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author | Bertram <bertram@cegetel.net> | 2009-10-29 01:07:11 +0100 |
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committer | Bertram <bertram@cegetel.net> | 2009-10-29 01:07:11 +0100 |
commit | 45223500f7a5f661adea71e57010b018bac2cf32 (patch) | |
tree | 9bb009e84d4a1f8de9415a6d36395d1b0ed6150f /src/rotationalparticle.cpp | |
parent | 3350289ca6aa76c4b7249374af2f3f08fbecbe93 (diff) | |
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Mostly fixed the walk on water bug... But...
The current code tells that the character must stop in the middle of a tile
when the tile to the north is blocking.
But even now with respecting this, the player is still on water. So, what to do?
Correct the water tile?
Diffstat (limited to 'src/rotationalparticle.cpp')
0 files changed, 0 insertions, 0 deletions