diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-05-03 14:56:07 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-05-03 14:56:07 -0600 |
commit | 8222f5bc57bd9da1db8fa18bddcb80da87f6fba4 (patch) | |
tree | bab1130bd94e8137e26048041060727e69c556b9 /src | |
parent | 19bf50bbff325024c2ed9ad724aeb6acb39bae39 (diff) | |
download | mana-8222f5bc57bd9da1db8fa18bddcb80da87f6fba4.tar.gz mana-8222f5bc57bd9da1db8fa18bddcb80da87f6fba4.tar.bz2 mana-8222f5bc57bd9da1db8fa18bddcb80da87f6fba4.tar.xz mana-8222f5bc57bd9da1db8fa18bddcb80da87f6fba4.zip |
Fix some layout issues with the NPC dialog
Also add a reset button for the string and integer input modes.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/npcdialog.cpp | 45 | ||||
-rw-r--r-- | src/gui/npcdialog.h | 6 |
2 files changed, 45 insertions, 6 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index e62d9a31..6c42695e 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -37,11 +37,20 @@ #include "utils/gettext.h" #include "utils/stringutils.h" +#include <guichan/font.hpp> + +#define CAPTION_WAITING _("Waiting for server") +#define CAPTION_NEXT _("Next") +#define CAPTION_CLOSE _("Close") +#define CAPTION_SUBMIT _("Submit") + NpcDialog::NpcDialog() : Window(_("NPC")), mActionState(NPC_ACTION_WAIT), mInputState(NPC_INPUT_NONE), mNpcId(0), + mDefaultString(""), + mDefaultInt(0), mText("") { // Basic Window Setup @@ -81,7 +90,16 @@ NpcDialog::NpcDialog() mIntField->setVisible(true); // Setup button - mButton = new Button(_("Next"), "ok", this); + mButton = new Button("", "ok", this); + + int width = std::max(mButton->getFont()->getWidth(CAPTION_WAITING), + mButton->getFont()->getWidth(CAPTION_NEXT)); + width = std::max(width, mButton->getFont()->getWidth(CAPTION_CLOSE)); + width = std::max(width, mButton->getFont()->getWidth(CAPTION_SUBMIT)); + + mButton->setWidth(8 + width); + + mResetButton = new Button(_("Reset"), "reset", this); // Place widgets buildLayout(); @@ -164,6 +182,17 @@ void NpcDialog::action(const gcn::ActionEvent &event) addText( strprintf("\n> \"%s\"\n", printText.c_str()) ); } } + else if (event.getId() == "reset") + { + if (mInputState == NPC_INPUT_STRING) + { + mTextField->setText(mDefaultString); + } + else if (mInputState == NPC_INPUT_INTEGER) + { + mIntField->setValue(mDefaultInt); + } + } } void NpcDialog::nextDialog() @@ -212,6 +241,7 @@ void NpcDialog::textRequest(std::string defaultText) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_STRING; + mDefaultString = defaultText; mTextField->setText(defaultText); buildLayout(); } @@ -225,6 +255,7 @@ void NpcDialog::integerRequest(int defaultValue, int min, int max) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_INTEGER; + mDefaultInt = defaultValue; mIntField->setRange(min, max); mIntField->setValue(defaultValue); buildLayout(); @@ -245,22 +276,22 @@ void NpcDialog::buildLayout() { if (mActionState == NPC_ACTION_WAIT) { - mButton->setCaption(_("Waiting for server")); + mButton->setCaption(CAPTION_WAITING); } else if (mActionState == NPC_ACTION_NEXT) { - mButton->setCaption(_("Next")); + mButton->setCaption(CAPTION_NEXT); } else if (mActionState == NPC_ACTION_CLOSE) { - mButton->setCaption(_("Close")); + mButton->setCaption(CAPTION_CLOSE); } place(0, 0, mScrollArea, 5, 3); place(4, 3, mButton); } else if (mInputState != NPC_INPUT_NONE) { - mButton->setCaption(_("Submit")); + mButton->setCaption(CAPTION_SUBMIT); if (mInputState == NPC_INPUT_LIST) { place(0, 0, mScrollArea, 5, 3); @@ -270,13 +301,15 @@ void NpcDialog::buildLayout() else if(mInputState == NPC_INPUT_STRING) { place(0, 0, mScrollArea, 5, 3); - place(0, 3, mTextField, 3); + place(0, 3, mTextField, 5); + place(0, 4, mResetButton, 2); place(3, 4, mButton, 2); } else if(mInputState == NPC_INPUT_INTEGER) { place(0, 0, mScrollArea, 5, 3); place(0, 3, mIntField, 3); + place(0, 4, mResetButton, 2); place(3, 4, mButton, 2); } } diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h index f49976dc..7741f35c 100644 --- a/src/gui/npcdialog.h +++ b/src/gui/npcdialog.h @@ -151,6 +151,9 @@ class NpcDialog : public Window, public gcn::ActionListener, int mNpcId; + int mDefaultInt; + std::string mDefaultString; + // Used for the main input area gcn::ScrollArea *mScrollArea; TextBox *mTextBox; @@ -167,6 +170,9 @@ class NpcDialog : public Window, public gcn::ActionListener, // Used for the button Button *mButton; + + // Will reset the text and integer input to the provided default + Button *mResetButton; enum NPCInputState { NPC_INPUT_NONE, |