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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-22 21:53:40 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-23 08:21:41 +0200
commit7a161c97f8925b4b2273ac88e5bcfe03b2fd3905 (patch)
tree7a73f9c91004903f9ec6e777c9bec081eff3131c /src/resources
parent0eab67f1e424eed939c293f0b6f4566ad94e8f95 (diff)
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Specify a more specific image format when uploading textures
While simply specifying "4 components" works, it is preferred to specify the actual image format like GL_RGBA8 in our case. http://www.opengl.org/wiki/Common_Mistakes#Image_precision
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/image.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 3afa479f..cf0d1483 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -491,7 +491,7 @@ Image *Image::_GLload(SDL_Surface *tmpImage)
SDL_LockSurface(tmpImage);
glTexImage2D(
- mTextureType, 0, 4,
+ mTextureType, 0, GL_RGBA8,
tmpImage->w, tmpImage->h,
0, GL_RGBA, GL_UNSIGNED_BYTE,
tmpImage->pixels);