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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-12 13:24:16 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-12 21:23:10 +0100 |
commit | 306ad2effe4d0897453e61ad787e01dc47c33076 (patch) | |
tree | 75b8b291af55e80d01d9eb85afd7d465233a1a57 /src/shopitem.h | |
parent | 66599a9896e0cf69b58c0a73152aba4750d87af2 (diff) | |
download | mana-306ad2effe4d0897453e61ad787e01dc47c33076.tar.gz mana-306ad2effe4d0897453e61ad787e01dc47c33076.tar.bz2 mana-306ad2effe4d0897453e61ad787e01dc47c33076.tar.xz mana-306ad2effe4d0897453e61ad787e01dc47c33076.zip |
General code cleanups
* Use default member initializers
* Use range-based for loops
* Avoid needless pointer references for ShopItem::mDuplicates
* Removed type aliases that are only used once or twice
* Removed more unused includes
* Removed some unused functions
* Removed superfluous .c_str()
* Rely on default copy and assignment operators for Vector class
* Use std::unique_ptr in some places
* Removed duplicated mPlayerMoney updating in SellDialog
* Removed duplicated Game::handleInput call
* Removed unused SDLInput::mMouseInWindow
* Removed remnant of manual widget positioning in HelpWindow
* Removed superfluous initialization of static pointers
Diffstat (limited to 'src/shopitem.h')
-rw-r--r-- | src/shopitem.h | 25 |
1 files changed, 5 insertions, 20 deletions
diff --git a/src/shopitem.h b/src/shopitem.h index 996e04ec..dc1188e0 100644 --- a/src/shopitem.h +++ b/src/shopitem.h @@ -43,15 +43,6 @@ class ShopItem : public Item */ ShopItem(int inventoryIndex, int id, int quantity, int price); - /** - * Constructor. Creates a new ShopItem. Inventory index will be set to - * -1 and quantity to 0. - * - * @param id the id of the item - * @param price price of the item - */ - ShopItem(int id, int price); - ~ShopItem() override; /** @@ -63,20 +54,13 @@ class ShopItem : public Item void addDuplicate(int inventoryIndex, int quantity); /** - * Add a duplicate. Id and price will be taken from this item. - * Needed for compatibility with ShopDuplicateItems (see) class - * documentation). - */ - void addDuplicate(); - - /** * Gets the quantity of the currently topmost duplicate. * * @return the quantity of the currently topmost duplicate */ int getCurrentQuantity() const { - return mDuplicates.empty() ? 0 : mDuplicates.top()->quantity; + return mDuplicates.empty() ? 0 : mDuplicates.top().quantity; } /** @@ -87,7 +71,7 @@ class ShopItem : public Item int getCurrentInvIndex() const { return mDuplicates.empty() ? mInvIndex : - mDuplicates.top()->inventoryIndex; + mDuplicates.top().inventoryIndex; } /** @@ -126,11 +110,12 @@ class ShopItem : public Item /** * Struct to keep track of duplicates. */ - using DuplicateItem = struct { + struct DuplicateItem + { int inventoryIndex; int quantity; }; - std::stack<DuplicateItem*> mDuplicates; /** <-- Stores duplicates */ + std::stack<DuplicateItem> mDuplicates; /** <-- Stores duplicates */ }; #endif |