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authorPhilipp Sehmisch <tmw@crushnet.org>2008-05-21 21:44:27 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-05-21 21:44:27 +0000
commit0ac3b58c4c5079f22e6bf4b0efba7f5fe99565cd (patch)
tree6b2a208fac407cf5cf4ddcab2c5e1ebc2b9723dc /src/resources/spritedef.h
parent0c869fc47a30616967cb8b69af9ec772566d7076 (diff)
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Merged revisions 4013,4027,4043,4174,4250,4254 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs. ........ r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line misspelled filename ........ r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines Added XML::Document class which simplifies parsing an XML document and automatically cleans it up again. ........ r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines Fixed svn:keywords properties and added header to guild.h. ........ r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line Added the possibility to add particle effects to NPCs in npcs.xml. ........ r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line fixed some filename confusion messup in the last commit. ........ NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r--src/resources/spritedef.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index 4f316875..531dfb3d 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -81,11 +81,10 @@ class SpriteDef : public Resource
Action *getAction(SpriteAction action) const;
private:
-
/**
* Constructor.
*/
- SpriteDef(): mAction(NULL), mDirection(DIRECTION_DOWN), mLastTime(0) {}
+ SpriteDef() {}
/**
* Destructor.
@@ -149,9 +148,6 @@ class SpriteDef : public Resource
ImageSets mImageSets;
Actions mActions;
- Action *mAction;
- SpriteDirection mDirection;
- int mLastTime;
};
#endif