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author | Chuck Miller <shadowmil@gmail.com> | 2010-12-22 21:23:31 -0500 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-12-22 21:23:31 -0500 |
commit | 4bb2616ed97dc6e12a0efb26ca233c5a3eac1807 (patch) | |
tree | 624490c2f0b9d69fc9b7c4acd33ea5856d9d9374 /src/resources | |
parent | ed5b9c52d7e469f0966c19ad9876b70aa8ac3737 (diff) | |
download | mana-4bb2616ed97dc6e12a0efb26ca233c5a3eac1807.tar.gz mana-4bb2616ed97dc6e12a0efb26ca233c5a3eac1807.tar.bz2 mana-4bb2616ed97dc6e12a0efb26ca233c5a3eac1807.tar.xz mana-4bb2616ed97dc6e12a0efb26ca233c5a3eac1807.zip |
Remove ambientoverlay class and files
It was renamed and duplicated to "ambientlayer"
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/ambientoverlay.cpp | 104 | ||||
-rw-r--r-- | src/resources/ambientoverlay.h | 60 |
2 files changed, 0 insertions, 164 deletions
diff --git a/src/resources/ambientoverlay.cpp b/src/resources/ambientoverlay.cpp deleted file mode 100644 index aba12f84..00000000 --- a/src/resources/ambientoverlay.cpp +++ /dev/null @@ -1,104 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "resources/ambientoverlay.h" - -#include "graphics.h" - -#include "resources/image.h" -#include "resources/resourcemanager.h" - -AmbientOverlay::AmbientOverlay(Image *img, float parallax, - float speedX, float speedY, bool keepRatio): - mImage(img), mParallax(parallax), - mPosX(0), mPosY(0), - mSpeedX(speedX), mSpeedY(speedY), - mKeepRatio(keepRatio) -{ - - if (keepRatio && !mImage->useOpenGL() - && defaultScreenWidth != 0 - && defaultScreenHeight != 0 - && graphics->getWidth() != defaultScreenWidth - && graphics->getHeight() != defaultScreenHeight) - { - // Rescale the overlay to keep the ratio as if we were on - // the default resolution... - Image *rescaledOverlay = mImage->SDLgetScaledImage( - (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(), - (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight()); - - if (rescaledOverlay) - { - // Replace the resource with the new one... - std::string idPath = mImage->getIdPath() + "_rescaled"; - ResourceManager::getInstance()->addResource(idPath, rescaledOverlay); - mImage = rescaledOverlay; - } - else - mImage->incRef(); - } - else - mImage->incRef(); -} - -AmbientOverlay::~AmbientOverlay() -{ - mImage->decRef(); -} - -void AmbientOverlay::update(int timePassed, float dx, float dy) -{ - // Self scrolling of the overlay - mPosX -= mSpeedX * timePassed / 10; - mPosY -= mSpeedY * timePassed / 10; - - // Parallax scrolling - mPosX += dx * mParallax; - mPosY += dy * mParallax; - - int imgW = mImage->getWidth(); - int imgH = mImage->getHeight(); - - // Wrap values - while (mPosX > imgW) - mPosX -= imgW; - while (mPosX < 0) - mPosX += imgW; - - while (mPosY > imgH) - mPosY -= imgH; - while (mPosY < 0) - mPosY += imgH; -} - -void AmbientOverlay::draw(Graphics *graphics, int x, int y) -{ - if (!mImage->useOpenGL() || !mKeepRatio) - graphics->drawImagePattern(mImage, - (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY); - else - graphics->drawRescaledImagePattern(mImage, - (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY, - (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(), - (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight()); - -} diff --git a/src/resources/ambientoverlay.h b/src/resources/ambientoverlay.h deleted file mode 100644 index 023529c6..00000000 --- a/src/resources/ambientoverlay.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef RESOURCES_AMBIENTOVERLAY_H -#define RESOURCES_AMBIENTOVERLAY_H - -class Graphics; -class Image; - -class AmbientOverlay -{ - public: - /** - * Constructor. - * - * @param img the image this overlay displays - * @param parallax scroll factor based on camera position - * @param speedX scrolling speed in x-direction - * @param speedY scrolling speed in y-direction - * @param keepRatio rescale the image to keep - * the same ratio than in 800x600 resolution mode. - */ - AmbientOverlay(Image *img, float parallax, - float speedX, float speedY, bool keepRatio = false); - - ~AmbientOverlay(); - - void update(int timePassed, float dx, float dy); - - void draw(Graphics *graphics, int x, int y); - - private: - Image *mImage; - float mParallax; - float mPosX; /**< Current layer X position. */ - float mPosY; /**< Current layer Y position. */ - float mSpeedX; /**< Scrolling speed in X direction. */ - float mSpeedY; /**< Scrolling speed in Y direction. */ - bool mKeepRatio; /**< Keep overlay ratio on every resolution */ -}; - -#endif |