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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/resources/monsterinfo.cpp
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/resources/monsterinfo.cpp')
-rw-r--r--src/resources/monsterinfo.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/resources/monsterinfo.cpp b/src/resources/monsterinfo.cpp
index 9104c721..41ce5b6b 100644
--- a/src/resources/monsterinfo.cpp
+++ b/src/resources/monsterinfo.cpp
@@ -91,8 +91,3 @@ void MonsterInfo::addMonsterAttack(int id,
a->action = action;
mMonsterAttacks[id] = a;
}
-
-void MonsterInfo::addParticleEffect(const std::string &filename)
-{
- mParticleEffects.push_back(filename);
-}