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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-07-01 17:41:30 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-07-01 17:41:30 +0000 |
commit | 4ca8675700dfae625376c4afdd30b8590d68087e (patch) | |
tree | 7f661baf3d566fcf5d0318da13e29c13098cf21a /src/resources/spritedef.h | |
parent | cf5cfbcb8ff63005b1e08f9718ce3f80f919271e (diff) | |
download | mana-4ca8675700dfae625376c4afdd30b8590d68087e.tar.gz mana-4ca8675700dfae625376c4afdd30b8590d68087e.tar.bz2 mana-4ca8675700dfae625376c4afdd30b8590d68087e.tar.xz mana-4ca8675700dfae625376c4afdd30b8590d68087e.zip |
Merged revisions 4044-4067 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r4044 | b_lindeijer | 2008-04-07 11:02:38 +0200 (Mon, 07 Apr 2008) | 2 lines
Added support for basing one sprite definition on another by including it.
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r4057 | b_lindeijer | 2008-04-08 20:43:44 +0200 (Tue, 08 Apr 2008) | 4 lines
Implemented support for an arbitrary number of map layers. The only layer
requirement for map layers are now that the fringe layer is called "Fringe" and
that the collision layer is called "Collision".
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r4067 | b_lindeijer | 2008-04-11 00:03:57 +0200 (Fri, 11 Apr 2008) | 3 lines
Fixed some compiler warnings and don't try to load particle effects when no
file is set.
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Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r-- | src/resources/spritedef.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 531dfb3d..72c2566f 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -92,6 +92,12 @@ class SpriteDef : public Resource ~SpriteDef(); /** + * Loads a sprite element. + */ + void loadSprite(xmlNodePtr spriteNode, int variant, + const std::string &palettes = ""); + + /** * Loads an imageset element. */ void loadImageSet(xmlNodePtr node, std::string const &palettes); |