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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
commitcc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch)
treeedd316eb6094f0c02d6d014385865dcd88a2bc56 /src/resources
parentb0df784f1be44a657ca8092069488602270629b7 (diff)
parent99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff)
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Merge branch 'eathena/master'
Conflicts: A lot of files.
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/dye.cpp14
-rw-r--r--src/resources/dye.h6
-rw-r--r--src/resources/emotedb.cpp24
-rw-r--r--src/resources/emotedb.h9
-rw-r--r--src/resources/image.cpp79
-rw-r--r--src/resources/image.h10
-rw-r--r--src/resources/itemdb.cpp11
-rw-r--r--src/resources/iteminfo.h26
8 files changed, 145 insertions, 34 deletions
diff --git a/src/resources/dye.cpp b/src/resources/dye.cpp
index 22bd2411..1e4fd2fd 100644
--- a/src/resources/dye.cpp
+++ b/src/resources/dye.cpp
@@ -25,7 +25,7 @@
#include "../log.h"
-Palette::Palette(const std::string &description)
+DyePalette::DyePalette(const std::string &description)
{
int size = description.length();
if (size == 0) return;
@@ -62,7 +62,7 @@ Palette::Palette(const std::string &description)
logger->log("Error, invalid embedded palette: %s", description.c_str());
}
-void Palette::getColor(int intensity, int color[3]) const
+void DyePalette::getColor(int intensity, int color[3]) const
{
if (intensity == 0)
{
@@ -111,7 +111,7 @@ void Palette::getColor(int intensity, int color[3]) const
Dye::Dye(const std::string &description)
{
for (int i = 0; i < 7; ++i)
- mPalettes[i] = 0;
+ mDyePalettes[i] = 0;
if (description.empty()) return;
@@ -141,7 +141,7 @@ Dye::Dye(const std::string &description)
logger->log("Error, invalid dye: %s", description.c_str());
return;
}
- mPalettes[i] = new Palette(description.substr(pos + 2, next_pos - pos - 2));
+ mDyePalettes[i] = new DyePalette(description.substr(pos + 2, next_pos - pos - 2));
++next_pos;
}
while (next_pos < length);
@@ -150,7 +150,7 @@ Dye::Dye(const std::string &description)
Dye::~Dye()
{
for (int i = 0; i < 7; ++i)
- delete mPalettes[i];
+ delete mDyePalettes[i];
}
void Dye::update(int color[3]) const
@@ -170,8 +170,8 @@ void Dye::update(int color[3]) const
int i = (color[0] != 0) | ((color[1] != 0) << 1) | ((color[2] != 0) << 2);
- if (mPalettes[i - 1])
- mPalettes[i - 1]->getColor(cmax, color);
+ if (mDyePalettes[i - 1])
+ mDyePalettes[i - 1]->getColor(cmax, color);
}
void Dye::instantiate(std::string &target, const std::string &palettes)
diff --git a/src/resources/dye.h b/src/resources/dye.h
index 3cef334a..d0d010bc 100644
--- a/src/resources/dye.h
+++ b/src/resources/dye.h
@@ -28,7 +28,7 @@
/**
* Class for performing a linear interpolation between colors.
*/
-class Palette
+class DyePalette
{
public:
@@ -37,7 +37,7 @@ class Palette
* The string is either a file name or a sequence of hexadecimal RGB
* values separated by ',' and starting with '#'.
*/
- Palette(const std::string &pallete);
+ DyePalette(const std::string &pallete);
/**
* Gets a pixel color depending on its intensity.
@@ -89,7 +89,7 @@ class Dye
*
* Red, Green, Yellow, Blue, Magenta, White (or rather gray).
*/
- Palette *mPalettes[7];
+ DyePalette *mDyePalettes[7];
};
#endif
diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp
index 5e9a146c..5bc8407a 100644
--- a/src/resources/emotedb.cpp
+++ b/src/resources/emotedb.cpp
@@ -21,6 +21,7 @@
#include "emotedb.h"
+#include "../animatedsprite.h"
#include "../log.h"
#include "../utils/xml.h"
@@ -41,9 +42,8 @@ void EmoteDB::load()
mLastEmote = 0;
EmoteSprite *unknownSprite = new EmoteSprite;
- unknownSprite->sprite = "error.xml";
+ unknownSprite->sprite = AnimatedSprite::load("error.xml");
unknownSprite->name = "unknown";
- unknownSprite->variant = 0;
mUnknown.sprites.push_back(unknownSprite);
logger->log("Initializing emote database...");
@@ -77,8 +77,10 @@ void EmoteDB::load()
if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
{
EmoteSprite *currentSprite = new EmoteSprite;
- currentSprite->sprite = (const char*) spriteNode->xmlChildrenNode->content;
- currentSprite->variant = XML::getProperty(spriteNode, "variant", 0);
+ std::string file = "graphics/sprites/" + (std::string)
+ (const char*) spriteNode->xmlChildrenNode->content;
+ currentSprite->sprite = AnimatedSprite::load(file,
+ XML::getProperty(spriteNode, "variant", 0));
currentInfo->sprites.push_back(currentSprite);
}
else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
@@ -102,6 +104,7 @@ void EmoteDB::unload()
{
while (!i->second->sprites.empty())
{
+ delete i->second->sprites.front()->sprite;
delete i->second->sprites.front();
i->second->sprites.pop_front();
}
@@ -112,6 +115,7 @@ void EmoteDB::unload()
while (!mUnknown.sprites.empty())
{
+ delete mUnknown.sprites.front()->sprite;
delete mUnknown.sprites.front();
mUnknown.sprites.pop_front();
}
@@ -119,21 +123,27 @@ void EmoteDB::unload()
mLoaded = false;
}
-const EmoteInfo& EmoteDB::get(int id)
+const EmoteInfo *EmoteDB::get(int id)
{
EmoteInfosIterator i = mEmoteInfos.find(id);
if (i == mEmoteInfos.end())
{
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
- return mUnknown;
+ return &mUnknown;
}
else
{
- return *(i->second);
+ return i->second;
}
}
+const AnimatedSprite* EmoteDB::getAnimation(int id)
+{
+ const EmoteInfo *info = get(id);
+ return info->sprites.front()->sprite;
+}
+
const int& EmoteDB::getLast()
{
return mLastEmote;
diff --git a/src/resources/emotedb.h b/src/resources/emotedb.h
index ad21722a..691881c8 100644
--- a/src/resources/emotedb.h
+++ b/src/resources/emotedb.h
@@ -26,11 +26,12 @@
#include <map>
#include <string>
+class AnimatedSprite;
+
struct EmoteSprite
{
- std::string sprite;
+ const AnimatedSprite *sprite;
std::string name;
- int variant;
};
struct EmoteInfo
@@ -50,7 +51,9 @@ namespace EmoteDB
void unload();
- const EmoteInfo& get(int id);
+ const EmoteInfo *get(int id);
+
+ const AnimatedSprite *getAnimation(int id);
const int& getLast();
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 7a7e6ac8..b696389f 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -25,6 +25,7 @@
#include "image.h"
#include "../log.h"
+#include "../position.h"
#ifdef USE_OPENGL
bool Image::mUseOpenGL = false;
@@ -46,8 +47,7 @@ Image::Image(SDL_Surface *image):
}
#ifdef USE_OPENGL
-Image::Image(GLuint glimage, int width, int height,
- int texWidth, int texHeight):
+Image::Image(GLuint glimage, int width, int height, int texWidth, int texHeight):
mGLImage(glimage),
mTexWidth(texWidth),
mTexHeight(texHeight),
@@ -315,6 +315,81 @@ void Image::setAlpha(float a)
}
}
+Image* Image::merge(Image* image, const Position& pos)
+{
+ SDL_Surface* surface = new SDL_Surface(*(image->mImage));
+
+ Uint32 surface_pix, cur_pix;
+ Uint8 r, g, b, a, p_r, p_g, p_b, p_a;
+ double f_a, f_ca, f_pa;
+ SDL_PixelFormat *current_fmt = mImage->format;
+ SDL_PixelFormat *surface_fmt = surface->format;
+ int current_offset, surface_offset;
+ Position offset(0, 0);
+
+ SDL_LockSurface(surface);
+ SDL_LockSurface(mImage);
+ // for each pixel lines of a source image
+ for (offset.x = (pos.x > 0 ? 0 : -pos.x); offset.x < image->getWidth() &&
+ pos.x + offset.x < getWidth(); offset.x++)
+ {
+ for (offset.y = (pos.y > 0 ? 0 : -pos.y); offset.y < image->getHeight()
+ && pos.y + offset.y < getHeight(); offset.y++)
+ {
+ // Computing offset on both images
+ current_offset = (pos.y + offset.y) * getWidth() + pos.x + offset.x;
+ surface_offset = offset.y * surface->w + offset.x;
+
+ // Retrieving a pixel to merge
+ surface_pix = ((Uint32*) surface->pixels)[surface_offset];
+ cur_pix = ((Uint32*) mImage->pixels)[current_offset];
+
+ // Retreiving each channel of the pixel using pixel format
+ r = (Uint8)(((surface_pix & surface_fmt->Rmask) >>
+ surface_fmt->Rshift) << surface_fmt->Rloss);
+ g = (Uint8)(((surface_pix & surface_fmt->Gmask) >>
+ surface_fmt->Gshift) << surface_fmt->Gloss);
+ b = (Uint8)(((surface_pix & surface_fmt->Bmask) >>
+ surface_fmt->Bshift) << surface_fmt->Bloss);
+ a = (Uint8)(((surface_pix & surface_fmt->Amask) >>
+ surface_fmt->Ashift) << surface_fmt->Aloss);
+
+ // Retreiving previous alpha value
+ p_a = (Uint8)(((cur_pix & current_fmt->Amask) >>
+ current_fmt->Ashift) << current_fmt->Aloss);
+
+ // new pixel with no alpha or nothing on previous pixel
+ if (a == SDL_ALPHA_OPAQUE || (p_a == 0 && a > 0))
+ ((Uint32 *)(surface->pixels))[current_offset] =
+ SDL_MapRGBA(current_fmt, r, g, b, a);
+ else if (a > 0)
+ { // alpha is lower => merge color with previous value
+ f_a = (double) a / 255.0;
+ f_ca = 1.0 - f_a;
+ f_pa = (double) p_a / 255.0;
+ p_r = (Uint8)(((cur_pix & current_fmt->Rmask) >>
+ current_fmt->Rshift) << current_fmt->Rloss);
+ p_g = (Uint8)(((cur_pix & current_fmt->Gmask) >>
+ current_fmt->Gshift) << current_fmt->Gloss);
+ p_b = (Uint8)(((cur_pix & current_fmt->Bmask) >>
+ current_fmt->Bshift) << current_fmt->Bloss);
+ r = (Uint8)((double) p_r * f_ca * f_pa + (double)r * f_a);
+ g = (Uint8)((double) p_g * f_ca * f_pa + (double)g * f_a);
+ b = (Uint8)((double) p_b * f_ca * f_pa + (double)b * f_a);
+ a = (a > p_a ? a : p_a);
+ ((Uint32 *)(surface->pixels))[current_offset] =
+ SDL_MapRGBA(current_fmt, r, g, b, a);
+ }
+ }
+ }
+ SDL_UnlockSurface(surface);
+ SDL_UnlockSurface(mImage);
+
+ Image* newImage = new Image(surface);
+
+ return newImage;
+}
+
float Image::getAlpha()
{
return mAlpha;
diff --git a/src/resources/image.h b/src/resources/image.h
index 3160add8..260aeeba 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -40,6 +40,7 @@
#include "resource.h"
class Dye;
+class Position;
/**
* Defines a class for loading and storing images.
@@ -129,6 +130,15 @@ class Image : public Resource
static void setLoadAsOpenGL(bool useOpenGL);
#endif
+ /**
+ * Merges two image SDL_Surfaces together. This is for SDL use only, as
+ * reducing the number of surfaces that SDL has to render can cut down
+ * on the number of blit operations necessary, which in turn can help
+ * improve overall framerates. Don't use unless you are using it to
+ * reduce the number of overall layers that need to be drawn through SDL.
+ */
+ Image* merge(Image* image, const Position& pos);
+
protected:
/**
* Constructor.
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 7304f8a7..f7162db5 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -175,6 +175,10 @@ void ItemDB::load()
{
if (xmlStrEqual(itemChild->name, BAD_CAST "sprite"))
{
+ std::string attackParticle = XML::getProperty(
+ itemChild, "particle-effect", "");
+ itemInfo->setParticleEffect(attackParticle);
+
loadSpriteRef(itemInfo, itemChild);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "sound"))
@@ -204,9 +208,12 @@ void ItemDB::load()
if (param == error_value) \
logger->log("ItemDB: Missing " #param " attribute for item %i!",id)
- CHECK_PARAM(name, "");
+ if (id >= 0)
+ {
+ CHECK_PARAM(name, "");
+ CHECK_PARAM(description, "");
+ }
CHECK_PARAM(image, "");
- CHECK_PARAM(description, "");
// CHECK_PARAM(effect, "");
// CHECK_PARAM(type, 0);
// CHECK_PARAM(weight, 0);
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 10749c9e..51b39876 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -138,6 +138,11 @@ class ItemInfo
const std::string& getName() const
{ return mName; }
+ void setParticleEffect(const std::string &particleEffect)
+ { mParticle = particleEffect; }
+
+ std::string getParticleEffect() const { return mParticle; }
+
void setImageName(const std::string &imageName)
{ mImageName = imageName; }
@@ -198,22 +203,23 @@ class ItemInfo
const std::string& getSound(EquipmentSoundEvent event) const;
protected:
- std::string mImageName; /**< The filename of the icon image. */
+ std::string mImageName; /**< The filename of the icon image. */
std::string mName;
- std::string mDescription; /**< Short description. */
- std::string mEffect; /**< Description of effects. */
+ std::string mDescription; /**< Short description. */
+ std::string mEffect; /**< Description of effects. */
#ifdef TMWSERV_SUPPORT
- char mType; /**< Item type. */
+ char mType; /**< Item type. */
#else
- std::string mType; /**< Item type. */
+ std::string mType; /**< Item type. */
#endif
- short mWeight; /**< Weight in grams. */
- int mView; /**< Item ID of how this item looks. */
- int mId; /**< Item ID */
+ std::string mParticle; /**< Particle effect used with this item */
+ short mWeight; /**< Weight in grams. */
+ int mView; /**< Item ID of how this item looks. */
+ int mId; /**< Item ID */
// Equipment related members
- SpriteAction mAttackType; /**< Attack type, in case of weapon. */
- int mAttackRange; /**< Attack range, will be zero if non weapon. */
+ SpriteAction mAttackType; /**< Attack type, in case of weapon. */
+ int mAttackRange; /**< Attack range, will be zero if non weapon. */
/** Maps gender to sprite filenames. */
std::map<int, std::string> mAnimationFiles;