diff options
author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-27 16:43:59 +0200 |
---|---|---|
committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-27 19:23:03 +0200 |
commit | 1a99d37d059df95f6a144c4f9e9fa85dacefd185 (patch) | |
tree | 0d8042ccc063567989c0e944d8a086b41c79210f /src/resources | |
parent | acf585aa5354367b771c7e3b136671d5bc938c79 (diff) | |
download | mana-1a99d37d059df95f6a144c4f9e9fa85dacefd185.tar.gz mana-1a99d37d059df95f6a144c4f9e9fa85dacefd185.tar.bz2 mana-1a99d37d059df95f6a144c4f9e9fa85dacefd185.tar.xz mana-1a99d37d059df95f6a144c4f9e9fa85dacefd185.zip |
Always read the attributes.xml file
This way it can also be used when connecting to a tmwAthena server for
customizing the min/max of attributes and the amount of starting points.
Mantis-issue: 501
Reviewed-by: Ablu
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/attributes.cpp | 405 | ||||
-rw-r--r-- | src/resources/attributes.h | 68 |
2 files changed, 473 insertions, 0 deletions
diff --git a/src/resources/attributes.cpp b/src/resources/attributes.cpp new file mode 100644 index 00000000..c4c67fba --- /dev/null +++ b/src/resources/attributes.cpp @@ -0,0 +1,405 @@ +/* + * The Mana Client + * Copyright (C) 2010-2013 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "resources/attributes.h" + +#include "log.h" +#include "playerinfo.h" + +#include "gui/statuswindow.h" + +#include "resources/itemdb.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" +#include "utils/xml.h" + +#include <list> +#include <map> + +#define DEFAULT_ATTRIBUTESDB_FILE "attributes.xml" +#define DEFAULT_POINTS 30 +#define DEFAULT_MIN_PTS 1 +#define DEFAULT_MAX_PTS 9 + +namespace Attributes { + + typedef struct + { + unsigned int id; + std::string name; + std::string description; + /** Whether the attribute value can be modified by the player */ + bool modifiable; + /**< Attribute scope. */ + std::string scope; + /** The playerInfo core Id the attribute is linked with or -1 if not */ + int playerInfoId; + } Attribute; + + /** Map for attributes. */ + typedef std::map<unsigned int, Attribute> AttributeMap; + static AttributeMap attributes; + + /** tags = effects on attributes. */ + typedef std::map< std::string, std::string > TagMap; + static TagMap tags; + + /** List of modifiable attribute names used at character's creation. */ + static std::vector<std::string> attributeLabels; + + /** Characters creation points. */ + static unsigned int creationPoints = DEFAULT_POINTS; + static unsigned int attributeMinimum = DEFAULT_MIN_PTS; + static unsigned int attributeMaximum = DEFAULT_MAX_PTS; + + unsigned int getCreationPoints() + { + return creationPoints; + } + + unsigned int getAttributeMinimum() + { + return attributeMinimum; + } + + unsigned int getAttributeMaximum() + { + return attributeMaximum; + } + + std::vector<std::string>& getLabels() + { + return attributeLabels; + } + + /** + * Fills the list of base attribute labels. + */ + static void fillLabels() + { + // Fill up the modifiable attribute label list. + attributeLabels.clear(); + AttributeMap::const_iterator it, it_end; + for (it = attributes.begin(), it_end = attributes.end(); it != it_end; + it++) + { + if (it->second.modifiable && + (it->second.scope == "character" || it->second.scope == "being")) + attributeLabels.push_back(it->second.name + ":"); + } + } + + /** + * Fills the list of base attribute labels. + */ + static int getPlayerInfoIdFromAttrType(std::string attrType) + { + toLower(attrType); + if (attrType == "level") + return ::LEVEL; + else if (attrType == "hp") + return ::HP; + else if (attrType == "max-hp") + return ::MAX_HP; + else if (attrType == "mp") + return ::MP; + else if (attrType == "max-mp") + return ::MAX_MP; + else if (attrType == "exp") + return ::EXP; + else if (attrType == "exp-needed") + return ::EXP_NEEDED; + else if (attrType == "money") + return ::MONEY; + else if (attrType == "total-weight") + return ::TOTAL_WEIGHT; + else if (attrType == "max-weight") + return ::MAX_WEIGHT; + else if (attrType == "skill-points") + return ::SKILL_POINTS; + else if (attrType == "char-points") + return ::CHAR_POINTS; + else if (attrType == "corr-points") + return ::CORR_POINTS; + else if (attrType == "none") + return -2; // Used to hide the attribute display. + + return -1; // Not linked to a playerinfo stat. + } + + int getPlayerInfoIdFromAttrId(int attrId) + { + AttributeMap::const_iterator it = attributes.find(attrId); + + if (it != attributes.end()) + { + return it->second.playerInfoId; + } + + return -1; + } + + static void loadBuiltins() + { + { + Attribute a; + a.id = 16; + a.name = _("Strength"); + a.description = ""; + a.modifiable = true; + a.scope = "character"; + a.playerInfoId = -1; + + attributes[a.id] = a; + tags.insert(std::make_pair("str", _("Strength %+.1f"))); + } + + { + Attribute a; + a.id = 17; + a.name = _("Agility"); + a.description = ""; + a.modifiable = true; + a.scope = "character"; + a.playerInfoId = -1; + + attributes[a.id] = a; + tags.insert(std::make_pair("agi", _("Agility %+.1f"))); + } + + { + Attribute a; + a.id = 18; + a.name = _("Dexterity"); + a.description = ""; + a.modifiable = true; + a.scope = "character"; + a.playerInfoId = -1; + + attributes[a.id] = a; + tags.insert(std::make_pair("dex", _("Dexterity %+.1f"))); + } + + { + Attribute a; + a.id = 19; + a.name = _("Vitality"); + a.description = ""; + a.modifiable = true; + a.scope = "character"; + a.playerInfoId = -1; + + attributes[a.id] = a; + tags.insert(std::make_pair("vit", _("Vitality %+.1f"))); + } + + { + Attribute a; + a.id = 20; + a.name = _("Intelligence"); + a.description = ""; + a.modifiable = true; + a.scope = "character"; + a.playerInfoId = -1; + + attributes[a.id] = a; + tags.insert(std::make_pair("int", _("Intelligence %+.1f"))); + } + + { + Attribute a; + a.id = 21; + a.name = _("Willpower"); + a.description = ""; + a.modifiable = true; + a.scope = "character"; + a.playerInfoId = -1; + + attributes[a.id] = a; + tags.insert(std::make_pair("wil", _("Willpower %+.1f"))); + } + } + + void load() + { + logger->log("Initializing attributes database..."); + + XML::Document doc(DEFAULT_ATTRIBUTESDB_FILE); + xmlNodePtr rootNode = doc.rootNode(); + + if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "attributes")) + { + logger->log("Attributes: Error while loading " + DEFAULT_ATTRIBUTESDB_FILE ". Using Built-ins."); + loadBuiltins(); + fillLabels(); + return; + } + + for_each_xml_child_node(node, rootNode) + { + if (xmlStrEqual(node->name, BAD_CAST "attribute")) + { + int id = XML::getProperty(node, "id", 0); + + if (!id) + { + logger->log("Attributes: Invalid or missing stat ID in " + DEFAULT_ATTRIBUTESDB_FILE "!"); + continue; + } + else if (attributes.find(id) != attributes.end()) + { + logger->log("Attributes: Redefinition of stat ID %d", id); + } + + std::string name = XML::getProperty(node, "name", ""); + + if (name.empty()) + { + logger->log("Attributes: Invalid or missing stat name in " + DEFAULT_ATTRIBUTESDB_FILE "!"); + continue; + } + + // Create the attribute. + Attribute a; + a.id = id; + a.name = name; + a.description = XML::getProperty(node, "desc", ""); + a.modifiable = XML::getBoolProperty(node, "modifiable", false); + a.scope = XML::getProperty(node, "scope", "none"); + a.playerInfoId = getPlayerInfoIdFromAttrType( + XML::getProperty(node, "player-info", "")); + + attributes[id] = a; + + unsigned int count = 0; + for_each_xml_child_node(effectNode, node) + { + if (!xmlStrEqual(effectNode->name, BAD_CAST "modifier")) + continue; + ++count; + std::string tag = XML::getProperty(effectNode, "tag", ""); + if (tag.empty()) + { + if (name.empty()) + { + logger->log("Attribute modifier in attribute %u:%s: " + "Empty name definition " + "on empty tag definition, skipping.", + a.id, a.name.c_str()); + --count; + continue; + } + tag = name.substr(0, name.size() > 3 ? 3 : name.size()); + tag = toLower(tag) + toString(count); + } + + std::string effect = XML::getProperty(effectNode, "effect", ""); + if (effect.empty()) + { + if (name.empty()) + { + logger->log("Attribute modifier in attribute %u:%s: " + "Empty name definition " + "on empty effect definition, skipping.", + a.id, a.name.c_str()); + --count; + continue; + } + else + effect = name + " %+f"; + } + tags.insert(std::make_pair(tag, effect)); + } + logger->log("Found %d tags for attribute %d.", count, id); + + }// End attribute + else if (xmlStrEqual(node->name, BAD_CAST "points")) + { + creationPoints = XML::getProperty(node, "start",DEFAULT_POINTS); + attributeMinimum = XML::getProperty(node, "minimum", + DEFAULT_MIN_PTS); + attributeMaximum = XML::getProperty(node, "maximum", + DEFAULT_MAX_PTS); + logger->log("Loaded points: start: %i, min: %i, max: %i.", + creationPoints, attributeMinimum, attributeMaximum); + } + else + { + continue; + } + } + logger->log("Found %d tags for %d attributes.", int(tags.size()), + int(attributes.size())); + + fillLabels(); + + // Sanity checks on starting points + float modifiableAttributeCount = (float) attributeLabels.size(); + float averageValue = ((float) creationPoints) / modifiableAttributeCount; + if (averageValue > attributeMaximum || averageValue < attributeMinimum + || creationPoints < 1) + { + logger->log("Attributes: Character's point values make " + "the character's creation impossible. " + "Switch back to defaults."); + creationPoints = DEFAULT_POINTS; + attributeMinimum = DEFAULT_MIN_PTS; + attributeMaximum = DEFAULT_MAX_PTS; + } + } + + void unload() + { + attributes.clear(); + } + + void informItemDB() + { + std::list<ItemStat> dbStats; + + TagMap::const_iterator it, it_end; + for (it = tags.begin(), it_end = tags.end(); it != it_end; ++it) + dbStats.push_back(ItemStat(it->first, it->second)); + + setStatsList(dbStats); + } + + void informStatusWindow() + { + AttributeMap::const_iterator it, it_end; + for (it = attributes.begin(), it_end = attributes.end(); it != it_end; + it++) + { + if (it->second.playerInfoId == -1 && + (it->second.scope == "character" || it->second.scope == "being")) + { + statusWindow->addAttribute(it->second.id, + it->second.name, + it->second.modifiable, + it->second.description); + } + } + } + +} // namespace Attributes diff --git a/src/resources/attributes.h b/src/resources/attributes.h new file mode 100644 index 00000000..7124ba94 --- /dev/null +++ b/src/resources/attributes.h @@ -0,0 +1,68 @@ +/* + * The Mana Client + * Copyright (C) 2010-2013 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RESOURCES_ATTRIBUTES_H +#define RESOURCES_ATTRIBUTES_H + +#include <string> +#include <vector> + +namespace Attributes { + + void load(); + + void unload(); + + void informItemDB(); + + void informStatusWindow(); + + /** + * Returns the list of base attribute labels. + */ + std::vector<std::string>& getLabels(); + + /** + * Give back the corresponding playerinfo Id from the attribute id + * defined in the xml file. + */ + int getPlayerInfoIdFromAttrId(int attrId); + + /** + * Give the attribute points given to a character + * at its creation. + */ + unsigned int getCreationPoints(); + + /** + * Give the minimum attribute point possible + * at character's creation. + */ + unsigned int getAttributeMinimum(); + + /** + * Give the maximum attribute point possible + * at character's creation. + */ + unsigned int getAttributeMaximum(); + +} // namespace Attributes + +#endif // RESOURCES_ATTRIBUTES_H |