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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-20 01:42:11 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-03 14:40:45 +0100
commit94deb596ae86bfe453c9d88e85266caae26e3980 (patch)
treeafb9f3cc90a832420b28b7cb470078b100e11812 /src
parent86c4819bee1bcd990b6be20f36dcb26938acac8e (diff)
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Simplified and made generic the way the pickup is handled.
I also made the range be taken from the server type as for the pickup and npc talk ranges. Last but no least, I fixed the parameters sent with PGMSG_PICKUP to send the (item) position where to pickup at as described in the manaserv protocol. The pickup is still not 100% functional due certainly to two problems: 1. The client item coordinates might not be the exact same as in the server. 2. The client seems to try to pick up the item a bit too soon, probably for the reason given in 1. I'll investigate this in another patch. Reviewed-by: Thorbjørn Lindeijer, Erik Schilling.
Diffstat (limited to 'src')
-rw-r--r--src/gui/viewport.cpp9
-rw-r--r--src/localplayer.cpp40
-rw-r--r--src/localplayer.h6
-rw-r--r--src/map.h2
-rw-r--r--src/net/gamehandler.h10
-rw-r--r--src/net/manaserv/gamehandler.cpp1
-rw-r--r--src/net/manaserv/gamehandler.h6
-rw-r--r--src/net/manaserv/manaserv_protocol.h10
-rw-r--r--src/net/manaserv/playerhandler.cpp5
-rw-r--r--src/net/tmwa/gamehandler.cpp7
-rw-r--r--src/net/tmwa/gamehandler.h4
11 files changed, 68 insertions, 32 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 855a05e4..fd6bc6a3 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -468,12 +468,17 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
// Ignore it if its dead
if (mHoverBeing->isAlive())
{
- if (local_player->withinAttackRange(mHoverBeing) ||
- keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ if (local_player->withinRange(mHoverBeing,
+ local_player->getAttackRange())
+ || keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ {
local_player->attack(mHoverBeing,
!keyboard.isKeyActive(keyboard.KEY_TARGET));
+ }
else
+ {
local_player->setGotoTarget(mHoverBeing);
+ }
}
}
// Picks up a item if we clicked on one
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index efdcaa60..7ee5753f 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -40,6 +40,7 @@
#include "gui/widgets/chattab.h"
#include "net/chathandler.h"
+#include "net/gamehandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
@@ -133,20 +134,15 @@ void LocalPlayer::logic()
{
if (mTarget->getType() == ActorSprite::NPC)
{
- // NPCs are always in range
- mTarget->setTargetType(TCT_IN_RANGE);
+ mTarget->setTargetType(
+ withinRange(mTarget,
+ Net::getGameHandler()->getNpcTalkRange()) ?
+ TCT_IN_RANGE : TCT_NORMAL);
}
else
{
- // Find whether target is in range
- const int rangeX = abs(mTarget->getPosition().x - getPosition().x);
- const int rangeY = abs(mTarget->getPosition().y - getPosition().y);
-
- const int attackRange = getAttackRange();
- const TargetCursorType targetType = rangeX > attackRange ||
- rangeY > attackRange ?
- TCT_NORMAL : TCT_IN_RANGE;
- mTarget->setTargetType(targetType);
+ mTarget->setTargetType(withinRange(mTarget, getAttackRange()) ?
+ TCT_IN_RANGE : TCT_NORMAL);
if (!mTarget->isAlive())
stopAttack();
@@ -155,6 +151,12 @@ void LocalPlayer::logic()
attack(mTarget, true);
}
}
+ else if (mPickUpTarget
+ && withinRange(mPickUpTarget, Net::getGameHandler()->getPickupRange()))
+ {
+ Net::getPlayerHandler()->pickUp(mPickUpTarget);
+ mPickUpTarget = 0;
+ }
Being::logic();
}
@@ -589,17 +591,14 @@ void LocalPlayer::pickUp(FloorItem *item)
if (!item)
return;
- int dx = item->getTileX() - getTileX();
- int dy = item->getTileY() - getTileY();
-
- if (dx * dx + dy * dy < 4)
+ if (withinRange(item, Net::getGameHandler()->getPickupRange()))
{
Net::getPlayerHandler()->pickUp(item);
// We found it, so set the player direction to it
// if the player does not move
if (getDestination() == getPosition())
lookAt(item->getPosition());
- mPickUpTarget = NULL;
+ mPickUpTarget = 0;
}
else
{
@@ -694,7 +693,7 @@ void LocalPlayer::setDestination(int x, int y)
Net::getPlayerHandler()->setDestination(x, y, mDirection);
}
- mPickUpTarget = NULL;
+ mPickUpTarget = 0;
mKeepAttacking = false;
}
@@ -937,14 +936,15 @@ void LocalPlayer::setAttackRange(int range)
}
}
-bool LocalPlayer::withinAttackRange(Being *target)
+bool LocalPlayer::withinRange(Actor *target, int range) const
{
+ if (!target || range < 0)
+ return false;
+
const Vector &targetPos = target->getPosition();
const Vector &pos = getPosition();
const int dx = abs(targetPos.x - pos.x);
const int dy = abs(targetPos.y - pos.y);
- const int range = getAttackRange();
-
return !(dx > range || dy > range);
}
diff --git a/src/localplayer.h b/src/localplayer.h
index 9e2139c2..8e5795c3 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -92,7 +92,7 @@ class LocalPlayer : public Being
/**
* Gets the attack range.
*/
- int getAttackRange()
+ int getAttackRange() const
{ return mAttackRange; }
void attack(Being *target = NULL, bool keep = false);
@@ -147,9 +147,9 @@ class LocalPlayer : public Being
void setGotoTarget(Being *target);
/**
- * Returns whether the target is in range to attack
+ * Returns whether the target is in range (in pixels).
*/
- bool withinAttackRange(Being *target);
+ bool withinRange(Actor *target, int range) const;
void toggleSit();
void emote(uint8_t emotion);
diff --git a/src/map.h b/src/map.h
index 1067b5b6..0bec3ef4 100644
--- a/src/map.h
+++ b/src/map.h
@@ -40,7 +40,7 @@ class Tileset;
typedef std::vector<Tileset*> Tilesets;
typedef std::vector<MapLayer*> Layers;
-#define DEFAULT_TILE_LENGTH 32
+const int DEFAULT_TILE_LENGTH = 32;
/**
* A meta tile stores additional information about a location on a tile map.
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
index 599e89b8..40e4b099 100644
--- a/src/net/gamehandler.h
+++ b/src/net/gamehandler.h
@@ -47,6 +47,16 @@ class GameHandler
* Tells whether the protocol is using the MP status bar
*/
virtual bool canUseMagicBar() const = 0;
+
+ /**
+ * Tells the range is pixel where the player can pickup items from.
+ */
+ virtual int getPickupRange() const = 0;
+
+ /**
+ * Tells the range is pixel where the player can talk to an NPC from.
+ */
+ virtual int getNpcTalkRange() const = 0;
};
} // namespace Net
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index 9d0bf0d6..89b80e68 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -27,7 +27,6 @@
#include "net/manaserv/chathandler.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/manaserv_protocol.h"
extern Net::GameHandler *gameHandler;
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index b8dda036..2d33710e 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -27,6 +27,8 @@
#include "net/manaserv/messagehandler.h"
+#include "net/manaserv/manaserv_protocol.h"
+
namespace ManaServ {
class GameHandler : public MessageHandler, public Net::GameHandler
@@ -56,6 +58,10 @@ class GameHandler : public MessageHandler, public Net::GameHandler
/** The ManaServ protocol doesn't use the MP status bar. */
bool canUseMagicBar() const { return false; }
+
+ int getPickupRange() const { return PICKUP_RANGE; }
+
+ int getNpcTalkRange() const { return NPC_TALK_RANGE; }
};
} // namespace ManaServ
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index 2c09aaa4..aa1976f1 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -93,8 +93,8 @@ enum {
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
- PGMSG_PICKUP = 0x0110, // W*2 position
- PGMSG_DROP = 0x0111, // B slot, B amount
+ PGMSG_PICKUP = 0x0110, // W * 2 items position
+ PGMSG_DROP = 0x0111, // W slot, W amount
PGMSG_EQUIP = 0x0112, // W inventory slot
PGMSG_UNEQUIP = 0x0113, // W item Instance id
PGMSG_MOVE_ITEM = 0x0114, // W slot1, W slot2, W amount
@@ -441,6 +441,12 @@ enum BeingGender
GENDER_UNSPECIFIED
};
+/** The permited range to pick up an item */
+const int PICKUP_RANGE = 32 + 16;
+
+/** The permited range to to talk to a NPC. */
+const int NPC_TALK_RANGE = 32 * 7;
+
} // namespace ManaServ
#endif // MANASERV_PROTOCOL_H
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 96a4b49a..adb60fb3 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -348,10 +348,9 @@ void PlayerHandler::pickUp(FloorItem *floorItem)
{
if (floorItem)
{
- int id = floorItem->getId();
MessageOut msg(PGMSG_PICKUP);
- msg.writeInt16(id >> 16);
- msg.writeInt16(id & 0xFFFF);
+ msg.writeInt16(floorItem->getPixelX());
+ msg.writeInt16(floorItem->getPixelY());
gameServerConnection->send(msg);
}
}
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index e4dc62b0..93f0b86f 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -177,4 +177,11 @@ void GameHandler::setMap(const std::string map)
mMap = map.substr(0, map.rfind("."));
}
+int GameHandler::getPickupRange() const
+{
+ if (Game *game = Game::instance())
+ return game->getCurrentTileWidth();
+ return DEFAULT_TILE_LENGTH;
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
index 968a80c9..4f0525b9 100644
--- a/src/net/tmwa/gamehandler.h
+++ b/src/net/tmwa/gamehandler.h
@@ -62,6 +62,10 @@ class GameHandler : public MessageHandler, public Net::GameHandler,
/** The tmwAthena protocol is making use of the MP status bar. */
bool canUseMagicBar() const { return true; }
+ int getPickupRange() const;
+
+ int getNpcTalkRange() const { return DEFAULT_TILE_LENGTH * 30; }
+
private:
std::string mMap; ///< Keeps the map filename.
int mCharID; /// < Saved for map-server switching