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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-14 19:08:25 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-14 19:23:28 +0200
commit3591c264f14edf300e7d3ea20577c517a092cf50 (patch)
tree8748986df0943d162f9011b8f0b2115e137a4054 /src/textparticle.h
parentc316bd0a9ffdbeb85ea80dc3ca2e731062b45c85 (diff)
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Fixed alpha to also apply to the main text of a text particle
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange.
Diffstat (limited to 'src/textparticle.h')
-rw-r--r--src/textparticle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/textparticle.h b/src/textparticle.h
index 8b7d3e01..a87137ea 100644
--- a/src/textparticle.h
+++ b/src/textparticle.h
@@ -47,7 +47,7 @@ class TextParticle : public Particle
private:
std::string mText; /**< Text of the particle. */
gcn::Font *mTextFont; /**< Font used for drawing the text. */
- const gcn::Color* mColor; /**< Color used for drawing the text. */
+ const gcn::Color *mColor; /**< Color used for drawing the text. */
bool mOutline; /**< Make the text better readable */
};