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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 13:02:26 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 14:32:45 +0100
commit81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (patch)
treee2619b16a5331e5760d94be389d0a3a01427293f /src/resources/spritedef.h
parentd047db79f7034e0e75a85a656d18f40716d197b9 (diff)
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General code cleanups
* Use default member initializers * Use range-based loops * Don't use 'else' after 'return' * Removed some unused includes * Construct empty strings with std::string() instead of "" * Clear strings with .clear() instead of assigning "" * Check whether strings are empty with .empty() instead of comparing to "" * Removed redundant initializations
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r--src/resources/spritedef.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index b044e7b6..dff3f2a0 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -35,7 +35,7 @@ class ImageSet;
struct SpriteReference
{
- SpriteReference() {}
+ SpriteReference() = default;
SpriteReference(std::string sprite, int variant):
sprite(sprite),
@@ -77,7 +77,7 @@ namespace SpriteAction
static const std::string USE_SPECIAL = "special";
static const std::string CAST_MAGIC = "magic";
static const std::string USE_ITEM = "item";
- static const std::string INVALID = "";
+ static const std::string INVALID;
}
enum SpriteDirection
@@ -121,7 +121,7 @@ class SpriteDef : public Resource
* Loads a sprite element.
*/
void loadSprite(xmlNodePtr spriteNode, int variant,
- const std::string &palettes = "");
+ const std::string &palettes = std::string());
/**
* Loads an imageset element.