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authorIra Rice <irarice@gmail.com>2008-10-27 04:23:43 +0000
committerIra Rice <irarice@gmail.com>2008-10-27 04:23:43 +0000
commit218ad29dc13b1b89da9804dec15f32692d8709d6 (patch)
treee1547d951089109de83833fb2a29067fc11eee8c /src
parent8119f4ec53b64adc427f683077f65ce8aec85582 (diff)
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Made targets draw on the fringe layer, as well as added t for talking to
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute.
Diffstat (limited to 'src')
-rw-r--r--src/being.h1
-rw-r--r--src/game.cpp29
-rw-r--r--src/gui/viewport.cpp3
-rw-r--r--src/keyboardconfig.cpp2
-rw-r--r--src/keyboardconfig.h2
-rw-r--r--src/localplayer.cpp23
-rw-r--r--src/localplayer.h1
-rw-r--r--src/map.cpp2
-rw-r--r--src/particle.cpp6
9 files changed, 53 insertions, 16 deletions
diff --git a/src/being.h b/src/being.h
index 1eeeb9db..a2d5e5a7 100644
--- a/src/being.h
+++ b/src/being.h
@@ -393,7 +393,6 @@ class Being : public Sprite
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
bool mIsGM;
- bool mTargeted;
bool mParticleEffects; /**< Whether to display particles or not */
/** Engine-related infos about weapon. */
diff --git a/src/game.cpp b/src/game.cpp
index 5e7ee1e8..2fc23a53 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -830,10 +830,7 @@ void Game::handleInput()
{
Being *target = beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER);
- if (target)
- {
- player_node->setTarget(target);
- }
+ player_node->setTarget(target);
}
// Target the nearest monster if 'a' pressed
@@ -841,9 +838,31 @@ void Game::handleInput()
{
Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER);
+ player_node->setTarget(target);
+ }
+
+ // Target the nearest npc if 'n' pressed
+ if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) )
+ {
+ Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::NPC);
+
+ player_node->setTarget(target);
+ }
+
+ // Talk to the nearest NPC if 't' pressed
+ if ( keyboard.isKeyActive(keyboard.KEY_TALK) )
+ {
+ Being *target = player_node->getTarget();
+
+ if (!target)
+ {
+ target = beingManager->findNearestLivingBeing(x, y, 20, Being::NPC);
+ }
+
if (target)
{
- player_node->setTarget(target);
+ if (target->getType() == Being::NPC)
+ dynamic_cast<NPC*>(target)->talk();
}
}
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 7f420e0a..426906a0 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -28,7 +28,6 @@
#include "gui.h"
#include "popupmenu.h"
-#include "../simpleanimation.h"
#include "../beingmanager.h"
#include "../configuration.h"
#include "../flooritemmanager.h"
@@ -174,8 +173,6 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
if (mMap)
{
mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
- player_node->drawTargetCursor(graphics, (int) mPixelViewX, (int) mPixelViewY);
-
// Find a path from the player to the mouse, and draw it. This is for debug
// purposes.
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 9f558883..6694e5e2 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -44,8 +44,10 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
{"keyMoveRight", SDLK_RIGHT, "Move Right"},
{"keyAttack", SDLK_LCTRL, "Attack"},
{"keySmilie", SDLK_LALT, "Smilie"},
+ {"keyTalk", SDLK_t, "Talk"},
{"keyTarget", SDLK_LSHIFT, "Target"},
{"keyTargetClosest", SDLK_a, "Target Closest"},
+ {"keyTargetNPC", SDLK_n, "Target NPC"},
{"keyTargetPlayer", SDLK_q, "Target Player"},
{"keyPickup", SDLK_z, "Pickup"},
{"keyHideWindows", SDLK_h, "Hide Windows"},
diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h
index b57136dc..a4329b09 100644
--- a/src/keyboardconfig.h
+++ b/src/keyboardconfig.h
@@ -152,8 +152,10 @@ class KeyboardConfig
KEY_MOVE_RIGHT,
KEY_ATTACK,
KEY_SMILIE,
+ KEY_TALK,
KEY_TARGET,
KEY_TARGET_CLOSEST,
+ KEY_TARGET_NPC,
KEY_TARGET_PLAYER,
KEY_PICKUP,
KEY_HIDE_WINDOWS,
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 4cdaf03c..440ea636 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -117,6 +117,14 @@ void LocalPlayer::logic()
mLastAction = -1;
}
+ // Remove target if its been on a being for more than a minute
+ if (get_elapsed_time(mTargetTime) >= 60000)
+ {
+ mTargetTime = -1;
+ setTarget(mTarget);
+ mLastAction = -1;
+ }
+
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
player_node->mTargetCursorInRange[i]->update(10);
@@ -262,8 +270,16 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setTarget(Being *target)
{
+ if (mLastAction != -1)
+ return;
+ mLastAction = tick_time;
+
if (target == mTarget)
{
+ if (target != NULL)
+ {
+ target->mTargetCursor = NULL;
+ }
return;
}
if (mTarget && mTarget->getType() == Being::MONSTER)
@@ -562,7 +578,7 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height,
}
}
-void LocalPlayer::drawTargetCursor(Graphics *graphics, int offsetX, int offsetY)
+void LocalPlayer::drawTargetCursor(Graphics *graphics, int scrollX, int scrollY)
{
// Draw target marker if needed
if (mTarget)
@@ -587,9 +603,10 @@ void LocalPlayer::drawTargetCursor(Graphics *graphics, int offsetX, int offsetY)
}
// Draw the target cursor at the correct position
- int posX = mTarget->getPixelX() + 16 - mTarget->mTargetCursor->getWidth() / 2 - offsetX;
- int posY = mTarget->getPixelY() + 16 - mTarget->mTargetCursor->getHeight() / 2 - offsetY;
+ int posX = mTarget->getPixelX() + 16 - mTarget->mTargetCursor->getWidth() / 2 - scrollX;
+ int posY = mTarget->getPixelY() + 16 - mTarget->mTargetCursor->getHeight() / 2 - scrollY;
graphics->drawImage(mTarget->mTargetCursor, posX, posY);
}
+ return;
}
diff --git a/src/localplayer.h b/src/localplayer.h
index c0627378..dcdcbeec 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -236,6 +236,7 @@ class LocalPlayer : public Player
bool mTrading;
bool mInStorage; /**< Whether storage is currently accessible */
bool mGoingToTarget;
+ int mTargetTime; /** How long the being has been targeted **/
int mLastAction; /**< Time stamp of the last action, -1 if none. */
int mWalkingDir; /**< The direction the player is walking in. */
int mDestX; /**< X coordinate of destination. */
diff --git a/src/map.cpp b/src/map.cpp
index f9454187..15d5e5f3 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -29,6 +29,7 @@
#include "configuration.h"
#include "game.h"
#include "graphics.h"
+#include "localplayer.h"
#include "particle.h"
#include "sprite.h"
#include "tileset.h"
@@ -112,6 +113,7 @@ void MapLayer::draw(Graphics *graphics,
// If drawing the fringe layer, make sure all sprites above this row of
// tiles have been drawn
if (mIsFringeLayer) {
+ player_node->drawTargetCursor(graphics, scrollX, scrollY);
while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32) {
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
diff --git a/src/particle.cpp b/src/particle.cpp
index b7071674..af54a4b5 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -360,11 +360,9 @@ Particle::~Particle()
void
Particle::clear()
{
- std::for_each(mChildEmitters.begin(), mChildEmitters.end(),
- make_dtor(mChildEmitters));
+ delete_all(mChildEmitters);
mChildEmitters.clear();
- std::for_each(mChildParticles.begin(), mChildParticles.end(),
- make_dtor(mChildParticles));
+ delete_all(mChildParticles);
mChildParticles.clear();
}