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authorJared Adams <jaxad0127@gmail.com>2009-05-03 14:56:07 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-03 14:56:07 -0600
commit8222f5bc57bd9da1db8fa18bddcb80da87f6fba4 (patch)
treebab1130bd94e8137e26048041060727e69c556b9 /src
parent19bf50bbff325024c2ed9ad724aeb6acb39bae39 (diff)
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Fix some layout issues with the NPC dialog
Also add a reset button for the string and integer input modes.
Diffstat (limited to 'src')
-rw-r--r--src/gui/npcdialog.cpp45
-rw-r--r--src/gui/npcdialog.h6
2 files changed, 45 insertions, 6 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index e62d9a31..6c42695e 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -37,11 +37,20 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
+#include <guichan/font.hpp>
+
+#define CAPTION_WAITING _("Waiting for server")
+#define CAPTION_NEXT _("Next")
+#define CAPTION_CLOSE _("Close")
+#define CAPTION_SUBMIT _("Submit")
+
NpcDialog::NpcDialog()
: Window(_("NPC")),
mActionState(NPC_ACTION_WAIT),
mInputState(NPC_INPUT_NONE),
mNpcId(0),
+ mDefaultString(""),
+ mDefaultInt(0),
mText("")
{
// Basic Window Setup
@@ -81,7 +90,16 @@ NpcDialog::NpcDialog()
mIntField->setVisible(true);
// Setup button
- mButton = new Button(_("Next"), "ok", this);
+ mButton = new Button("", "ok", this);
+
+ int width = std::max(mButton->getFont()->getWidth(CAPTION_WAITING),
+ mButton->getFont()->getWidth(CAPTION_NEXT));
+ width = std::max(width, mButton->getFont()->getWidth(CAPTION_CLOSE));
+ width = std::max(width, mButton->getFont()->getWidth(CAPTION_SUBMIT));
+
+ mButton->setWidth(8 + width);
+
+ mResetButton = new Button(_("Reset"), "reset", this);
// Place widgets
buildLayout();
@@ -164,6 +182,17 @@ void NpcDialog::action(const gcn::ActionEvent &event)
addText( strprintf("\n> \"%s\"\n", printText.c_str()) );
}
}
+ else if (event.getId() == "reset")
+ {
+ if (mInputState == NPC_INPUT_STRING)
+ {
+ mTextField->setText(mDefaultString);
+ }
+ else if (mInputState == NPC_INPUT_INTEGER)
+ {
+ mIntField->setValue(mDefaultInt);
+ }
+ }
}
void NpcDialog::nextDialog()
@@ -212,6 +241,7 @@ void NpcDialog::textRequest(std::string defaultText)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_STRING;
+ mDefaultString = defaultText;
mTextField->setText(defaultText);
buildLayout();
}
@@ -225,6 +255,7 @@ void NpcDialog::integerRequest(int defaultValue, int min, int max)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_INTEGER;
+ mDefaultInt = defaultValue;
mIntField->setRange(min, max);
mIntField->setValue(defaultValue);
buildLayout();
@@ -245,22 +276,22 @@ void NpcDialog::buildLayout()
{
if (mActionState == NPC_ACTION_WAIT)
{
- mButton->setCaption(_("Waiting for server"));
+ mButton->setCaption(CAPTION_WAITING);
}
else if (mActionState == NPC_ACTION_NEXT)
{
- mButton->setCaption(_("Next"));
+ mButton->setCaption(CAPTION_NEXT);
}
else if (mActionState == NPC_ACTION_CLOSE)
{
- mButton->setCaption(_("Close"));
+ mButton->setCaption(CAPTION_CLOSE);
}
place(0, 0, mScrollArea, 5, 3);
place(4, 3, mButton);
}
else if (mInputState != NPC_INPUT_NONE)
{
- mButton->setCaption(_("Submit"));
+ mButton->setCaption(CAPTION_SUBMIT);
if (mInputState == NPC_INPUT_LIST)
{
place(0, 0, mScrollArea, 5, 3);
@@ -270,13 +301,15 @@ void NpcDialog::buildLayout()
else if(mInputState == NPC_INPUT_STRING)
{
place(0, 0, mScrollArea, 5, 3);
- place(0, 3, mTextField, 3);
+ place(0, 3, mTextField, 5);
+ place(0, 4, mResetButton, 2);
place(3, 4, mButton, 2);
}
else if(mInputState == NPC_INPUT_INTEGER)
{
place(0, 0, mScrollArea, 5, 3);
place(0, 3, mIntField, 3);
+ place(0, 4, mResetButton, 2);
place(3, 4, mButton, 2);
}
}
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
index f49976dc..7741f35c 100644
--- a/src/gui/npcdialog.h
+++ b/src/gui/npcdialog.h
@@ -151,6 +151,9 @@ class NpcDialog : public Window, public gcn::ActionListener,
int mNpcId;
+ int mDefaultInt;
+ std::string mDefaultString;
+
// Used for the main input area
gcn::ScrollArea *mScrollArea;
TextBox *mTextBox;
@@ -167,6 +170,9 @@ class NpcDialog : public Window, public gcn::ActionListener,
// Used for the button
Button *mButton;
+
+ // Will reset the text and integer input to the provided default
+ Button *mResetButton;
enum NPCInputState {
NPC_INPUT_NONE,