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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-30 16:46:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-30 16:46:21 +0000
commit928fcf801f53d44d8b31b4285052a067340ab4ff (patch)
tree91f8b62b56467d63b1e6a4f49cecab63971dd43f /src/resources/spritedef.h
parentc8c4fd4850b543215faf4de83cc0f93c17b5a038 (diff)
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Merged equipment database with items database and got rid of the unused item
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r--src/resources/spritedef.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index 6d335b02..55d7f459 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -24,11 +24,11 @@
#ifndef _TMW_SPRITEDEF_H
#define _TMW_SPRITEDEF_H
-#include "resource.h"
-
#include <map>
#include <string>
+#include "resource.h"
+
#include <libxml/tree.h>
class Action;