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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 18:31:25 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-24 19:05:14 +0100
commitdd1386684b6430337d3b270bec1ca53fa69f9593 (patch)
tree68ec0caa9e81af7ebd38f45e4a9fcbf8ed35625c /src/resources/soundeffect.cpp
parent8a4b82e3ed75e426d44b69640f009e1e731c75c4 (diff)
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Use SDL_RWops directly on top of PhysFS
This avoids the creation of a temporary buffer containing a complete file for the sole purpose of wrapping it up in an SDL_RWops. The necessary wrapper is by Ryan C. Gordon and is included in the PhysFS repository under 'extras'. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/resources/soundeffect.cpp')
-rw-r--r--src/resources/soundeffect.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp
index 1a8f9671..31bb75bf 100644
--- a/src/resources/soundeffect.cpp
+++ b/src/resources/soundeffect.cpp
@@ -28,11 +28,8 @@ SoundEffect::~SoundEffect()
Mix_FreeChunk(mChunk);
}
-Resource *SoundEffect::load(void *buffer, unsigned bufferSize)
+Resource *SoundEffect::load(SDL_RWops *rw)
{
- // Load the raw file data from the buffer in an RWops structure
- SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
-
// Load the music data and free the RWops structure
Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 1);