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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-14 19:08:25 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-14 19:23:28 +0200 |
commit | 3591c264f14edf300e7d3ea20577c517a092cf50 (patch) | |
tree | 8748986df0943d162f9011b8f0b2115e137a4054 /src/textparticle.h | |
parent | c316bd0a9ffdbeb85ea80dc3ca2e731062b45c85 (diff) | |
download | mana-3591c264f14edf300e7d3ea20577c517a092cf50.tar.gz mana-3591c264f14edf300e7d3ea20577c517a092cf50.tar.bz2 mana-3591c264f14edf300e7d3ea20577c517a092cf50.tar.xz mana-3591c264f14edf300e7d3ea20577c517a092cf50.zip |
Fixed alpha to also apply to the main text of a text particle
It was only being applied to the outline and shadow. This improves the
fadeout a little, but because the text is being rendered multiple times,
it still looks strange.
Diffstat (limited to 'src/textparticle.h')
-rw-r--r-- | src/textparticle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/textparticle.h b/src/textparticle.h index 8b7d3e01..a87137ea 100644 --- a/src/textparticle.h +++ b/src/textparticle.h @@ -47,7 +47,7 @@ class TextParticle : public Particle private: std::string mText; /**< Text of the particle. */ gcn::Font *mTextFont; /**< Font used for drawing the text. */ - const gcn::Color* mColor; /**< Color used for drawing the text. */ + const gcn::Color *mColor; /**< Color used for drawing the text. */ bool mOutline; /**< Make the text better readable */ }; |