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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-15 18:29:15 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-15 18:29:15 +0100
commit83bbc5cc3afeea0f0b248cd755e1011f4760a298 (patch)
tree1207131c234ad7c5ae6a5849d1d5d53de45b1b0b /src/simpleanimation.cpp
parent7b3b60f86c545e0c5b6b8cb1ab7b1cbbf22d5e02 (diff)
parent38708de52f00689088eda29f9b6ee257ce7038ad (diff)
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Merge commit 'aethyra/master'
Conflicts: CMakeLists.txt configure.ac data/help/header.txt packaging/windows/setup.nsi po/POTFILES.in src/being.cpp src/being.h src/game.cpp src/gui/color.cpp src/gui/color.h src/gui/equipmentwindow.h src/gui/popupmenu.cpp src/gui/recorder.cpp src/gui/setup_colors.h src/gui/setup_keyboard.cpp src/gui/setup_keyboard.h src/gui/skill.cpp src/gui/speechbubble.cpp src/gui/speechbubble.h src/gui/table.cpp src/keyboardconfig.cpp src/keyboardconfig.h src/localplayer.cpp src/main.cpp src/main.h src/map.cpp src/resources/colordb.cpp src/resources/colordb.h src/resources/emotedb.cpp src/resources/emotedb.h src/text.cpp src/text.h src/tmw.rc src/winver.h
Diffstat (limited to 'src/simpleanimation.cpp')
-rw-r--r--src/simpleanimation.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp
index 48f2f6a5..87ef69e3 100644
--- a/src/simpleanimation.cpp
+++ b/src/simpleanimation.cpp
@@ -19,6 +19,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "graphics.h"
#include "log.h"
#include "simpleanimation.h"
@@ -112,17 +113,34 @@ SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode):
mCurrentFrame = mAnimation->getFrame(0);
}
+bool SimpleAnimation::draw(Graphics* graphics, int posX, int posY) const
+{
+ if (!mCurrentFrame || !mCurrentFrame->image)
+ return false;
+
+ return graphics->drawImage(mCurrentFrame->image,
+ posX + mCurrentFrame->offsetX,
+ posY + mCurrentFrame->offsetY);
+}
+
+void SimpleAnimation::reset()
+{
+ mAnimationTime = 0;
+ mAnimationPhase = 0;
+}
+
void SimpleAnimation::update(unsigned int timePassed)
{
mAnimationTime += timePassed;
- while (mAnimationTime > mCurrentFrame->delay)
+
+ while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0)
{
mAnimationTime -= mCurrentFrame->delay;
mAnimationPhase++;
+
if (mAnimationPhase >= mAnimation->getLength())
- {
mAnimationPhase = 0;
- }
+
mCurrentFrame = mAnimation->getFrame(mAnimationPhase);
}
}