,14 @@ public: NUM_TC }; + enum TargetCursorType + { + TCT_NONE = -1, + TCT_NORMAL = 0, + TCT_IN_RANGE, + NUM_TCT + }; + ActorSprite(int id); ~ActorSprite(); @@ -73,6 +81,8 @@ public: virtual void logic(); + static void actorLogic(); + void setMap(Map* map); /** @@ -95,7 +105,7 @@ public: /** * Sets the target animation for this actor. */ - void setTargetAnimation(SimpleAnimation *animation); + void setTargetType(TargetCursorType type); /** * Untargets the actor. @@ -140,6 +150,10 @@ public: virtual float getAlpha() const { return CompoundSprite::getAlpha(); } + static void load(); + + static void unload(); + protected: /** * Trigger visual effect, with components @@ -185,6 +199,24 @@ private: /** Reset particle status effects on next redraw? */ bool mMustResetParticles; + /** Load the target cursors into memory */ + static void initTargetCursor(); + + /** Remove the target cursors from memory */ + static void cleanupTargetCursors(); + + /** + * Helper function for loading target cursors + */ + static void loadTargetCursor(const std::string &filename, + int width, int height, int type, int size); + + /** Images of the target cursor. */ + static ImageSet *targetCursorImages[NUM_TCT][NUM_TC]; + + /** Animated target cursors. */ + static SimpleAnimation *targetCursor[NUM_TCT][NUM_TC]; + /** Target cursor being used */ SimpleAnimation *mUsedTargetCursor; }; diff --git a/src/client.cpp b/src/client.cpp index afc1ae1d..137210b1 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -446,14 +446,6 @@ Client::~Client() // Shutdown sound sound.close(); - // Unload XML databases - ColorDB::unload(); - EmoteDB::unload(); - ItemDB::unload(); - MonsterDB::unload(); - NPCDB::unload(); - StatusEffect::unload(); - ResourceManager::deleteInstance(); SDL_FreeSurface(mIcon); @@ -594,6 +586,19 @@ int Client::exec() { delete game; game = 0; + + if (mState != STATE_CHANGE_MAP) + { + // Unload XML databases + ColorDB::unload(); + EmoteDB::unload(); + ItemDB::unload(); + MonsterDB::unload(); + NPCDB::unload(); + StatusEffect::unload(); + + ActorSprite::unload(); + } } mOldState = mState; @@ -748,6 +753,8 @@ int Client::exec() StatusEffect::load(); Units::loadUnits(); + ActorSprite::load(); + mDesktop->reloadWallpaper(); mState = STATE_GET_CHARACTERS; diff --git a/src/game.cpp b/src/game.cpp index 74997b90..b75d3cdf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -21,6 +21,7 @@ #include "game.h" +#include "actorsprite.h" #include "beingmanager.h" #include "channelmanager.h" #include "client.h" @@ -334,6 +335,7 @@ void Game::logic() handleInput(); // Handle all necessary game logic + ActorSprite::actorLogic(); beingManager->logic(); floorItemManager->logic(); particleEngine->update(); diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 19ddec51..9796b2ac 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -116,8 +116,6 @@ LocalPlayer::LocalPlayer(int id, int subtype): mTextColor = &Theme::getThemeColor(Theme::PLAYER); mNameColor = &userPalette->getColor(UserPalette::SELF); - initTargetCursor(); - config.addListener("showownname", this); setShowName(config.getValue("showownname", 1)); } @@ -127,14 +125,6 @@ LocalPlayer::~LocalPlayer() delete mInventory; config.removeListener("showownname", this); - - for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++) - { - delete mTargetCursor[0][i]; - delete mTargetCursor[1][i]; - mTargetCursorImages[0][i]->decRef(); - mTargetCursorImages[1][i]->decRef(); - } } void LocalPlayer::logic() @@ -200,8 +190,7 @@ void LocalPlayer::logic() if (mTarget->getType() == Being::NPC) { // NPCs are always in range - mTarget->setTargetAnimation( - mTargetCursor[0][mTarget->getTargetCursorSize()]); + mTarget->setTargetType(TCT_IN_RANGE); } else { @@ -217,10 +206,10 @@ void LocalPlayer::logic() abs(mTarget->getTileY() - getTileY()); const int attackRange = getAttackRange(); - const int inRange = rangeX > attackRange || rangeY > attackRange - ? 1 : 0; - mTarget->setTargetAnimation( - mTargetCursor[inRange][mTarget->getTargetCursorSize()]); + const TargetCursorType targetType = rangeX > attackRange || + rangeY > attackRange ? + TCT_NORMAL : TCT_IN_RANGE; + mTarget->setTargetType(targetType); if (!mTarget->isAlive()) stopAttack(); @@ -1374,43 +1363,6 @@ void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId) } } -void LocalPlayer::initTargetCursor() -{ - // Load target cursors - loadTargetCursor("target-cursor-blue-s.png", 44, 35, false, TC_SMALL); - loadTargetCursor("target-cursor-red-s.png", 44, 35, true, TC_SMALL); - loadTargetCursor("target-cursor-blue-m.png", 62, 44, false, TC_MEDIUM); - loadTargetCursor("target-cursor-red-m.png", 62, 44, true, TC_MEDIUM); - loadTargetCursor("target-cursor-blue-l.png", 82, 60, false, TC_LARGE); - loadTargetCursor("target-cursor-red-l.png", 82, 60, true, TC_LARGE); -} - -void LocalPlayer::loadTargetCursor(const std::string &filename, - int width, int height, - bool outRange, TargetCursorSize size) -{ - assert(size > -1); - assert(size < 3); - - ImageSet *currentImageSet = Theme::getImageSetFromTheme(filename, - width, height); - Animation *anim = new Animation; - - for (unsigned int i = 0; i < currentImageSet->size(); ++i) - { - anim->addFrame(currentImageSet->get(i), 75, - (16 - (currentImageSet->getWidth() / 2)), - (16 - (currentImageSet->getHeight() / 2))); - } - - SimpleAnimation *currentCursor = new SimpleAnimation(anim); - - const int index = outRange ? 1 : 0; - - mTargetCursorImages[index][size] = currentImageSet; - mTargetCursor[index][size] = currentCursor; -} - void LocalPlayer::addMessageToQueue(const std::string &message, int color) { mMessages.push_back(MessagePair(message, color)); diff --git a/src/localplayer.h b/src/localplayer.h index 2c06dfb5..38212a60 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -479,22 +479,6 @@ class LocalPlayer : public Player int mLocalWalkTime; /**< Timestamp used to control keyboard walk messages flooding */ - /** Load the target cursors into memory */ - void initTargetCursor(); - - /** - * Helper function for loading target cursors - */ - void loadTargetCursor(const std::string &filename, - int width, int height, - bool outRange, Being::TargetCursorSize size); - - /** Images of the target cursor. */ - ImageSet *mTargetCursorImages[2][NUM_TC]; - - /** Animated target cursors. */ - SimpleAnimation *mTargetCursor[2][NUM_TC]; - typedef std::pair<std::string, int> MessagePair; /** Queued exp messages*/ std::list<MessagePair> mMessages; |